BRANDI BRIGHTSTAR

LOA BRANDI BRIGHTSTAR

Clothing (Excessive Amounts)

C1 Personal Comlink
Model: SoroSuub C1
Type: Personal comlink
Skill: Communications
Cost: 200
Availability: 1
Range: 50 kilometers over land and up to low orbit
Source: Arms and Equipment Guide (page 87)


Datapad
Model: Standard Datapad
Type: Portable computer workstation
Skill: Computer programming/repair
Cost: 25-100 (1,000 woth holo-projector unit and built-in comlink)
Availability: 1
Game Notes: Datapads may be used to access public information networks or the HoloNet if combined with a comlink or other connection device. It can be loaded with as many as 5 datacards simultaneously.
Source: Rulebook (page 226), Gundark's Fantastic Technology (pages 92-93), Heir to the Empire Sourcebook (pages 106-107), Revised-Expanded-Updated (page 337)


LIMITED EDITION, PINK Merr-Sonn Q-2
Model
: Merr-Sonn Munitions Model Q-2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: 2, R or X
Fire Rate: 1
Range: 3-4/8/12
Damage: 4D (custom modification)
Source: Rulebook (Page 229), Arms and Equipment Guide (page 13)


SoroSuub Corporation FA-4 series Pilot droid
DEXTERITY 2D
KNOWLEDGE 1D
MECHANICAL 3D
Astrogation 4D
Capital ship piloting 4D
Space Transports 5D
Starfighter Piloting 4D
Repulsorlift ops 4D
Sensors 3D
(Water vehicle ops 5D)
PERCEPTION 2D
Search 3D+2
STRENGTH 2D+2
TECHNICAL 1D

Equipped With:
- Human-range visual sensors
- Humanoid body (2 arms, head)
- Tracked Lower Body (+1D vs rough terrain)
- Vocabulator (monotone)
- Tight-band comlink

Move: 8
Size: 2.1 meters

Description: FA-4 pilot droids were a model of pilot droid used during the era of the Galactic Republic.

The FA-4 was a pilot droid model with a thin, spindly frame mounted on a wheeled unit. They had ball heads, and at over two meters in height were tall enough to pilot many starships, including Punworcca 116-class interstellar sloops.

FA-4 droids were utilized in the last decades of the Galactic Republic, and during the Clone Wars. The Sith Lord Count Dooku, head of the Confederacy of Independent Systems, owned an FA-4 which he used onboard his Punworcca 116-class interstellar sloop solar sailer. The droid piloted the Sith from the planet Geonosis to the planet Coruscant after the Separatists' defeat during the Battle of Geonosis. FA-4 units also worked on Coruscant itself, and around the time of the Battle of Coruscant, these droids bustled around the Senate Building and the Senate Office Building.


Stimulants Party Pack

Zeltron Elixir of Infatuation
Type:
Mind-affecting drug
Cost: 250 (per vial)
Availability: 3
Game Notes: A creature that imbibes the transparent, odorless liquid becomes infatuated with the first creature he or she sees afterwards. The mind-influencing effect lasts for 1D hours, and a successful Difficult willpower roll negates the effect. If the drinker and the source of the infatuation are of the same species, apply a -1D+1 penalty to the drinker's roll. If both are human or near-human, but of different species, apply a -2 penalty to the roll instead. Creatures with Dark Side Points or immune to mind influencing effects are immune to the elixir. An infatuated creature suffers a -2D penalty to Perception-based rolls regarding the source of infatuation. If this source threatens the infatuated creature in any way, the victim gets another willpower roll to negate the elixir's effect.
Source: Ultimate Alien Anthology (page 197)

Paradour Enterprises Signature Scent Synthesizer
Type:
Computerized fragrance synthesizer and replicator
Cost: 1,500, 150 (refills)
Availability: 3
Game Notes: Some fragrances may contain biological ingredients (such as pheromonal additives) that may induce an exceptionally strong effect on some beings. In game terms, "victims" of such pheromonal fragrances might suffer penalties to willpower rolls to avoid infatuation or resist the effect of command, con, persuasion and similar skills. Enterprising characters with the appropriate chemistry background may concoct all kinds of substances with a number of psychological effects.
Source: Galladinium's Fantastic Technology (page 46)

Glitterstim Spice
Model:
Kessel Glitterstim Spice
Type: Telepathic booster drug
Cost: 6,000-10,000 per dose
Availability: 4, X
Game Notes: Glitterstim is sealed into slim black cylinders. To activate the spice, one pulls back the opaque outer wrapper, exposing the inert glassy fibers of the spice to the light. As the spice reacts to the light, scintillating and glowing from within, it ripens. When the transparent fibers glow a pearlescent blue, they are ready to consume. The consumer takes the spice orally, which dissolves in his or her mouth with a crackling and faint show of tiny sparks. Characters imbibing glitterstim are considered Force-sensitive for 10 rounds. During this time, they can read the surface thoughts of a target person. This functions like the Receptive Telepathy Force power, except that the user is restricted to using his or her Perception to make the difficulty roll. Those who already have the Force power derive no benefit from using gitterstim.
Source: The Jedi Academy Trilogy Sourcebook (page 86), Shadows of the Empire Planets Guide (page 40)
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