control

  1. Raine

    CONTROL

    Difficulty: Easy if the Jedi is relaxed and at peace, Moderate during stressful situations, Difficult during combat Time to Use: N/A ; 1+ Hours for Method 3 Focus: All Note: May not be used on untrained Force powers - but may be used on a Force power the Jedi is currently learning. Effect...
  2. Raine

    ACCELERATE HEALING

    Time to Use: N/A Focus: All (trance), 1 (Instant/Another) Difficulty: Easy* (Trance), Moderate (Instant), Difficult (Another) Effect: When activating Accelerate Healing, the Jedi must declare which method they are using: Method 1: Trance A Jedi expends all of their focus (students are...
  3. Raine

    CONTROL BREATHING

    Time to Use: N/A Focus: 1 (maintained) Difficulty: Moderate for water, Difficult for toxic fumes, Very Difficult for low-pressure environments Effect: Allows the user to filter oxygen out of inhospitable environments directly into his lungs or through his skin, allowing 'normal' breathing...
  4. Raine

    CONTROL PAIN

    Difficulty: Easy for wounded characters, Difficult for mortally wounded characters, opposed roll for Inflict Pain. Time to Use: N/A Focus: 1 (maintained) Effect: Shrug off the pain of a wound in order to continue taking actions. If the difficulty is met, this negates pain penalties...
  5. Raine

    CONTORT/ESCAPE

    Difficulty: Very easy for loose bonds, Easy for hand binders or shackles, Moderate for serious full-body restraints, Difficult and up for maximum security beyond this. Time to Use: Varies Focus: 1 (Maintained throughout attempt) Effect: Using an advanced form of Control Pain, the Jedi can...
  6. Raine

    REDUCE INJURY

    Time to Use: 1 round Focus: 1 (during attempt) Difficulty: Moderate for Broken or injured limbs, bleeding injuries, etc. Very Difficult for Internal bleeding, damaged organs, or severed limbs. Heroic for Instantly mortal wounds. Effect: In game terms, if the difficulty level for a...
  7. Raine

    TRANSFER FORCE

    Time to Use: 1 minute (10 rounds) Focus: All (maintained throughout attempt) Difficulty: Moderate Effect: The ultimate form of Force based healing, Transfer force reduces user`s current and MAXIMUM HP by the result and heals the target, even if the target is almost completely dead. Unlike with...
  8. Raine

    DETOXIFY POISON

    Difficulty: Easy - very mild poison, such as alcohol; Moderate - mild poison, such as stimulants and medical drugs; Difficult - average poison and purified narcotics; Heroic - virulent poison; Heroic +5 and up - Neurotoxin of various lethality Time to Use: Varies by Poison (GM discretion)...
  9. Raine

    CONTROL DISEASE

    Time to Use: Varies by disease (GM discretion); 1 hour Focus: All (during meditation session) Difficulty: Easy - mild infection, such as a cold; Moderate - modest infection or illness, such as a high fever or severe flu; Difficult - severe illness, such as gangrene or a hive virus; Very...
  10. Raine

    HIBERNATION TRANCE

    Difficulty: Difficult (self), Very Difficult (another), Heroic (unwilling another) Time to Use: N/A Focus: 1 (maintained during trance) Effect: The Jedi goes into a death-like slumber, awoken by some predetermined trigger. Description: This power allows a Jedi to place himself or another...
  11. Raine

    REMOVE FATIGUE

    Time to Use: N/A Focus: 1 Difficulty: Easy (self), Moderate (another) Effect: Uses the Force to refresh the Jedi's body and remove any penalties from strenuous activity. Further, when asked to make a Stamina roll to fight off the effects of fatigue, a Jedi may roll Remove Fatigue instead and...
  12. Raine

    RETAIN CONSCIOUSNESS

    Difficulty: 11+damage below 0 (Stun); 15+damage below 0 (Damage) Time to Use: N/A Focus: 1 (maintained) Effect: Allows the Jedi to hold onto or return another to consciousness when the body would rather not. Description: When a character with this power suffers an injury that would knock...
  13. Raine

    ENHANCE ATTRIBUTE

    Difficulty: Easy (minimum) Time to Use: 30 seconds (5 rounds) Focus: 1 (maintained) Effect: Note: This power may not be used on an attribute governing a skill being enhanced with Enhance Skill. Also, it may only be used on non-Force related attributes (DEX, STR, KNO, PERC, MECH, TECH). Receive...
  14. Raine

    ENHANCE SKILL

    Difficulty: Moderate Time to Use: N/A Focus: 1 (maintained) Effect: Note: This power may not be used on a skill being enhanced with Enhanced Attribute. It also may not be used on other Force Powers. Enhance Skill is not suitable for use with long-term skill checks lasting longer than 18...
  15. Raine

    FORCE MELD

    Difficulty: Varies by the number of targets: 1-2 Easy, 3-5 Moderate, 6-10 Difficult, 11-15 Very Difficult, 16-25 Heroic Time to Use: N/A Focus: 2 (maintained) Effect: Note: This power must target at least 1 other being, besides the user. It may NOT be used to buff other Force powers. Upon...
  16. Raine

    BATTLE MEDITATION

    Requires: Dim Another's Senses Difficulty: Varies. Targets: 1-10 Very Easy, 11-100, Easy, 101-500 Moderate, 501-5000 Difficult, 5001-50000 Very Difficult, 50000-500000 Heroic; +2 difficulty levels (or +5 for each level if above heroic) for each 1D shift beyond the first. Time to Use: N/A...
  17. Raine

    FORCE CHARGED STRIKE

    Requires: Imbue Weapon Difficulty: Moderate 1D, Difficult 2D, Very Difficult 3D, Heroic 4D Time to Use: N/A Focus: 1 Effect: Once per round, a force user may activate this power without incurring multiple action penalties. After that, penalties stack as normal. The user must declare whether...
  18. Raine

    FORCE OF WILL

    Difficulty: Moderate Time to Use: N/A Focus: 1 (maintained) Effect: By using force of will, the character uses his willpower skill to fight effects of hostile force powers. Upon raising this power, the Jedi rolls both Willpower and CONTROL and adds the results together. The combined result...
  19. Raine

    EMPTINESS

    Requires: Hibernation Trance Difficulty: Moderate Time to Use: N/A Focus: 1 (maintained) Effect: At the time of activation, A Jedi sets a predetermined period of time and then rolls the power. If successful, they fall into a deep meditative state, and are unaware of their surroundings. Add...
  20. Raine

    FORCE CONCEALMENT

    Difficulty: Easy - Morality (light or dark); Moderate - Force Sensitivity; Difficult - Life Essence Time to Use: N/A Focus: 1 (maintained) Effect: Upon activation, the Jedi chooses their target, and which method of the power they wish to use, then rolls Force Concealment. While the power is...
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