Mandalorian Heavy "Commando" Armour
Model: Mandalorian Heavy Battle Armour Type: Personal Battle Armour Description: This is the armour given to Elite soldiers and officers, the feared Mandalorian Super Commandos use this armour. The armour is also issued to officers in the field, their one perk since they must fight side by side with their men.
Basic Suit:
+4D Physical
+3D Energy
+1D Strength (used for physical activity, not for resisting damage.) No DEX penalties
Wrist Lasers:
Skill: Armour Weapons
Ammo: Powered from armour power supply
Range: 3-5/25/50m
Damage: 5D
Grenade Launcher:
Skill: Missile Weapons
Ammo: 4 (Stun or Frag)
Fire Rate: 1/2
Range: 1-50/200/300
Damage: Varies
Jetpack:
Allows 70m horizontal or 50m vertical jumps.
Has 10 charges, may expend one charge every other round.
Turbo-Projected Grapple:
Uses either a physical or magnetic grapple.
0-3/10/20m range.
Mounted on the right arm.
Missile Weapons skill.
Winch:
Attached to grapple, has 100kg(question about this?) capacity (wearer and his equipment).
IR/motion Sensor:
+1D PERC in darkness and/or against moving targets, ahead and to both sides.
Sensor Pod:
+2D Search, 25-100m
Macrobinoculars:
+3D Search, 100-500m
Sound Sensor:
+1D PERC in quiet situations only.
Broadband Antenna:
Can intercept and decode most communications frequencies. Can patch into shipboard and vehicular communications systems.
Environmental Filter:
Filters out most harmful particles from the air or seal with two hours of air.
UTILITY BELT
Numerous pouches for extra ammo, tools, survival equipment, and other assorted gear for different loadouts pertaining to a mission's specific parameters.
RANGED WEAPONS: BlasTech EE-3 (or Old Republic equivalent), 2 extra power cells
Model: BlasTech EE-3 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 50
Cost: 1,300
Availability: 2, R
Range: 3-30/80/250
Damage: 5D+2
MELEE WEAPONS: 1x Beskar boot knife (Kad)
Model: Standard knife
Type: Melee weapon
Scale: Character
Skill: Melee combat: knife
Cost: 25-35
Availability: 1
Difficulty: Very Easy
Damage: STR+1D (maximum: 6D)
Source: Rulebook (page 228), Tales of the Jedi Companion (page 125)
GRENADES*
1x Frag (C-22 Fragmentation Grenade)
1x Stun/Flashbang (C-14A Stun Grenade)
1x Ion
1x Smoke (BlasTech Nacht-5 Smoke Grenade)
(*see further down the page for details)
OTHER GEAR
1x First Aid Medical Kit
Medication for Aeetos' health problems
Basic Clothing:
Not much, just whatever a Mando or other heavily armed soldier would wear under their armor.
1x Datapad
1x Field fusion cutter
1x Comlink, personal
1x Miniaturized Eye in the Sky sensor
FURTHER DETAILS:
C-22 Fragmentation Grenade
Model: Merr-Sonn C-22 Fragmentation Grenade
Type: Explosive
Scale: Character
Skill: Grenade
Cost: 300
Availability: 1, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 5D/4D/3D/2D
Game Notes: This weapon has a timer that allows the grenade to go off in any round up to 20 rounds after being set. The timer can be deactivated with a special code, or with a Difficult demolitions roll. The C-22 has a weak magnetic grapple that allows it to be secured on (but not tossed against) vehicles.
Source: Arms and Equipment Guide (page 33)
C-14A Stun Grenade
Model: Merr-Sonn C-14A Stun Grenade
Type: Stun grenade
Scale: Character
Skill: Grenade
Cost: 450
Availability: 2, R or X
Range: 0-8/16/25
Blast Radius: 0-2/4/6/8
Damage: 6D/5D/3D/2D (stun)
Game Notes: Stun grenades are rechargeable.
Source: Gundark's Fantastic Technology (pages 42-43), Han Solo and the Corporate Sector Sourcebook (page 119), Pirates & Privateers (pages 43-44), Arms and Equipment Guide (page 33)
Ion Grenade
Type: Ion grenade
Scale: Character
Skill: Grenade
Cost: 250
Availability: 2, R
Range: 3-7/20/40
Blast Radius: 0-2/4/6/10
Damage: 7D/5D/3D/2D ionization
Source: Ultimate Alien Anthology (page 81)
Smoke Grenade
Model: BlasTech Nacht-5 Smoke Grenade Type: Smoke grenade Scale: Character Skill: Grenade Cost: 25 Availability: 2, R Range: 3-7/20/40 Smoke Radius: 0-3 Game Notes: Releases thick, obscuring smoke, which adds +2 to blaster shooter's difficulty. Source: Han Solo and the Corporate Sector Sourcebook
(page 119), Rules of Engagement – The Rebel SpecForce
Handbook (page 69)
Datapad
Model: Standard Datapad
Type: Portable computer workstation
Skill: Computer programming/repair
Cost: 25-100 (1,000 woth holo-projector unit and built-in comlink)
Availability: 1
Game Notes: Datapads may be used to access public information networks or the HoloNet if combined with a comlink or other connection device. It can be loaded with as many as 5 datacards simultaneously.
Source: Rulebook (page 226), Gundark's Fantastic Technology (pages 92-93), Heir to the Empire Sourcebook (pages 106-107), Revised-Expanded-Updated (page 337)
Fusion Cutter
Model: Borallis Metalworkings & Materials PCW-876
Type: Fusion cutter
Skill: Various repair skills
Cost: 75
Availability: 1
Game Notes: Difficulty level when using this device is dependant on the project involved. Accidental exposure to beam causes 3D-6D damage. Bonuses for using a hydrospanner for repair work may range from +1 to +1D as decided by the gamemaster.
Source: Galladinium's Fantastic Technology (page 55), Pirates & Privateers (page 48), Platt's Smugglers Guide (page 58)
Eye In The Sky
Model: Kystallio Detection Plus RMD-20 Eye In The Sky Type: Remote monitoring device Skill:Sensors. Altitude Range: Ground level-200 meters Cost: 800 Availability: 2 Move: 45; 130 kmh Game Notes: An Easy sensors roll required for initial activation only. Free flight operation is automatic. The device appears as a 30-centimeters diameter sphere studded with sensory apparatus and micro-repulsorlift nodes. Maximum hover height is 200 meters, maximum range is 10 kilometers, and maximum flight before cell recharge is 5 hours. Contains audio and visual sensors feeds to the user operate out to 100 meters radius. Source: Galladinium's Fantastic Technology (page 60)
DROID(S)
Class 4 Human Replica and Infiltration Droid "Feather", meant solely for Forum RP
With a feminine droid personality, "her" processing unit was based on a learning algorithm that was originally designed to help Jedi in their studies. Over the course of 20 years that programming has been heavily modified but at its core it remains educational software. Additionally tactical analysis, infiltration, and bodyguard protocols have been adapted to her programming.
When Aeetos' role took on that of leading a small army of jedi, sith, mercs and assassins - any of whom might bear a grudge against a Mandalorian - her primary directive took on the role as Aeetos' bodyguard droid, her chassis a custom model acquired from Czerka Corporation. But Aeetos' role has changed so has her purpose. She remains a part of the team's security but also continues to learn new social norms and different cultural traditions.
Her skeletal structure is polymer covered durasteel. Her internal organs and muscle tones are of bio-fiber. Her outside epidermis is of synthflesh, and her photoreceptors have been designed to appear as natural human eyes.
While she can be very effective at fooling others who are unaware that she is a droid, those that are aware allow her to drop appearances and act like herself. To organics she is often seen as awkward and prone to social gaffs; her frequent statements of the obvious are often a breath of fresh air in otherwise tense moments.
As her primary ability is infiltration, her appearance resembles that of a petite young woman with brunette hair and brown eyes. A purple jacket, tee-shirt, pants, belt, boots complete the look. She also carries a blaster and belt holster in the event of combat. On a side note, out of the three no one was a better pilot.
As Aayla and Aeetos struggle to cope with leaping 3,000 years into the future, Feather will likely have the least trouble adapting. To her this will be just another chapter in her 20 year lifespan of learning.