Fixing or modifying naval surface or submersible vessels.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 15+ minutes
Specializations: Type or model of vessel
Fixing or modifying black powder or steam weapons.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 15+ minutes
Specializations: Type or model of gun: black powder pistol, wheel-lock, etc.
Armor repair reflects the character's ability to fix armor that has been damaged. The cost and difficulty to repair armor depends upon how badly damaged it is.
Skill Type: REGULAR
Prerequisites: --
Time Taken: One round or longer
Specializations: Various armor types
A repair skill used for "blaster" or "laser" weapons that are character-scale, speeder-scale, or walker-scale, including hand-held weapons, artillery, and vehicle-mounted weapons. A character's ability to fix and modify blaster weapons (character-, speeder- and walker-scale) is represented by...
Repairing bow-type archery weapons and projectiles.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 15+ minutes
Specializations: Type or model of bow: long bow, crossbow, etc.
This skill represents a characters familiarity with the workings of large capital ship scale weapon systems, and his or her ability to repair them. Each roll may repair one damaged weapon system aboard a particular vessel. The cost and difficulty to repair a system depends on how badly it is...
This skill represents a characters familiarity with the workings of capital ships, and his or her ability to repair them - weapons excluded. Each roll may repair one damaged component aboard a particular vessel. The cost and difficulty to repair a system depends on how badly it is damaged, and...
Repairing portable or character-scale communication devices.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 1 round or longer
Specializations: Personal comlink, military comlink, etc.
Characters use this skill to repair and program computers - it also covers a character's familiarity with computer security procedures and his or her ability to evade them. When a character attempts to defeat computer security and get access to restricted data or programs, determine a...
Demolitions reflects a character's ability to set explosives for both destructive purposes and to accomplish specific special effects.
The most common explosive is detonite, and a fist sized cube does 1D speeder-scale damage. The damage in the charts below is figured for one cube of detonite...
DROID PROGRAMMING
Characters use this skill to program a droid to learn a new skill or task. While droids can "learn" through trial and error, or by drawing conclusions, it is often easier and faster to program the activity into the droid's memory.
The difficulty depends on the task's...
Fixing or modifying firearms and slugthrowers.
Skill Type: REGULAR
Prerequisites: --
Time Taken: 15+ minutes
Specializations: Type or model of gun: pistol, rifle, etc.
First Aid reflects a character's ability to perform emergency life saving procedures in the field. First Aid can not repair possible PERMANENT DAMAGE done. IE: Deep Shrapnel, lost limbs, etc. (The appropriate skill for this is Medicine).
Upon a successful FA check, the skill grants the...
This skill represents a character's familiarity with the workings of ground vehicles, and his or her ability to repair them. Each roll may repair one damaged system aboard a particular craft. The cost and difficulty to repair a vehicle depends on how badly it is damaged, and what systems have...
Characters use this skill when repairing hover vehicle systems. Each roll may repair one damaged component aboard a particular craft. The cost and difficulty to repair a hover vehicle depends on how badly it is hit, and what systems have been damaged.
Skill Type: REGULAR
Prerequisites...
This is the skill that the Jedi Knights used in the repair of their lightsabers. Each roll may repair one damaged component at a time, depending on availability of parts, and the complexity of the damage. This skill is also used in the construction of the lightsaber, rules for which can be found...
Fixing or Modifying industrial or agricultural machinery.
Skill Type: REGULAR
Prerequisites: --
Time Taken: In general, 15 minutes, then one hour, then one day, then two days. May be customized to circumstances.
Specializations: --