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CONTROL
The skill represents the ability to control one's own inner Force. A Jedi with this skill learns mastery over the functions of his or her body, and harmony with nature. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Difficulty: Easy if the Jedi is relaxed and at peace, Moderate during stressful situations, Difficult during combat
Time to Use: N/A ; 1+ Hours for Method 3
Focus: All
Note: May not be used on untrained Force powers - but may be used on a Force power the Jedi is currently learning.
Effect:
Method 1: Concentration
Upon successful activation, the Jedi begins intensely focusing on the Force to boost a single use of a Force skill that they already know or are actively learning. Using...
Requires: Hibernation Trance
Difficulty: Moderate
Time to Use: N/A
Focus: 1 (maintained)
Effect:
Note: Any being using this power suffers a Dark Side Point if their morality is above -50.
At the time of activation, a Jedi sets a predetermined period of time and then rolls the power. If successful, they fall into a deep meditative state, concentrating on their anger, hatred, and other negative feelings, exuding energy from the Dark Side.
The Jedi receives +3D to all force rolls for a time...
Requires: Dim Another's Senses
Difficulty: Varies. Targets: 1-10 Very Easy, 11-100, Easy, 101-500 Moderate, 501-5000 Difficult, 5001-50000 Very Difficult, 50000-500000 Heroic; +2 difficulty levels (or +5 for each level if above heroic) for each 1D shift beyond the first.
Time to Use: N/A
Focus: All (maintained)
Effect:
Note: This power May only be activated after the first round of combat.
Upon activation, the Jedi chooses what method of Battle Meditation they wish to use, then rolls...