Jedi Light Battle Armor
Type: Personal Armor
Scale: Character
Value: 4,000
Availability: 4,X
Protection: 1D/1D/1D (+1 Physical from Thinsuit)
Source: Jedi Academy Training Manual (page 61)
GM's NOTE: This armor is custom-fitted to the wearer and does not carry a -1D DEX penalty.
Thinsuit (worn under the Light Battle Armor, above)
Model: Karflo Corporation Thinsuit
Type: Insulation armor
Cost: 900
Availability: 2
Game Notes: +1 against physical attacks. Provides up to 18 hours of limited protection against chemical exposure in most known atmosphere types and temperature extremes from -30 to 100 degrees. Breath mask with extended filter (lasts up to 6 hours), storage room for up to 5 more filters. Can be worn in space, providing heat and protection for nearly one hour, however it does not contain air supply.
Source: Galaxy Guide 8: Scouts (page 45), Rules of Engagement – The Rebel SpecForce Handbook (page 33), Arms and Equipment Guide (page 42)
MASTERCRAFT PADAWAN LIGHTSABER, "OLBIO":
Crystal Alignment and Assembly Roll:
R2D2: Ethan rolls 13d6 +1 and gets 6,1,1,3,3,1,1,1,5,5,3,6,6 (43).
Statistics:
├ Color: Teal
├ Damage: 4D+2
├ Value: 12,000 credits
├ Bonuses: None
└ Cost: 9640 credits
Crystal:
└ Synthetic Danite (4D+2 base damage)
Other Modifications:
├ Cell Recognizer (encrypted for: Ethan, Callista, Raine, and Matthias)
└ Pressure Grip
Xexto tinkerer Energy slingshot
Type: Wrist-mounted energy slingshot
Scale: Character
Skill: Blaster (Thrown Weapons an acceptable alternative)
Ammo: Unlimited
Cost: 150
Availability: 3
Range: 3-12/45/150
Damage: 3D (stun)
Greedy Rucksack - It's black and shaped like a gargoyle. This bag has an interior space considerably larger than its outside dimensions, roughly 1 foot in diameter at the mouth and 2 feet deep. To identify full properties: Force Alchemy DC 25 OR Sith Alchemy DC 21.
CURRENT CONTENTS:
1. Scout's Survival Pack
├ Type: Custom survival pack
├ Cost: 900-2,000 cr
├ Availability: 2
├ Contents:
breath mask,
personal comlink,
datapad,
water purifying canteen,
glowrod, hold-out blaster (3D),
macrobinoculars,
medpac, personal moisture vaporator,
rations,
recording rod, survival shelter,
syntherope, thermal flare,
aquata breather.
└ Source: Gundark's Fantastic Technology (pages 82-83)
2. Customized Medical Backpack (fits the Scout Survival Pack)
Model: Chiewab Amalgamated Pharmaceuticals Company ECM-598
Type: Advanced Medical Kit
Skill: First Aid
Cost: 600
Availability: 2
Game Notes: Treat all components as requiring an Easy First Aid roll unless otherwise noted. Each kit contains the following items:
- Hand-Held Diagnostic Scanner: Easy First Aid or Moderate Sensors roll. Provides readout of patient's vital signs, specifics on injury and recommended procedures.
- Medicines: Anesthetics, blood pressure, respiration and pulse regulation compounds, as well as other essential medicines (for a number of common species).
- Emergency Procedures Database: Easy Computer Programming/Repair roll. Based on initial scanner findings, this emergency database provides the user with a quick reference collection of treatment procedures.
- Filtration Mask: Supplies sufficient oxygen flow; may also be connected to one of several other atmospheric compound bottles for non-oxygen breathers.
- Heat Closure Packs: Pressurized sealant bandages with medicines which, when exposed to air, cauterize and sterilize a wound up to 10cm in diameter.
- Laser Scalpel: Difficult First Aid Roll. Precision cutting tool.
- Medicine Dispenser: Moderate First Aid roll. Can be loaded with a variety of medicines.
- Portable Repulsor-Stretcher: Collapsible one-person operation anti-grav stretcher capable of supporting up to 150kg.
- Pressure Cuffs: Circular metal sleeves of varying diameters (5-30cm) which inflate pressurized chambers around wound area.
- Sterile Heating Cloth: Covers an area up to 1.6m x 0.75m with a sterilized, heat-insulated covering.
- 2 Universal Plasma Fluid Sacks: Requires Moderate First Aid roll. Intravenous feed provides universal plasma stabilization serums.
Utility belt - A standard utility belt, this one has a handful of pouches containing a three-day supply of food capsules, a basic tool kit, a glow rod, and a couple of empty pouches for whatever else the wearer wants to add.
Tool Kit - A kit of various tools for electronics and mechanical devices, the tool kit provides +2 equipment bonus to all Repair and Craft checks.