"ORION"
Retribution-class Strike Carrier
Manufacturer: New Albion Shipyards
Length: 298 Meters
Beam: 171 Meters
Height: 45.5 Meters
Consumables: 2 Years (4 Months Wartime Max)
Sublight Speed: 22 MGLT, 24 MGLT Flank - 1000 Kph
Hyperdrive: 1.0x (Triple-Slave Motivator, 3x, 6x)
Original Backup Hyperdrive: 14x
Crew Skill:
Astrogation 3D+2, Capital ship gunnery 4D+2,
Capital ship piloting 4D+1, Capital ship shields 4D, Sensors 4D+1
Shields: 880 SBD Capital (2D+2)
Hull: 480 RU Capital (
Sensors:
Passive : 30 Space Units/0D
Scan : 50 Space Units/1D
Search : 100 Space Units/2D
Focus : 4 Space Units/3D
The Crew
CREW: 438 Total (18 Officers, 224 Crewmen, 56 Pilots, 140 Marines)
6 Senior Officers (24 Wartime Max)
Admiral, Captain, Executive Officer (XO),
Chief Engineer, Chief Medical Officer, Flight Director
12 Junior Officers (30 Wartime Max)
Tactical Officer, Operations Officer, Engineer XO, Medical XO
Flight XO, Tactical XO, CAG Commander, Deputy CAG Commander
Marine CO, Marine XO, Ship Maintenance Chief, Wing Maintenance Chief
224 Enlisted Crewmen 8 NCO's & 216 Enlisted (348 Wartime Max)
NCOs:
Quartermaster, Flight Deck Chief, Galley Chief, Chief Mechanic
Gunnery Sergeant, Gunnery Corporal, 1st Platoon CO, 2nd Platoon CO
28 Enlisted Capital Gunners (84 Wartime Max)
24 Enlisted Defense Gunners (72 Wartime Max)
164 Ship's Crew
Onboard Deployable Personnel:
44 Fighter Pilots
8 Shuttle Pilots
36 Marine Tankers
108 Marine Mechanized Infantry (4 Officers, 104 Enlisted)
Passengers: 5-22
Player Character Assignments:
Admiral: General Davin Ingram Kabak
Captain: [NPC] Captain Sumaiyaa Zakaria (f)
Executive Officer (XO): [NPC] Commander Jon Tau (m)
Chief Engineer: Commander Suntio'ahio ('Junie')
Chief Medical Officer: General Lana Star
Deputy Chief Medical Officer: Lieutenant Celeste Nerva
Flight Director: [NPC] Commander Angelica Catalina Serrano ("Angel Cat") (f)
Tactical Officer: [NPC] Commander Allehandro Cadena (m)
Operations Officer: [NPC] Commander Donte Kinren (m)
Engineer XO: [NPC] Warrant Officer Gin Gindov (m)
Medical XO: [NPC] Lieutenant Lonmel Jidarr (f)
Flight XO: [NPC] Chief Petty Officer Aner Qadall ("Sidecar") (f)
Tactical XO: [NPC] Chief Petty Officer Mordall Gamark (m)
CAG Commander: General Marius Shae
Deputy CAG Commander: General Raine Andyr
Marine CO: Captain Matthias Jayne
Marine XO: Lieutenant Cal Jeth
Ship Maintenance Chief: [NPC] Master Chief Petty Officer Moxdarr Serren (m)
Wing Maintenance Chief: [NPC] Chief Petty Officer Torla Tormel (f)
Crew Accommodations
Crew Berths: 272-286 (816-858 shifts)
12 Single Officer's Quarters: 1 each (10 berths, 10-30 max)
6 Double Officer's Quarters: 1-2 each (6-12 berths, 6-24 max)
2 Special Team Barracks: 8-12 each (16-24 Berths, 48-72 max)
4 Double Bunks Barracks: 24 each (96 Berths, 288 max)
4 Triple Bunk Barracks: 36 each (144 Berths, 432 max)
VIP Berths: 5-22 (15-42 shifts)+
4 Bunk VIP Quarters: 1-3 Each (4-12 Berths, 12-36 max)
1 Double VIP Quarters: 1-2 Each (1-2 Berths, 3-6 max)
Misc:
92 Toilets
97 Sinks/Basins
93 Showers
On-board Craft
16 Vulture-class Multi-Role Starfighters
12 Serena-class Interceptor Starfighters
12 Aries-class Hover Tanks & Sherpa-class Deployment Haulers
12 V-1k Armored Personnel Carriers
4 Brahma-class Shuttles
1 Morgan-class Patrol Skiff (Captain's Launch)
42 Discus-Class Lifeboats (Capacity: 558 standard, 714 emergency)
Cargo
Cargo Capacity:
Standard: 7,360-14,560 cu/m
Emergency: 19,360 cu/m
Cargo Areas:
Main Cargo Bay: 7360 cubic meters
16 Upper Nacelle Bays: 450 cubic Meters each
Midship Main Deck Atrium: 1200 cubic Meters (emergency)
4 Midship Multi-Purpose Rooms: 900 cubic Meters each (emergency)
Ship's Weapons
2 Axial Kyber Cannons (All weapon power)
Fire Arcs: 2 Forward
Reload: 2 Minutes (20 Rounds)
Crew: 2, Central Fire Control Center
Fire Control: 0D
Damage: 12D Capital (each), -2D per Range Increment
Space Range: 1-80/90/200 Space Units
Atmospheric Range: 50-100/300/700 Metres
Special Notes: All shipwide energy weapons must cease fire during the round these are fired.
20 Retracting Turbolaser Batteries (60 Guns, Captial)
Battery: 3 Cannons per Turret
Fire Arcs: 12 Forward, 10 Port, 10 Starboard, 4 Rear, 12 Dorsal, 8 Ventral
Gunners: 1 Gunner (Internal Remote Station)
Fire Control: 2D
Space Range: 3-15/35/75 Space Units
Atmospheric Range: 6-30/70/150 km
Damage: 3D Capital (Per Gun)
Special Notes: Retracts into armored hull. Turret Tops are armor plated to lay flush with ship surface.
24 Retracting Dual Point-Defense Laser Cannon Turrets (48 Guns, Starfighter)
Battery: 2 Cannons per Turret
Fire Arcs: 14 Forward, 10 Port, 10 Starboard, 6 Rear, 16 Dorsal, 12 Ventral
2 Turreted Laser Cannons (Fire-Linked)
Crew: 1 Gunner Or Computer Controlled
Scale: Starfighter
Fire Control: 2D
Space Range: 1-3/12/25 Space Units
Atmospheric Range: 100 metres-300 metres/1.2 km/2.5 km
Damage: 5D Starfighter
Special Notes: Retracts into armored hull. Armor plated doors lay flush with ship surface.
1 Hangar Defense Turret (Starfighter)
Fire Arcs: 1 Rear
Crew: 0, Remote Controlled via Flight Control Stations
Scale: Starfighter
Fire Control: 2D
Space Range: 1-3/12/25 Space Units
Atmospheric Range: 100 metres-300 metres/1.2 km/2.5 km
Damage: 5D Starfighter
4 Concussion Missile Battery Turrets (Starfighter)
Salvo: 16 Missiles, Individually Targettable
Reload: 4 Salvos (64 missiles total, each)
Scale: Starfighter
Fire Arcs: 2 Forward, 2 Port, 2 Starboard, 2 Rear, 4 Dorsal
Crew: 2, Central Fire Control Center
Fire Control: 3D
Space Range: 1/3/7 Space Units
Atmospheric Range: 50-100/300/700 Metres
Damage: 9D Starfighter (3D Capital)
2 Heavy Concussion Missile Tubes (Capital)
Reload: 5 Missiles + 4 Recon Probes, each
Scale: Capital
Crew: 2, Central Fire Control Center
Fire Control: 1D
Space Range: 2-12/30/60 Space Units
Atmospheric Range: 4-24/60/120 km
Damage: 9D Capital
4 Tractor Beam Projectors (Flight Control)
Fire Arcs: 2 Forward, 2 Rear
Crew: 1 Gunner per projector (Flight Control)
Fire Control: 4D
Space Range: 1-5/15/30 Space Units
Atmospheric Range: 2-10/30/60 km
Damage: 3D
Special Facilities:
Force-Alchemy Imbued Workshop (Deck 6, Aft Starboard)
The specialty workshop of the Orion was already a fully stocked and well furnished space to create and repair all manner of objects. This already impressive room was further enhanced using Force-reactive materials, sacred engravings, and then by being ritualistically ensconced and consecrated in the Light Side of the Force by Master Artificer Davin Ingram Kabak, all at his great personal effort and expense.
When a person walks into this fully furnished workshop, the panels of the floor, walls, and ceiling are engraved with a silver metallic substance in complex and flowing swirls melded with sacred geometrical patterns. The entire room takes on a sheen to the perception, as if bathed in an unseen ethereal glow which brings a sense of peaceful calm to permeate the very air, making concentration and meditation for long periods of time easier. While an individual remains inside, the innate workings of machines and artifacts seem easier to grasp, as if one were able to instinctively reach through the fog of perception and 'see' more clearly the intricacies of technology and artifacts unfolding in their mind beyond what their senses can relay.
Force Sensitives can tell upon entering, that the entirety of the room is bathed in the Light Side of the Force, and actively pushes back against the Dark Side and it's ilk. When performing acts of intense Light-Side Force activity or technical creativity (DC: 41+), the silvery metallic patterns etched into the room's surfaces will emit a faint blue aura, as the Force-reactive materials within the patterns begin to resonate with what each Force Sensitive being within can percieve in their mind as a beautiful and melodic pattern unique to them as an indiviual, enticing them to create. However, should the Dark Side be invoked within this chamber's walls, anything or anyone drawing upon the Dark Side will percieve a dissonant and piercing screech that disrupts the flow of The Force in active resistance against such unnatural and inharmonious efforts.
GM NOTE:
Characters who wish to craft an item of significant worth must request permission to use this facility from Davin (both IC and OOC), per his request. Supervision may be required.
Force Alchemy Effects:
Retribution-class Strike Carrier
Manufacturer: New Albion Shipyards
Length: 298 Meters
Beam: 171 Meters
Height: 45.5 Meters
Consumables: 2 Years (4 Months Wartime Max)
Sublight Speed: 22 MGLT, 24 MGLT Flank - 1000 Kph
Hyperdrive: 1.0x (Triple-Slave Motivator, 3x, 6x)
Original Backup Hyperdrive: 14x
Crew Skill:
Astrogation 3D+2, Capital ship gunnery 4D+2,
Capital ship piloting 4D+1, Capital ship shields 4D, Sensors 4D+1
Shields: 880 SBD Capital (2D+2)
Hull: 480 RU Capital (
Sensors:
Passive : 30 Space Units/0D
Scan : 50 Space Units/1D
Search : 100 Space Units/2D
Focus : 4 Space Units/3D
The Crew
CREW: 438 Total (18 Officers, 224 Crewmen, 56 Pilots, 140 Marines)
6 Senior Officers (24 Wartime Max)
Admiral, Captain, Executive Officer (XO),
Chief Engineer, Chief Medical Officer, Flight Director
12 Junior Officers (30 Wartime Max)
Tactical Officer, Operations Officer, Engineer XO, Medical XO
Flight XO, Tactical XO, CAG Commander, Deputy CAG Commander
Marine CO, Marine XO, Ship Maintenance Chief, Wing Maintenance Chief
224 Enlisted Crewmen 8 NCO's & 216 Enlisted (348 Wartime Max)
NCOs:
Quartermaster, Flight Deck Chief, Galley Chief, Chief Mechanic
Gunnery Sergeant, Gunnery Corporal, 1st Platoon CO, 2nd Platoon CO
28 Enlisted Capital Gunners (84 Wartime Max)
24 Enlisted Defense Gunners (72 Wartime Max)
164 Ship's Crew
Onboard Deployable Personnel:
44 Fighter Pilots
8 Shuttle Pilots
36 Marine Tankers
108 Marine Mechanized Infantry (4 Officers, 104 Enlisted)
Passengers: 5-22
Player Character Assignments:
Admiral: General Davin Ingram Kabak
Captain: [NPC] Captain Sumaiyaa Zakaria (f)
Executive Officer (XO): [NPC] Commander Jon Tau (m)
Chief Engineer: Commander Suntio'ahio ('Junie')
Chief Medical Officer: General Lana Star
Deputy Chief Medical Officer: Lieutenant Celeste Nerva
Flight Director: [NPC] Commander Angelica Catalina Serrano ("Angel Cat") (f)
Tactical Officer: [NPC] Commander Allehandro Cadena (m)
Operations Officer: [NPC] Commander Donte Kinren (m)
Engineer XO: [NPC] Warrant Officer Gin Gindov (m)
Medical XO: [NPC] Lieutenant Lonmel Jidarr (f)
Flight XO: [NPC] Chief Petty Officer Aner Qadall ("Sidecar") (f)
Tactical XO: [NPC] Chief Petty Officer Mordall Gamark (m)
CAG Commander: General Marius Shae
Deputy CAG Commander: General Raine Andyr
Marine CO: Captain Matthias Jayne
Marine XO: Lieutenant Cal Jeth
Ship Maintenance Chief: [NPC] Master Chief Petty Officer Moxdarr Serren (m)
Wing Maintenance Chief: [NPC] Chief Petty Officer Torla Tormel (f)
Crew Accommodations
Crew Berths: 272-286 (816-858 shifts)
12 Single Officer's Quarters: 1 each (10 berths, 10-30 max)
6 Double Officer's Quarters: 1-2 each (6-12 berths, 6-24 max)
2 Special Team Barracks: 8-12 each (16-24 Berths, 48-72 max)
4 Double Bunks Barracks: 24 each (96 Berths, 288 max)
4 Triple Bunk Barracks: 36 each (144 Berths, 432 max)
VIP Berths: 5-22 (15-42 shifts)+
4 Bunk VIP Quarters: 1-3 Each (4-12 Berths, 12-36 max)
1 Double VIP Quarters: 1-2 Each (1-2 Berths, 3-6 max)
Misc:
92 Toilets
97 Sinks/Basins
93 Showers
On-board Craft
16 Vulture-class Multi-Role Starfighters
12 Serena-class Interceptor Starfighters
12 Aries-class Hover Tanks & Sherpa-class Deployment Haulers
12 V-1k Armored Personnel Carriers
4 Brahma-class Shuttles
1 Morgan-class Patrol Skiff (Captain's Launch)
42 Discus-Class Lifeboats (Capacity: 558 standard, 714 emergency)
Cargo
Cargo Capacity:
Standard: 7,360-14,560 cu/m
Emergency: 19,360 cu/m
Cargo Areas:
Main Cargo Bay: 7360 cubic meters
16 Upper Nacelle Bays: 450 cubic Meters each
Midship Main Deck Atrium: 1200 cubic Meters (emergency)
4 Midship Multi-Purpose Rooms: 900 cubic Meters each (emergency)
Ship's Weapons
2 Axial Kyber Cannons (All weapon power)
Fire Arcs: 2 Forward
Reload: 2 Minutes (20 Rounds)
Crew: 2, Central Fire Control Center
Fire Control: 0D
Damage: 12D Capital (each), -2D per Range Increment
Space Range: 1-80/90/200 Space Units
Atmospheric Range: 50-100/300/700 Metres
Special Notes: All shipwide energy weapons must cease fire during the round these are fired.
20 Retracting Turbolaser Batteries (60 Guns, Captial)
Battery: 3 Cannons per Turret
Fire Arcs: 12 Forward, 10 Port, 10 Starboard, 4 Rear, 12 Dorsal, 8 Ventral
Gunners: 1 Gunner (Internal Remote Station)
Fire Control: 2D
Space Range: 3-15/35/75 Space Units
Atmospheric Range: 6-30/70/150 km
Damage: 3D Capital (Per Gun)
Special Notes: Retracts into armored hull. Turret Tops are armor plated to lay flush with ship surface.
24 Retracting Dual Point-Defense Laser Cannon Turrets (48 Guns, Starfighter)
Battery: 2 Cannons per Turret
Fire Arcs: 14 Forward, 10 Port, 10 Starboard, 6 Rear, 16 Dorsal, 12 Ventral
2 Turreted Laser Cannons (Fire-Linked)
Crew: 1 Gunner Or Computer Controlled
Scale: Starfighter
Fire Control: 2D
Space Range: 1-3/12/25 Space Units
Atmospheric Range: 100 metres-300 metres/1.2 km/2.5 km
Damage: 5D Starfighter
Special Notes: Retracts into armored hull. Armor plated doors lay flush with ship surface.
1 Hangar Defense Turret (Starfighter)
Fire Arcs: 1 Rear
Crew: 0, Remote Controlled via Flight Control Stations
Scale: Starfighter
Fire Control: 2D
Space Range: 1-3/12/25 Space Units
Atmospheric Range: 100 metres-300 metres/1.2 km/2.5 km
Damage: 5D Starfighter
4 Concussion Missile Battery Turrets (Starfighter)
Salvo: 16 Missiles, Individually Targettable
Reload: 4 Salvos (64 missiles total, each)
Scale: Starfighter
Fire Arcs: 2 Forward, 2 Port, 2 Starboard, 2 Rear, 4 Dorsal
Crew: 2, Central Fire Control Center
Fire Control: 3D
Space Range: 1/3/7 Space Units
Atmospheric Range: 50-100/300/700 Metres
Damage: 9D Starfighter (3D Capital)
2 Heavy Concussion Missile Tubes (Capital)
Reload: 5 Missiles + 4 Recon Probes, each
Scale: Capital
Crew: 2, Central Fire Control Center
Fire Control: 1D
Space Range: 2-12/30/60 Space Units
Atmospheric Range: 4-24/60/120 km
Damage: 9D Capital
4 Tractor Beam Projectors (Flight Control)
Fire Arcs: 2 Forward, 2 Rear
Crew: 1 Gunner per projector (Flight Control)
Fire Control: 4D
Space Range: 1-5/15/30 Space Units
Atmospheric Range: 2-10/30/60 km
Damage: 3D
Special Facilities:
Force-Alchemy Imbued Workshop (Deck 6, Aft Starboard)
The specialty workshop of the Orion was already a fully stocked and well furnished space to create and repair all manner of objects. This already impressive room was further enhanced using Force-reactive materials, sacred engravings, and then by being ritualistically ensconced and consecrated in the Light Side of the Force by Master Artificer Davin Ingram Kabak, all at his great personal effort and expense.
When a person walks into this fully furnished workshop, the panels of the floor, walls, and ceiling are engraved with a silver metallic substance in complex and flowing swirls melded with sacred geometrical patterns. The entire room takes on a sheen to the perception, as if bathed in an unseen ethereal glow which brings a sense of peaceful calm to permeate the very air, making concentration and meditation for long periods of time easier. While an individual remains inside, the innate workings of machines and artifacts seem easier to grasp, as if one were able to instinctively reach through the fog of perception and 'see' more clearly the intricacies of technology and artifacts unfolding in their mind beyond what their senses can relay.
Force Sensitives can tell upon entering, that the entirety of the room is bathed in the Light Side of the Force, and actively pushes back against the Dark Side and it's ilk. When performing acts of intense Light-Side Force activity or technical creativity (DC: 41+), the silvery metallic patterns etched into the room's surfaces will emit a faint blue aura, as the Force-reactive materials within the patterns begin to resonate with what each Force Sensitive being within can percieve in their mind as a beautiful and melodic pattern unique to them as an indiviual, enticing them to create. However, should the Dark Side be invoked within this chamber's walls, anything or anyone drawing upon the Dark Side will percieve a dissonant and piercing screech that disrupts the flow of The Force in active resistance against such unnatural and inharmonious efforts.
GM NOTE:
Characters who wish to craft an item of significant worth must request permission to use this facility from Davin (both IC and OOC), per his request. Supervision may be required.
Force Alchemy Effects:
- +1D to TechnicalAttribute
- All individuals, including Non-Force Sensitives
- +1D to Control:Concentration
- Requires: Alignment 50+
- Bonus applies to Light side uses ONLY
- Dark Side use takes this as a PENALTY
- +1D to Force Alchemy or Sith Alchemy
- Requires: Alignment 50+
- Bonus applies to Light side uses ONLY
- Dark Side use takes this as a PENALTY
- +1D to Distort Matter
- Requires: Alignment 50+
- Bonus applies to Light side uses ONLY
- Dark Side takes this as a PENALTY
- +1D Technical Attribute
- Stacks with Force Alchemy Bonus above
- Does NOT stack with other tool kits or equipment
- Casting Forge & Smelter (Metallurgical)
- Multi-Purpose Pressure Furnace & Kiln (Crystal capable)
- Lathe & Drill Press
- Multi-Section Vises
- Chemical Processing Equipment (Chemical Mfg)
- Force-infused Hazardous Containment Vessel
Final Difficulty Required: 76 (106 -30 DC Size Modifier)
Final Force Alchemy Roll: 83 Result (1 FP+2 CP Used, Non-refundable)
Gand Findsman Alchemy Ritual: 12 Days of Ritual Meditation (4 FP)
Final Materials Cost: 90,000 Credits (Paid by Davin Ingram Kabak)
Final Force Alchemy Roll: 83 Result (1 FP+2 CP Used, Non-refundable)
Gand Findsman Alchemy Ritual: 12 Days of Ritual Meditation (4 FP)
Final Materials Cost: 90,000 Credits (Paid by Davin Ingram Kabak)