CONTROL: 6D (+1 pendant artifact, +1D shard, 7D+1) (ACADEMIC FOCUS)
Accelerate Healing (+2 , +1 artifact , +1D shard , 8D)
├ Control Breathing (+2 , +1 artifact , +1D shard , 8D)
├ Control Pain (+2 , +1 artifact , +1D shard , 8D)
├ Contort/Escape (+2 , +1 artifact , +1D shard , 8D)
└ Reduce Injury (+2 , +1 artifact , +1D shard , 8D)
├ Detoxify Poison (+2 , +1 artifact , +1D shard , 8D)
├ Control Disease (+2 , +1 artifact , +1D shard , 8D)
├ Hibernation Trance (+2 , +1 artifact , +1D shard , 8D)
├ Remove Fatigue (+2 , +1 artifact , +1D shard , 8D)
└ Retain Consciousness (+2 , +1 artifact , +1D shard , 8D)
Enhance Attribute (+2 , +1 artifact , +1D shard , 8D)
├ Enhance Skill (+2 , +1 artifact , +1D shard , 8D)
├ Force Meld (+2 , +1 artifact , +1D shard , 8D)
├ Force of Will (+3D+2 , +1 artifact , +1D shard , 11D)
└ Emptiness (+3D+2 , +1 artifact , +1D shard , 11D)
└ Cleanse Mind (+3D+2 , +1 artifact , +1D shard , 11D)
├ Force Speed (+2 , +1 artifact , +1D shard , 8D)
├ Magnify Senses (+2 , +1 artifact , +1D shard , 8D)
├ Shift Sense (+2 , +1 artifact , +1D shard , 8D)
└ Short-Term Memory Enhancement (+2 , +1 artifact , +1D shard , 8D)
Flashburn (+2 , +1 artifact , +1D shard , 8D)
├ Force Harmony (+2 , +1 artifact , +1D shard , 8D)
├ Sever Force (+2 , +1 artifact , +1D shard , 8D)
SENSE: 6D (+2 ring artifact, 6D+2) (Gifted Learner)
Life Detection (+1 , +2 Artifact , 7D)
├ Life Sense (+1 , +2 Artifact , 7D)
├ Life Web (+1 , +2 Artifact , 7D)
└ Natural Navigation (+1 , +2 Artifact , 7D)
├ Instinctive Astrogation (+1 , +2 Artifact , 7D)
Precognition (+1 , +2 Artifact , 7D)
├ Danger Sense (+1 , +2 Artifact , 7D)
├ Sense Trap (+1 , +2 Artifact , 7D)
├ Enhance Combat (+2 , +2 Artifact , 7D+1)
├ Combat Sense (+2 , +2 Artifact , 7D+1)
├ Force Vision (+2 , +2 Artifact , 7D+1)
└ Postcognition (+1 , +2 Artifact , 7D)
├ Farseeing (+1 , +2 Artifact , 7D)
└ Sense Path (+1 , +2 Artifact , 7D)
Telepathy (+1 , +2 Artifact , 7D)
├ Affect Mind (+1D+1 , +2 Artifact , 8D)
├ Beast Languages (+1D+1 , +2 Artifact , 8D)
├ Force Mirage (+1D+1 , +2 Artifact , 8D)
├ Aura of Peace (+1 , +2 Artifact , 7D)
├ Dim Other's Senses (+1 , +2 Artifact , 7D)
└ Read Surface Thoughts (+1 , +2 Artifact , 7D)
├ Empathy (+1 , +2 Artifact ,7D)
├ Merge Senses (+1 , +2 Artifact ,7D)
└ Translation (+1 , +2 Artifact ,7D)
ALTER: 6D
Absorb/Dissipate Energy (+1D , 7D)
├ Electronic Manipulation (+1D , 7D)
└ Force Camouflage (+1D , 7D)
├ Imbue Weapon (+1D , 7D)
└ Force Alchemy (+1D , 7D)
└ Resist Stun (+1D , 7D)
├ Deflect Force Lightning (+1D , 7D)
└ Lesser Force Shield (+1D ,7D)
Telekinesis (+1D , 7D)
├ Force Throw (+1D , 7D)
├ Jedi Athletics (+1D , 7D)
└ Thermalkinesis (+1D , 7D)
Hidden Rank Bonuses:
Padawan Level:
- DCs for Sneak, Sense Path & Read Surface Thoughts checks are reduced by 1 level.
- +1D to Affect Mind and Postcognition.
- +1D to Enhance Combat
Knight Level:
- +1D to Read Surface Thoughts and Sense Path
- May add an extra +1D to his/her resistance rolls (willpower & control) when using Force of Will.
- DCs for Investigation and Force Concealment checks are reduced by one level.
- +1D to Lightsaber Offense or Defense, when using Forms II, III, IV or VI when wielding a Lightstaff.
Force Bond: (Davin Ingram Kabak)
- +1D to SENSE, Life Detection, Life Sense, Force Meld, Merge Senses, Telepathy, Read Surface Thoughts, Empathy and Transfer Force checks made against each other.
- Characters receive a -1D penalty to all Force Concealment, Force Camouflage, and offensive Dark Side powers that damage each other.
- Informs either member of the bond when the other is in EXCRUCIATING pain, at -10 HP or less, or dead.
Lightside Alignment Bonus - Once a character has reached 70 or -70, they receive +1D to powers that match with their chosen path, but -1D to powers of their opposing path. At 80 or -80, this effect increases to +2D/ -2D. At 90 or -90, it becomes +3D / -3D. Powers affected by the Lightside Alignment Bonus, include:
- Accelerate Healing
- Control Breathing
- Reduce Injury
- Magnify Senses
- Positive version of Bolt of Force, Life Sense
- Aura of Peace
- Force Alchemy
- Lesser Force Shield, Dissipate Energy (when guarding another individual).
- Force Of Will (vs Dark Side)
- Control Pain
- Hibernation Trance
- Remove Fatigue
- Retain Consciousness
- Detoxify Poison
- Control Disease
[8,000] Force Vision (neutral) - SENSE
Time to Use: 1 minute (minimum)
Focus: 2 (maintained)
Difficulty: Moderate; activated ONLY upon rolling a Bonus
Description:
Force visions were rare—but powerful—aspects of the Force, and considered the cornerstone of the Unifying Force. They were among the greatest of Force powers.
Effect: GM discretion; based upon the user's full description of the use of the power (the more specific and detailed, the greater the chance of a desired result.) The power cannot be used more than once per hour of sim. Rolling an Rcomp forfeits negates any future attempts during that same sim session.
Learning Required: Yes (Padawan-level)
Rank Required: Padawan+
See Also: Sense, Postcognition, Farseeing
[13,500] Sever Force (Light; 80+) - CONTROL
Time to Use: N/A
Focus: All
Difficulty: Heroic, for Temporary Effect (HGM's prerogative); Epic for Permanent sever
Description:
Sever Force was a non-lethal Force power by which a being's connection to the Force was interrupted, or blocked from them with a wall of light side energy. According to the ancient Jedi scholar Odan-Urr, severing an individual's Force connection was the most powerful attack a Jedi could perform.
Effect: Depending on the difficulty achieved, the target may be either temporarily or permanently rendered incapable of accessing Force powers or abilities. Can be opposed by a Force Body roll. For a temporary sever, the effects will wear off after a number of days equal to the roll result. Permanent Severs are irreversible.
Learning Required: Yes (Knight-level)
Rank Required: Knight+
See Also: Aura of Peace, Force Harmony
[12,000] Force Harmony (Light; 90+) - CONTROL
Time to Use: 1 action, comes into effect on the target's next turn.
Focus: 2 (maintained)
Difficulty: Difficult
Description:
Force harmony was a light side Force power that allowed several Force-users to join their Force energies together in a pure and powerful manifestation of the light side. Bathing them in light side energies, the ability protected users from dark side powers and could sever opponents from the dark side entirely.
Effect: This power allows several Force-users to manifest the power of the Light Side. As long as this power is held up it acts as a shield against the powers of the Dark Side, giving an extra 5D for each Force-user involved to resist the effects of powers called upon by Dark Side servants. One can only link as many Force-users as the initiator has Control dice. When acting as a shield against the Dark Side if the Control roll exceeds the success roll of the Dark Side power used, then the Dark Side power is interrupted. All 'up' powers are interrupted as if the user were stunned. This does not cancel out the presence of the Dark Side, but the result is added to the difficulty of all Force rolls made by darksiders for as long as Force Harmony is maintained.
NOTE: Joiners must be of morality of 30+
Learning Required: Yes (Padawan-level)
Rank Required: Padawan+
See Also: Aura of Peace; Sever Force
[ANY] Flashburn (neutral) - CONTROL
Time to Use: Maintained (validated by the character's personal story, as approved by the SGM/HGM)
Focus: N/A
Difficulty: N/A
Description:
Flashburn was a term used by the Jedi Order to describe the reaction in which certain Jedi or Force-sensitives shutdown areas of their minds in reaction to emotional trauma. With sections of their memory seemingly ceasing to exist, those who used the technique were unable to remember details about the event at the center of the trauma.
Effect: Character RP Embellishment
NOTE: Healing from a Flashburn - may be attempted by a Knight+ with a DP of 120 or higher (who also possesses knowledge of Farseeing and Short-Term Memory Enhancement.) A VD Reduce Injury check must be met for Flashburn to be negated. May be Opposed by a Control or Willpower roll from the target.
Learning Required: No
Rank Required: Initiate+
See Also: Willpower
Factotum Jedi's Bonuses:
Padawan Level:
- May choose to upgrade a single chosen (KNOWLEDGE) Scholar skill at +2D opposed.
- +1D to Enhance Attribute and Life Sense.
- The Factotum at Padawan level must choose an Academic Focus - be it a Scholastic (Knowledge) Attribute OR a Force Attribute. While s/he learns OR instructs another in a skill or power under their chosen academic focus, the instructor OR the student learns the skill or power by accumulating 4 Learning Increments per regular sim session - whether the instructor is present in the sim - or not. (NOTE: The Factotum MUST be learning the chosen skill OR have already learned the skill/power being taught, for the bonus to apply to the Student.)
Knight Level:
- +1D to Affect Mind
- +1D to Aura of Peace
- +1D to Magnify Senses
- +1D to Persuasion and Bargain
- The Factotum at Knight level may choose an additional Academic Focus - as stated above.
Hidden Rank Jedi's Bonuses:
Padawan Level:
- DCs for Sneak, Sense Path and Read Surface Thoughts checks are reduced by one level.
- +1D to Affect Mind and Postcognition.
- +1D to Enhance Combat
Knight Level:
- +1D to Read Surface Thoughts and Sense Path
- The Knight Level Jedi Investigator may add an extra +1D to his or her resistance rolls (willpower and control) when using Force of Will.
- DCs for Investigation and Force Concealment checks are reduced by one level.
- +1D to Lightsaber Offense or Defense, when using Forms II, III, IV or VI when wielding a Lightstaff.