BRANDI BRIGHTSTAR

LOA BRANDI BRIGHTSTAR

Character Traits:
  • Character Trait Modifier: +4
  • Positive Traits:
  • Wealth - You start off with +10,000 credits (at character creation). The character should hold an attitude of a privileged individual, with according tastes and attitudes. Brandi is from a ridiculously wealthy background. (+1)
  • Ally – the character enjoys a close relationship with someone in a position of power. Whether a friend or relative, the ally will go out of his way to help the character. The ally must be named at the point of character creation (for instance, you're the great nephew of Grand Moff Tarkin) and may not be changed except with the GM's permission. The PC can call in a 'favor' from the allied NPC, with the GM's discretion. Must pass a DC 21 Persuasion, Bargain or Con roll to activate. The NPC gameplay is then kept up by the GM, according to the terms outlined between the GM and the Player. GMs are encouraged to increase the DC depending on the frequency of called in favors. Brandi has her father. Incredibly wealthy owner of multiple businesses across Zeltros, with plenty of reach and influence over anybody who has ever partied on that planet or is susceptible to bribes. (+3)
  • Equipment - The character gains a piece of equipment he would not normally be able to have because it is too expensive or "unavailable," in a regular game setting. It could be something that is very rare or extremely restricted, but it must be a hand-held item equal to or less, than DC of 20. Items must be approved by the presiding Game Master of your game group. The Heart of Zeltros - an incredibly fancy pink diamond necklace and the pride of her jewellery collection. Worth a fortune. (+4)
  • Negative Traits:
  • Reduced Attribute - Something about the character's species, age, physical condition, or some other factor has permanently reduced one attribute by 1 pip. The character may not reduce the attribute die code below 1D, and the attribute die code may never be increased by spending Character Points (though gaining a Special Ability would help). Strength. Brandi has been spoiled her entire life, and never had to lift a finger. She's had servants to even brush her hair. As such, her muscles have never developed to possess anything resembling an ounce of physical strength. (-5)
  • Uncoordinated - The character has no physical grace to speak of and is, in face, something of a klutz. Add +1 to the difficulty of all Dexterity-based skills. Brandi is a huge ditz, and shows it physically in her clutzy behaviour. (-2)
  • Naivety – The character's inexperience or otherwise rosy outlook on the outside world makes them more susceptible to being taken advantage of. The player takes a -1D penalty when making a Willpower roll to resist influence attempts such as Persuasion, Con, Bargain, Command, Affect Mind or Control Mind. The character also takes a -1D penalty when attempting to make a Streetwise role. Brandi has never had to look out for herself. Ever. (-3)
  • Phobic - The character is deathly afraid of something. It could be heights, open spaces, spiders, or another character. Unless the character makes a Very Difficult willpower roll, they dissolve into terror and cannot make any non-defensive actions until they gain control of themselves, or they are no longer exposed to the source of the phobia. The character may make another Willpower roll every 2 rounds, with the DC decreasing by -5 each time. Brandi is deathly afraid of mud. Her heels might sink in it and it's gross and dirty! (-2)
  • Culture Shock - There is a certain social situation that causes the character to freeze (exposure to nudity, the sight of police, etc.) and take -2 to ALL interaction and reaction rolls until the condition is gone. Brandi just can't handle a situation if it involves people living in squalor. Dirty clothes, dirty rooms, nothing fancy, she has a break down. (-3)
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