BARRAGH

ACS BARRAGH

BASIC EQUIPMENT
  • Datapad
  • Macrobinoculars
  • Personal Comlink
  • Heavy Blaster Pistol: DL-44 (5D)
  • (3) Medpacks
  • Bounty Hunter Armor - 2D/2D/2D protection
  • Droid Tool Kit - a basic droid repair kit, it provides a +1 bonus to Droid Programming & Repair
  • Starship Repair Kit - a basic tool or fixing odds and ends on a starship - adds +1 to starfighter repair and starship weapons repair skills.
  • Book: Armor Repair Basics
  • A280 Blaster rifle (broken condition) (DC 15 to repair, toolkit required)
  • Field Kit - Basically a backpack full of survival goods, the typical kit contains two condensing canteens with built-in water purification filters, a sunshield roll, a week`s worth of rations, two glowrods, two breath masks, twenty-four filters, twelve atmosphere canisters, and an all-temperature cloak.
  • Tool Kit - A kit of various tools for electronics and mechanical devices, the tool kit provides +2 equipment bonus to all Repair and Craft checks.
  • Leather Trench Coat - Well-made black leather trench coat. Wearing this leather trench provides +2 protection against physical damage should an area covered by it be hit.
  • All Temperature Cloak - This wrap-around cloak protects its wearer from the elements and hostile conditions. An all-temperature cloak provides a +1D bonus on Stamina saves against severe weather.

WEAPONS:
Aratech B-30 Battle Tech Staff
├ Type: Powered melee weapon
├ Scale: Character
├ Skill: Melee Combat OR (S) Melee Combat: Electrostaff
├ Value: 400
├ Availability: 3, F
├ Difficulty: Moderate
└ Damage: STR+3D (STR+1 if unpowered)
Game Notes: Characters with the electrostaff specialization gain a +5 bonus to melee combat defense rolls. This weapon can parry lightsabers without taking damage.


Custom Engraved Slug Pistol
Fire Rate: Semi-Automatic
Calibur: .50 Rifled
Features:
├ Custom Engraved (Suubatar-striped)
├ Electrum-plated
└ Onyx-jeweled grips
Value: 1,000 - 5,000 Credits
Condition: Immaculate Condition
Damage:
├ 6D Damage (explosive Rounds)
└ 5D+2 Damage (standard Slugs)
Sights: Electronic Point Sight
└ +1D to Firearms w/ 1 round of Aiming)
Ammunition:
├ 1 Clip: 7 Explosive Rounds
└ 1 Clip: 7 Standard Rounds


Ptolan T1 Sub-Machine Gun
├ Skill: Firearms (3D+2 Strength Required)
├ Fire Rate: Burst Fire and Fully Automatic Only (Burst/Autofire rules used at all times)
├ Range: 1-20/20-35/35-65
├ Damage: 4D base
├ Reload: 1 Action
├ Ammunition: 100 Round Drum Magazine (11.43×23mm); Accepts 30-rd Box Magazines
├ Bandoleer: 2 extra Drums
└ Special: 'Extreme Prejudice' (2x Ammo Use per action, -1D to hit, +1D to Autofire Damages)


Ptolan M50 Anti-Materiel Rifle
├ Skill: Firearms (5D Strength Requirement)
├ Fire Rate: Semi-Automatic
├ Range: 1-400/400-800/800-2,000
├ Damage: 8D base Speeder (10D Character), +1D Speeder vs Armored Targets
├ Ammunition: 10-Round Magazine (12.7x99mm)
└ Bandoleer: 4 Magazines


BlasTech Light Repeating Blaster
Scale: Character
Skill: Blaster
Power Packs: 2
Ammo: 300
Cost: 1,500
Availability: 2, R
Range: 3-30/100/300
Damage: 5D+1
Game Notes: On constant-fire mode the blaster fires a burst of 6 blasts per shot. Once a hit is established, all following shots against nearby (1 meter) targets are one difficulty lower.
Source: Rules of Engagement – The Rebel SpecForce Handbook (page 64)


Palandrix Stun Gauntlets - The fabric of these heavy gauntlets is interwoven with circuitry to provide an electric shock when they hit. When these gauntlets are powered on, they glow and produce a noticeable electrical discharge. These gloves require two energy cells (One for each hand) and provide no special protection when they are powered off. Palandrix makes gloves to fit most species, so these gloves are treated as if they were made for the owner. An attacker wearing these gloves cannot be disarmed, but these gloves can take damage. (For game terms, 20 Hit Points) Damage: STR+1D (Stun)


Czerka CZ Wrist-mounted Flame Projector - This weapon fires 5 `shots` before needing to be reloaded. It uses a special ammunition cannister. The CZ is a thin, wand like weapon mounted on the back of the wrist, with the projector jutting out alongside the outside of the hand beyond the fingers. The weapon is connected to a feeder tube to a small fuel canister worn on the back of the belt. Boba Fett has seriously modified his CZ, stripping off the housing and incorporating it into his kelvarek MM9 wrist rocket system, as well as hooking up the firing mechanism to his internal computer link.

Class: Light
Range: 2/5/9
Damage: 4D


R27 Ship Maintenance Mechanoid
Nickname: Runner
Manufacturer: Endes Mechanoid Works
DEXTERITY 2D
Blaster 5D, blaster: welding tools 7D, dodge 4D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 2D
Search 4D
STRENGTH 4D
TECHNICAL 2D

Equipped With:
├ Repulsorlift/thruster package (allows movement in atmosphere with a flight ceiling of 10 meters, thruster package allows movement in space)
├ Six arms
├ Welding laser (0.3-meter range, 8D damage)
├ Various repair appendages (fitted for specific missions)
├ Broadband transmitter/receiver package
└ Repair DB (adds +1D to all repair rolls to spacecraft)

Move: 6 (in atmosphere), 15 (in space)
Cost: 3,500 Credits


Ancient Repair Droid
Nickname: Unknown
Manufacturer: Unknown
DEXTERITY 2D+1
KNOWLEDGE 1D+2
MECHANICAL 2D+2
Astrogation 4D, space transports 4D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 2D+2
Capital ship repair 4D, Computer programming/repair 4D+2, space transport repair 4D+2

Equipped With:
├ Adaptive Droid Brain (Languages: Unknown)
├ Scanner Panels (3)
├ Stun ray (4D stun damage)
├ Electroshock probe (2D ion damage)
├ Electric arc welder
├ Fire extinguisher
├ Video and auditory sensors (+2D to search, negates darkness penalties)
├ Holorecorder/projector
├ Internal storage space (2 Kg)
├ Unknown Projector Device (Center 'Face')
├ 4 magnetic feet
└ Other Abilities: Unknown

Move: 8
Size: 0.6 meters tall
Cost: 1,500 credits


MISCELLANY
Illyrium (500g) - A rare silvery, Force-resonant metal used in Force Alchemy (See HGM when ready to use)
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