├ Control Breathing
├ Control Pain
├ Detoxify Poison
├Hibernation Trance
├ Remove Fatigue
└ Retain Consciousness
Enhance Attribute
├ Enhance Skill
├ Force Charged Strike
├ Force of Will (+1D when wielding the 'Sentinel' lightsaber)
├ Force Speed
├ Magnify Senses
├ Short-Term Memory Enhancement
Force Light
SENSE 6D+2 (Gifted Learner) Life Detection
├ Life Sense
├Natural Navigation
Telepathy
├ Affect Mind
├ Aura of Peace
├ Dim Other's Senses
├ Read Surface Thoughts
Precognition (+2) (7D+1)
├ Danger Sense
├ Enhance Combat (+2) (8D)
├ Force Vision
└ Postcognition
├ Jedi Athletics
├ Force Throw (+1) (5D+2)
├ Thermalkinesis
JEDI WARRIOR DISCIPLINE BONUSES Padawan Level ├ May choose to upgrade a single chosen specialization of the Lightsaber dexterity skill at +2D opposed [ (S) Lightsaber: Single-Bladed Lightsaber] ├ Can choose one of the following powers to advance as a specialization: Combat Sense, Force Speed, Resist Stun, Jedi Athletics or Control Pain
└ +1D to Enhance Combat
Knight Level ├ may choose the FIRST specialization (i.e., partner) for the Back-to-Back advanced Dexterity skill FREE; and may then learn a follow-up specialization as if they had a teacher. ├ Receives the special ability Aggressive Negotiations which grants a +1D bonus to interaction rolls (Bargain, Con, Intimidation, Persuasion) to convince a weaker or numerically inferior hostile target NOT to fight the Warrior and/or their allies. ├ +1D to Lightsaber (or any of its specializations) ├ +2D to Enhance Combat
└ +1D to Tactics checks
Master Level ├ The Warrior may upgrade either Greater Force Shield OR Absorb/Channel Energy as if it were a specialization. ├ Aggressive Negotiations grants a +2D bonus to interaction rolls (PERCEPTION-based). ├ +2D to Lightsaber (or any of its specializations) ├ +1D to Battle Meditation.
└ +2D to Tactics checks.
Force Bond: (Marius Shae)
├ +1D to SENSE, Life Detection, Life Sense, Force Meld, Merge Senses, Telepathy, Read Surface Thoughts, Empathy and Transfer Force checks made against each other.
├ Characters receive a -1D penalty to all Force Concealment, Force Camouflage, and offensive Dark Side powers that damage each other.
└ Informs either member of the bond when the other is in EXCRUCIATING pain, at -10 HP or less, or dead.
Light Side Bonus - Once a character has reached 70 or -70, they receive +1D to powers that match with their chosen path, but -1D to powers of their opposing path. At 80 or -80, this effect increases to +2D/ -2D. At 90 or -90, it becomes +3D / -3D. Powers affected by the Lightside Alignment Bonus, include:
├ Accelerate Healing
├ Control Breathing
├ Control Pain
├ Hibernation Trance
├ Remove Fatigue
├ Retain Consciousness
├ Detoxify Poison
├ Control Disease
├ Reduce Injury
├ Force Of Will (vs Dark Side)
├ Magnify Senses
├ Light-Side version of Bolt of Force
├ Life Sense
├ Aura of Peace
├ Force Alchemy
└ Lesser Force Shield, Dissipate Energy (only when guarding another individual.)