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DEXTERITY
Dexterity is a measure of your character's eye-hand coordination and balance. Characters with a high Dexterity are good shots, can dodge blaster bolts, can walk balance beams with ease and even make good pickpockets. Characters with a low Dexterity are clumsy.
Lightsaber is the "melee combat" skill used for the lightsaber, the weapon of the famed Jedi Knights.
While a very powerful weapon, a lightsaber is dangerous to an unskilled user - if an attacking character misses the attack difficulty number by 10 or more points, then the character has injured himself with the weapon and rolls damage against his or her own Strength.
Lightsaber can also be used as a "reaction skill" to parry brawling, lightsaber and melee combat attacks. Jedi Knights can...
Acrobatics is the skill used for falling, tumbling, walking on hands, or doing a handstand. This skill is used when making a very delicate, and precise balance check. This skill is also used when making flips.
Skill Type: REGULAR
Prerequisites: --
Time Taken: One to several rounds
Specializations: Indications of a specific acrobatic activity, or style. This skill is used when making a very delicate, and precise balance check. This skill is also used when making flips.
This skill applies to Melee (i.e., lightsaber, vibrorapier) or Ranged (i.e., blaster, rifle) weapons ONLY, no Brawling, etc. It may only be used ONCE per round.
By focusing on fighting with a single weapon, a person becomes adept at picking out weaknesses in the target`s defenses, dealing additional damage, or hitting more consistently than their dual-weapon counterparts.
This skill allows a character to add a total of 2D in any combination of pips to their Attack and Damage rolls when...