Homeworld: Zeltros
Height: 1.4 - 2.0 meters
Move: 10/12
Attribute Dice: 18D
Character Trait Modifier: +4
ATTRIBUTE
MINIMUM
MAXIMUM
Dexterity1D+14D
Strength1D+14D
Knowledge1D3D+1
Perception2D+15D
Mechanical1D+24D
Technical1D3D+2
Zeltrons were a near-Human species, made physically distinctive by their skin and hair, which came in different shades of red ranging from pink to deep red to black. Most of them were considered highly attractive by Human, near-Human, and even...
Homeworld: Panatha
Height: 1.8-2.5 meters
Move: 10/13
Attribute Dice: 18D
Character Trait Modifier: 0
ATTRIBUTEMINIMUMMAXIMUM
Dexterity2D4D+2
Strength2D4D
Knowledge2D4D
Perception2D4D+2
Mechanical2D4D
Technical2D3D+2
Special Abilities:
Cultural Learning: At the time of character creation only, Epicanthix characters receive 2D for every 1D of skill dice they allocate to cultures, languages, or value.
Story Factors:
Galactic Naivete: Since the Epicanthix homeworld is in...
Homeworld: Togoria
Height: 2.5-3 meters tall (males); 1.6-2.2 meters tall (females)
Move: 14/17
Attribute Dice: 18D
Character Trait Modifier: +9
ATTRIBUTEMINIMUMMAXIMUM
Dexterity2D5D
Strength2D5D
Knowledge1D3D
Perception2D4D
Mechanical1D4D
Technical1D4D
Special Abilities:
Claws: The claws of the Togorians do Strength +1D damage in combat.
Teeth: The teeth of the Togorians do Strength +2 damage in combat.
Story Factors:
Intimidation: Most beings fear Togorians...
Homeworld: Caamas
Height: 1.8-2.4 meters
Move: 10/12
Attribute Dice: 18D
Character Trait Modifier: 0
ATTRIBUTE
MINIMUM
MAXIMUM
Dexterity
1D
4D
Strength
1D
3D
Knowledge
2D
4D+1
Perception
2D
4D+2
Mechanical
1D
4D
Technical
1D
4D
Special Abilities:
Memory Sharing: Caamasi can store and share memories with others of their species. Force-users can also share memories with Caamasi, though this requires a successful use of Telepathy at a Moderate level.
Wise and Tranquil: Due to...
Homeworld: Gand
Height: 1.6 - 1.9
Move: 10/12
Attribute Dice: 17D
Character Trait Modifier: 0
ATTRIBUTEMINIMUMMAXIMUM
Dexterity1D+14D
Strength2D5D
Knowledge1D4D
Perception1D4D+2
Mechanical1D+13D+1
Technical1D3D+2
GM's Note: Most Gand live in isolated colonies. Due to divergent evolution, none of the species will have all the special skills or abilities listed below; most have only one or two. Some only apply to findsmen, others are prohibited by the findsman culture...