DROID CHARACTER CREATION RULES

DROID CHARACTER CREATION RULES

DROID CHARACTER CREATION
Consider this ruleset to be in 'beta'; it is currently intended to be used for PCs, ONLY.

1. All Droids have base attributes of 1D. These may be increased by spending a Droid's initial allocation of building dice. The universal Character Trait Modifier for SWO Droids, is 0.

[TABLE=collapse]
[TR]
[TH]ATTRIBUTE[/TH]
[TH]MINIMUM[/TH]
[TH]MAXIMUM[/TH]
[/TR]
[TR]
[TD]DEXTERITY[/TD]
[TD]1D[/TD]
[TD]INITIAL ATT.[/TD]
[/TR]
[TR]
[TD]STRENGTH[/TD]
[TD]1D[/TD]
[TD]INITIAL ATT.[/TD]
[/TR]
[TR]
[TD]KNOWLEDGE[/TD]
[TD]1D[/TD]
[TD]INITIAL ATT.[/TD]
[/TR]
[TR]
[TD]PERCEPTION[/TD]
[TD]1D[/TD]
[TD]INITIAL ATT.[/TD]
[/TR]
[TR]
[TD]MECHANICAL[/TD]
[TD]1D[/TD]
[TD]INITIAL ATT.[/TD]
[/TR]
[TR]
[TD]TECHNICAL[/TD]
[TD]1D[/TD]
[TD]INITIAL ATT.[/TD]
[/TR]
[/TABLE]

2. All player character Droids receive 65D of building dice. Once Attribute Dice is finalized, that becomes the hard cap for the Droid Character and cannot be upgraded any further.

3. Increasing an attribute costs 5D of building dice per 1D of attribute increased.

Example: Increasing DEX from 1D to 3D costs 5D x 2 = 10 D of building dice.

4. Speed codes may be purchased in excess of the Droid's Dexterity. Each 1D increase costs 3D of building dice. Armor may also be added to a Droid; each 1D of armor costs 3D of building dice.

5. Equipment may be purchased at a cost of 1D of building dice per item or tool.

Possible tools include method of locomotion, electric arc welder, buzz saw, seismic sensors, photoreceptors, tactile surfaces, olfactory sensors, autochef, macro binoculars (only if the Droid already has some form of vision, such as photoreceptors), trash compactor, fire extinguisher, comlink, radar, sonar, barometer, spectrometer, IDS data-connect for standard computer ports, audio membranes (for hearing), or speakers. Security and war Droids may be equipped with blasters or other weaponry.

The gamemaster will determine if other types of tools are appropriate. If a piece of equipment has more than one function or has features which are unusual or supplementary to the main purpose, the cost may be increased by ID per feature.

6. Remaining building dice may be allocated to skills, just as dice are allocated when customizing character templates. Allocating 2D of building dice increases a skill by 2D. Droids may NOT purchase Force skills. Current limits of Droid technology do not allow skills higher than 13D in any individual Droid. (There are rumors that Imperial technology is pushing this limit, but these reports have not been confirmed.)

The number of skills you may take are as follows:
INITIATE - 24 Regular Skills
VETERAN - 35 Regular Skills, 1 "free" Advanced Skill

7. Droid skills are improved via opposed upgrade method and a cost of 1,000 credits for chip burns, new software, and attachments.

8. Droids may never have Force skills. Some Droids, especially those which have not had their memories wiped for a long time, perceive themselves to be living beings. A fraction of these Droids has heard of the Force and believe in its power; such Droids may use Force points even though Force skills are prohibited to them.

Player character Droids, with skills indicating greater than usual experience and with service in the Alliance, are among these rare Droids. All player character Droids begin with one Force point.
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