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SENSE
This ability teaches a Jedi to sense the Force in other things beyond his or her own body. The Jedi learns to feel the bonds that connect all living things, and gives him or her the ability to understand how all things are interconnected. All the Force powers listed here proceed in the order they appear in the Force Powers Listing.
Time to Use: 1 round
Focus: 1 (maintained)
Difficulty: See below
Effect: The Jedi spends one Focus to declare raising the Precognition power, then rolls.
DC Level:
Force Dice Portion:
Very Easy
+1 Pip
Easy
+2 Pips
Moderate
+1D
Difficult
+2D
Very Difficult (Padawan)
+2D+2, or 1/2 of attribute (whichever is higher)
Heroic (Knight)
+3D, or 1/2 of attribute +1D (whichever is higher)
Heroic+ (Master)
... Same as above, add an additional +1D for every +5 DC over Heroic
Based...
Time to Use: N/A
Focus: 1 (maintained during attempt)
Difficulty: Varies, depending on familiarity with the planet.
Effect:
This power allows a Jedi to attune themselves to the workings of the local weather patterns. By sensing the working movements of the clouds, winds, tides, and solar bodies, they can discern patterns in the weather, and so make limited predictions regarding the behavior of atmospheric phenomenon.
The power does not lend itself to quick predictions, however. It...
Time to Use: N/A
Focus: 1 (Maintained)
Difficulty: Difficult; See Below
Effect:
A more specialized and honed version of Danger Sense, this Force Power allows the Jedi to sense when they are heading into a trap, or if there is some sort of trap nearby.
This power is manifest by the Jedi probing into the Force, 'scanning by intent' so to speak, like radar.
A Jedi may extend their ability to sense traps that could affect their allies. Doing so does reduce the precision with...
Time to Use: At least one minute.
Focus: 1 (maintained during attempt)
Difficulty: Very Easy, +5 to +20 if seeing into the future or past; target rolls PERCEPTION or CONTROL if resisting, modified by Relationship
Effect:
The user sees the person or place they wish to see in their mind, as the situation currently exists. The power can also be used to see the past or the future. The Jedi also sees the immediate surroundings, and so can know, for example, when a friend is in danger, or...
Time to Use: N/A
Focus: 1 (Maintained, so long as DC does not change)
Difficulty: Varies
Effect:
"These aren't the droids you're looking for." - The infamous Jedi Mind Trick.
This power allows the Jedi to implant thoughts, suggestions, perceptions, and even conclusions into his target as if they were their own. When used in conversation, it often appears that the target readily agrees with whatever the user is saying.
Difficulties:
Very Easy - slight, momentary misconceptions...