CALLISTA JARELL

ACS CALLISTA JARELL

COMBAT EQUIPMENT

ARMOR
PALADIN SCOUT ARMOR

Form-fitting Armorweave Armor
├ 1D/1D (Resists two damage absorbed by mitigation) SPECIAL: Due to a random event occurring in the construction of this armor, any impacts taken to the individuals back mitigate an additional +2 damage.
├ +1 to Dexterity, due to Armorweave.
├ Embedded medical sensor in the armor allows any individual making a first aid/medical check a +1D bonus from a fast diagnosis.
└ Zero-G capable- user pulls a stiff hood over and places a full-facial breath mask over their face to seal it, to allow sustained zero-g operations for two hours.

Thinsuit (worn under the Form-fitting Armorweave Armor, above)
├ Model:
Karflo Corporation Thinsuit
├ Type: Insulation armor
├ Cost: 900
├ Availability: 2
├ Game Notes: +1 against physical attacks. Provides up to 18 hours of limited protection against chemical exposure in most known atmosphere types and temperature extremes from -30 to 100 degrees. Breath mask with extended filter (lasts up to 6 hours), storage room for up to 5 more filters. Can be worn in space, providing heat and protection for nearly one hour, however it does not contain air supply.
└ Source: Galaxy Guide 8: Scouts (page 45), Rules of Engagement – The Rebel SpecForce Handbook (page 33), Arms and Equipment Guide (page 42)

Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as waterproof, fire-resistant, and well-insulated.

Imperial Stormtrooper Utility Belt
├ Painted Brown
├ Power Packs (5 each)
├ Backup Comlink (ISTC issue, Military-Grade Handheld)
├ Bio-Tech FastFlesh Medpacs (2 each)
├ Filtering Vaporator Canteen (700 mL)
├ Food Concentrate Pills (1 week, each)
├ Pocket Flamer
├ Jelled Fuel Tabs (2 each)
├ Folding Knife (STR +1D)
├ Snare Wire
├ SyntheRope Dispenser (30m, each)
├ Folding Grapple Hook
├ Mini Ion Flares (2 each)
├ Mini Thermal Flare
├ Mini Laser Strobe
├ Mini Glowrod
└ Blaster Cleaning Kit


WEAPONS
MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY":

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Statistics:

├ Color: Royal Blue
├ Damage: 7D
├ Value: 150,000 (estimated)
├ Bonuses: +2D to Aura of Peace (when ignited)
└ Cost: 3000c

Crystals:
├ Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
├ Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
└ Synthetic Adegan Gem (+1D Damage, Cannot be primary)

STUN/DEMP Gun Mode:
├ Skill: Blaster
├ Ammo: Unlimited
├ Range: 1-10 / 11-25 / 26-50
└ Damage: 7D Stun/ION

Design Slots:
├ Required External Slots - 5
├ Extra External Slots - 3
├ Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
├ Extra Internal Slots - 3
└ Total Design DC: 17 - Completed

External Parts: ASSEMBLED
├ Custom Crafted (+2): Activation Controls (+2) - Completed
├ Custom Crafted (+2): Recharge Port - Completed
├ Custom Crafted (+2): Belt Hanger - Completed
├ Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
├ Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
├ Cost: 5000 CR
└ Difficulty: 25 (Lightsaber Repair) - Completed

Internal Parts: ASSEMBLED
├ Custom Crafted (+2): Inert Energy Insulator - Completed
├ Custom Crafted (+2): Cycling Field Energizers - Completed
├ Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
├ Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
├ Custom Crafted Diatium Power Cell - Completed (+2 Part)
├ Cost: 7500c
└ Difficulty: 17/31

Modification Parts:
├ Cell Recognition Sensor (800 cr) - Completed
├ Cell Recognition Chip (350 cr) - Completed
├ Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen, Ethan Cuyan
└ Multi-purpose Use (Stun/DEMP Capable) - Completed

JM-27 Spitfire Custom Blaster Pistol
├ Damage:
6D STUN
├ Stunbolt and Stuncoil settings
├ Target Acquisition Sensor: +1D to blaster rolls, DC 21 Sensors roll to detect when active
└ Cell Recognizer: Callista TJarrell


CONVEYANCE
Hand Claws (STR+1D (Maximum of 5D))
- Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.


AUXILIARY EQUIPMENT

ARCANE ARTIFACTS
Engraved Electrum Pendant
- Immaculate Condition (+1 to Control, with Alignment - Light)

Obsidian Signet Ring
├ Illyrium Band (Conforms to fit wearer)
├ +2 Sense Attribute
└ Value: 400-800 Credits


KITS & TECH DEVICES

MFTAS Combat Sensory Headband - t
his unobtrusive headband is wearable in public and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
├ Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
└ 1 Input lead (For display)
├ 1 Output Lead (For eye-tracking)
└ High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
MFTAS: Multi-Frequency Targeting Acquisition System Properties
├ Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
├ Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
├ Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
├ Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
├ Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
├ Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
├ Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
└ Military Grade Comlink
├ Voice-Activated, Button Toggle
└ 50 KM Range Overland or Low Orbit
├ To Jam: DC 16-20
├ To Tap: DC 21-25
└ To Decrypt: DC 35+ (Computer Required)

Lock Breaking Kit
├ Type:
Security code descrambler
├ Cost: 8,000 credits (legitimate agent), 16,000+ credits (illegal)
├ Skill: Security: lockpicking
├ Availability: 4, R or X
└ Game Notes: Adds +2D to a user's security skill when attempting to open an electronically sealed entryway.
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