MURRON D'ELAN

NPC MURRON D'ELAN

+1 Alertness - The character's innate 'sixth sense' bristles alerting him to potential danger. Character receives a +1 to skills involving auditory and visual Perception checks.

+1 Trademark Specialization (Melee Combat: Zenji Needles) - The character is very good at one very specific thing, and they are known for it. Choose any specialization that the character has (or would like to have in the future) and gain +2 to the roll when it is used.

+1 Wealth - You start off with +10,000 credits (at character creation). The character should hold an attitude of a privileged individual, with according tastes and attitudes.

+2 Ambidextrous Fighting – during combat, the character can perform equally well with either hand without incurring Off-Hand penalties.

+2 Heroism – the heroic character can tolerate more pain than the average person. Add 1D+2 to any Willpower rolls that involve staving off pain or attempting to stay conscious during combat.

+3 Silence - The character can move in complete silence. He gains +2D to all sneak checks and a +1D when attacking from behind.



- 6 Bonded Allegiance – Silent Hand. If the character wishes to avoid assisting them, they must roll WP vs a DC of 21. If the player succeeds, roll 1d100. Any roll below 66 results in the blood oath being broken, and Blood Oath is then converted to Vendetta from the target.

- 2 Bigotry (Dugs) - The character has something against a particular race of people, a particular religion, or some other aspect of life that a minority of people fit into. While this bigotry should not be overt and rule the character, it is something that should be role-played. The character will discriminate against other characters who are of the minority, or, at best, accept them as exceptions to the rule. The character will make insensitive comments and generally be annoying in regard to those people. The character takes -1D penalties to all interaction rolls (Con, Persuasion, Bargain, Value, etc.) except Intimidation against (Race) but gains +1D to Intimidation against (Race).

-8 Addiction - (Andris spice) At random times, the character suffers intense cravings or painful withdrawal resulting from a physical or psychological addiction. At some point in their background, the character developed a dependency for an addictive substance such as a medicine, drug or chemical, which must be declared when the trait is taken. At any time, the Game Master requests, the Character rolls Willpower and must pass a DC 21. In case of failure, character takes -2D penalty to all rolls until the difficulty check has been met, or they ingest the substance listed.
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