BASIC EQUIPMENT
├ Black combat fatigues
├ Black pants, tunic, boots
├ Black hooded cloak
├ Utility belt w/ removable combat harness
├ Rucksack
├ Spare blaster packs
├ Credits
├ Datapad with various slicing programs
└ Datacrons filled with instructions on Combat techniques, lightsaber construction, forms, etc., lessons on various Force techniques
ARMOR & CLOTHES Alchemized Jedi Robes (1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.
Albion Army Infantry Combat Suit
Standardized basic body armor issued to infantry soldiers of the Albionian Royal Army in active combat zones.
├ Protection: 1D+2 Physical / 1D+2 Energy (Full Coverage)
├ Cost: 500 sovereigns Features:
├ Built in body glove, impact visor, and breath mask to filter out harmful contaminants.
├ Helmet mounted tactical light (manually operated), holocam, and military comlink.
├ Environmentally sealed, with 30 minutes emergency air in hard vacuum.
└ Backplate mounting harness for Single-Use Jump-Pack or manually operated jetpack.
Ptolan SC-2A Pump Trench Gun
├ Skill: Firearms (3D+2 Strength Required, +1D to Hit - All Circumstances)
├ Fire Rate: Pump Action (semi-auto)
├ Range: 1-10/25/50
├ Damage: 6D Base (-1D Dmg per Range Increment past the first)
├ Ammo: 6 Rounds, Integral Tube Magazine
├ Bandoleer 1: 60 Rounds (Standard: 36 Buckshot, 12 Incendiary, 6 Birdshot (-2D Dmg), 6 'Bean-Bag' (STUN) )
├ Bandoleer 2: 60 Rounds (ALL Incendiary)
├ Reload: Requires a full-round action to reload a full tube. "Topping Off" 3 or less requires 1 Action.
├ Bayonet: STR+2D
└ Special: '00-Buckshot Incendiary' (On hit, +2D Fire Damage per round for 3 rounds), 1 Full Round action to switch.
M50 Anti-Material Rifle
├ Skill: Firearms (5D Strength Requirement) Fire Rate: Semi-Automatic
├ Range: 1-400/400-800/800-2,000
├ Damage: 8D base Speeder (10D Character), +1D Speeder vs Armored Targets
├ Cost: 3,000 credits
├ Ammunition: 10-Round Magazine (12.7x99mm)
└ Bandoleer: 4 Magazines
GM's NOTE: A spare Bandoleer is included (4 additional Magazines)
Ptolan M1 Battle Rifle
├ Skill: Firearms (3D+2 Strength Required)
├ Fire Rate: Semi-Automatic
├ Range: 1-100/100-400/400-1,000
├ Damage: 6D base (+1D vs Armored Targets)
├ Ammunition: 8-Round Clip (7.62x51mm); Auto-ejects on empty.
├ Reload: Extremely Quick. 1 Action. May sacrifice -2 Pips to next shot, to reload as a free action.
├ Bandoleer: 16 Clips
├ Bayonet: STR+2D
├ Special: 'Battle Implement' (+1D to Melee Combat w/ Bayonet or Bludgeoning)
└ Note: "Topping off" a partial clip requires a full-round action.
MISCELLANY
Z-6 Jetpack
├ Model: Mitrinomon Z-6 ├ Type: Personal jet pack ├ Skill: Jet pack operation ├ Cost: 500 sovereigns (1000c, normally 300c) ├ Availability: 4, F or R ├ Weight: 30 kilograms ├ Game Notes: Has a Move of 100 meters horizontally, 70 meters vertically. Base difficulty is Easy, modified by obstacles. Has 20 charges, can expend up to two per round. May carry an extra 100 kilograms of cargo, besides the operator, but movement is halved. └ Source: Galladinium's Fantastic Technology (page 13)
Synthetic Mephite Crystal (5D) - sapphire blue
Hooded Cloak
├ A charcoal grey camouflage cloak that has stood the test of time (+1D to Sneak)
└ Source: House of Dread Campaign
Mastercraft Security Kit
├ Type: Typical security kit
├ Skill: Security
├ Cost: 1,500
├ Availability: 2, R or X
├ Game Notes: A security kit is a set of special tools for bypassing electronic and mechanical locks. This item gives its user a +2D bonus on security rolls. It also provides a +2D bonus on any repair rolls relating to security systems and contains a comlink that monitors frequencies typically used by silent alarms, so the user can know if such an alarm has been triggered at any point during the operation.
└ Source: d20 Core Rulebook (page 143)
Code Slicer
Model: Duwani Mechanical Products UniSlice
Type: Security code breaker
Skill: Security
Cost: 2,000
Availability: 3
Game Notes: Provides +1D security bonus in attempts to bypass or break through security measures.
Source: Gundark's Fantastic Technology (page 96), Tales of the Jedi Companion (page 122)
Starship Tool Kit
Model: SoroSuub Journeyman Tool Box
Type: Starship tool kit
Cost: 200
Availability: 1
Game Notes: This toolkit adds +1D to any starship-related repair rolls.
Source: Platt's Smugglers Guide (page 57)
1 kg of Beskar (Mandalorian Iron) - a gift from Matthias Jayne
Illyrium (500g) - A rare silvery, Force-resonant metal used in Force Alchemy (See HGM when ready to use)
1 Lightsaber Crystal (Translucent White) - A Clensed and Healed dark-side aligned lightsaber Kyber crystal.
├ Damage: 5D - Natural Mephite
├ Color: Translucent White (Blends with any other lightsaber crystal into 'Metallic' version of that color)
└ Force Alchemy Bonus: +1 Pip to Control Pain (in Another, only)
Kasha Crystal
Found only on the planet Cerea, kasha crystals have great cultural significance to the Cerean people. During meditation sessions, Cereans use kasha crystals as focus for their thoughts, sharpening their minds in the same way that a lightsaber crystal focuses an energy beam into a lightsaber blade. Kasha crystals help clear the mind and focus the person using the crystal, blocking out distracting sights, sounds, and other stimuli.
Damage Rating: 5D Color: Goldenrod Value: 9,000 Effect:
When wielding an attuned lightsaber with a kasha crystal, the user gains +1D to Willpower and Force of Will (or any other applicable skill/power) to resist all types of mental or psychic attacks.
├ +1D to resist all types of mental or psychic attacks
├ +1 Pip to Control Pain (in Another, only) └ +1 Pip DMG vs Armored Targets.
└ Details:
├ Primary Crystal: Kasha Crystal - Golden (5D Base)
├ Found only on the planet Cerea, has great cultural and meditative significance.
├ Damage: 5D Base - Natural Mephite
├ Value: 9,000c
└ Properties: When wielding an attuned lightsaber with a kasha crystal, the user gains +1D to Willpower and Force of Will (or any other applicable skill/power) to resist all types of mental or psychic attacks.
├ A Clensed and Healed dark-side aligned lightsaber Kyber crystal.
├ Damage: 5D Base - Natural Mephite
├ Color: Translucent White (Blends with any other lightsaber crystal into 'Metallic' color)
└ Force Alchemy Bonus: +1 Pip to Control Pain (in Another, only)
├ Required External Slots: 5 (DC 5)
├ Additional External Slots: 13 (DC +13)
├ Required Internal Slots: 5 (DC +5)
├ Additional Internal Slots: 4 (DC +8)
├ Total Design DC: 39
├ Design Roll: Cal Rolls: (11d6+1) -- 6 4 4 2 5 4 6 6 4 5 6 +1 -- Total: 55 (Bonus: 2) (Favored.)
├ Mastercraft Status achieved. Lightsaber may be named upon completion.
└ DC Remainder: 16. Additional Slots may be added up to the full DC.
Escape from the Revenant Loot:
Stormtrooper Helmet
Model: Standard Stormtrooper Helmet
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
*Armor Protection: +2D physical/+1D energy (HEAD ONLY), -1D Dexterity and related skills. Armor Repair DC: 25 to custom fit.
*Comlink: Tongue-activated helmet comlink.
*Sealed Body Glove: Climate controlled breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
*MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
*Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.