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CONTROL
The skill represents the ability to control one's own inner Force. A Jedi with this skill learns mastery over the functions of his or her body, and harmony with nature. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Difficulty: Easy (minimum)
Time to Use: 30 seconds (5 rounds)
Focus: 1 (maintained)
Effect:
Note: This power may not be used on an attribute governing a skill being enhanced with Enhance Skill. Also, it may only be used on non-Force related attributes (DEX, STR, KNO, PERC, MECH, TECH).
Receive one fifth (rounded down) your result in pips to a single attribute. The bonus dice affects all skills within that attribute.
This power requires 1 additional focus to maintain for each +1D of bonus...
Difficulty: Easy if the Jedi is relaxed and at peace, Moderate during stressful situations, Difficult during combat
Time to Use: N/A ; 1+ Hours for Method 3
Focus: All
Note: May not be used on untrained Force powers - but may be used on a Force power the Jedi is currently learning.
Effect:
Method 1: Concentration
Upon successful activation, the Jedi begins intensely focusing on the Force to boost a single use of a Force skill that they already know or are actively learning. Using...
Time to Use: N/A
Focus: All (trance), 1 (Instant/Another)
Difficulty: Easy* (Trance), Moderate (Instant), Difficult (Another)
Effect: When activating Accelerate Healing, the Jedi must declare which method they are using:
Method 1: Trance
A Jedi expends all of their focus (students are treated as having 1 focus for trancing), but may move around or interact as normal. During the trance, the character regains 1 HP per round, per focus used, until they reach maximum HP or drop the power...
Time to Use: 1 round
Focus: 1 (during attempt)
Difficulty: Moderate for Broken or injured limbs, bleeding injuries, etc. Very Difficult for Internal bleeding, damaged organs, or severed limbs. Heroic for Instantly mortal wounds.
Effect:
In game terms, if the difficulty level for a particular injury is met, the character is considered to have the injury stabilized and they are not in danger of death from the injury. A part of the body stabilized in this way is still unusable, but can be...