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KNOWLEDGE
Knowledge skills generally reflect how much a character knows about a given subject, whether it is aliens, languages or laws. It is an overall measure of your character's "common sense" and academic knowledge, combined. Characters with a high Knowledge have a good memory for details, and have learned a lot about different aliens and planets. They often have a flair for languages, and they know how to get things done in bureaucracies.
Tactics represents a character's skill in deploying military forces and maneuvering them to his best advantage. It may be rolled to gain general knowledge or how best to stage certain military operations: blockading a planet with a fleet, invading an enemy installation, assaulting a fixed turbolaser bunker.
This skill may also be used to determine the best response to an opponent's move in battle: what to do if the enemy entraps your ships in a pincer movement, how to proceed in the assault...
This skill reflects a character's ability to gauge the fair market value of goods based on the local economy, the availability of merchandise, quality and other market factors. The character can also gauge specific capabilities of and modifications made to goods with regard to performance.
Using value often answers the question, "How much is it really worth?" Results often depend on the source of information about the item, and how much the character already knows about that kind of...
The character has a working knowledge of businesses and business procedures. A character skilled in business might want to run his or her own company, or knows how to convince a warehouse manager to give him or her a tour of a facility or to allow him or her to "borrow" a few things in an emergency.
Characters with a high business skill know how much it costs companies to produce goods and will be able to negotiate for good prices direct from a company or distributor. The character probably...