- Moderator
- #1
OVERVIEW
Character Species: Hapan
Gender: Female
Age: 32
Height: 1.57 m
Weight: 43 kg
Character Move: 10/13
Personal Quote: "Persuasion is better than force."
Health Points: 50
Initiative: 26
Morality: +100 (106)
Renown: 4 [Trait Included]
Spent FP: 4
Appearance: See Below
Character Points: 118
Learning: Sense Path
Teacher: Lana Star
Sims Left: 1
Character Credits: 70 083 (4, 600 Sovereigns)
Force Sensitive? Yes
Force Path: Jedi
Force Rank: Knight
Master (if applicable): Davin Kabak (former)
Character FP: 10
Development Points: 90
Midichlorian Count: 13 570
Character Bio:
Follower of the original Jedi Code:
Personality:
Quiet, serious, sensitive and kind. Does not like conflict, and not likely to do things which may generate conflict. Loyal and faithful. Extremely well-developed senses, and aesthetic appreciation for beauty. Not interested in leading or controlling others. Flexible and open-minded. Likely to be original and creative. Enjoys the present moment.
Serene, soft-spoken and gentle are perhaps the three words that best define her; never quick to anger or judge a situation merely by its appearance alone. Often hesitant and appearing shy, Callista is the quintessential cryptic enigma. The saying "still waters run deep" more than becomes this deceptively passive Hapan female - it defines her.
TRAITS
Character Trait Modifier: (+4)
Ambidextrous Fighting – during combat, the character can perform equally well with either hand without incurring penalties. (+2)
Alertness – the character’s innate ’sixth sense’ bristles alerting him to potential danger. Character receives a +1 to skills involving auditory and visual Perception checks. (+1)
Whipcord Reflexes – the character’s bodily motion reveals astounding swiftness and grace, permitting him to move with blinding speed and lethal precision. The character’s Dexterity attribute and all the skills beneath it, increase by +1. (+8)
Favored - Callista is exceptionally lucky. Whenever she rolls 6 as the first number in the roll, she suffers instant Critical Success to whatever action she is taking, further resulting in a beneficial outcome as determined by the GM. (+4)
Heroism - the heroic character can tolerate more pain than the average person. Add 1D+2 to any Willpower rolls that involve staving off pain or attempting to stay conscious during combat. (+2)
Silence - The character can move in complete silence. He gains +2D to all sneak checks and a +1D when attacking from behind. (+3)
Magnanimous Appeal – the character exhibits lofty courage and noble grace, especially in matters of public speaking or private discourse. Her graceful mien permits her to remain calm and compassionate even when suffering outrageous affronts to her personal morality or dignity. The character’s Renown and Persuasion increases by +1. (+3)
Gifted Learner - The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute: SENSE. She always learns new skills as if she had a teacher (even if he doesn’t), and she can improve skills she already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations. (+3)
Pacifist Conditioning – the character believes in the sanctity of all life and would never take a life or harm another living being except in extraordinary circumstances that call for protecting the lives of others. Character gains +1D to Bargain and Persuasion rolls that call or diplomacy and negotiation where character lives are on the line. (+4)
Endurance - the character has great endurance, and gains a +1D to stamina rolls when performing taxing physical tasks (i.e., holding one’s breath underwater for a long period, running a long distance, etc.). (+2)
TOTAL POSITIVE TRAITS: (+36)
Culture Shock - Nudity in humans causes the character to freeze and take -2 to ALL interaction and reaction rolls until the condition is gone. (-3)
Bonded Allegiance – the Jedi Order. If the character wishes to avoid assisting them, they must roll WP vs a DC of 21. If the player succeeds, roll 1d100. Any roll below 66 results in the blood oath being broken, and Blood Oath is then converted to Vendetta from the target. (-6)
Vendetta – Galactic Empire. When in the vicinity of this person or group, the player must roll 1d100. Any roll below 66 results in a confrontation. Upon Failure, the player may roll WP. If he meets the DC of 21, player receives +1D bonuses to- Hide, Sneak, Running and Dodge for a total of 3 rounds. (-8)
Metabolic Difference - the character needs more life support (normally food) than “normal” and will begin to take damage, after hours of malnutrition. For example, the character must eat a meal every four hours or, every hour after the four are up, the character lose one Hit Point that cannot be recovered except by eating. (-2)
Phobic - Callista is deathly afraid of Bunnies (Tribute to Anya from "Buffy, the Vampire Slayer"). Unless the character makes a Very Difficult willpower roll, he dissolves into terror and cannot make any non-defensive actions until they gain control of themselves or they are no longer exposed to the source of the phobia. Character may make another Willpower roll every 2 rounds, with the DC decreasing by 5 each time. (-2)
Chronic Pain - the character suffers intense MIGRAINES on a continual or recurring basis. The pain proves difficult to ignore causing the character to suffer a -1D penalty to all Strength and Dexterity based rolls attempted during the flare up. At least once during a sim session, the GM will require the player to roll Strength + WP to determine if the character suffers a painful attack. Failure indicates that agonizing pain consumes the character for the duration of a minimum of 3 full rounds. (-12)
Cultural Unfamiliarity - Callista hails from Hapes, hardly the "mainstream” culture of the society she spends the most time in. She just doesn’t fit in (socially). The character should constantly make mistakes and “social gaffs,” and all attempts at Streetwise or similar “getting around town” skills should have a minimum +6 to the difficulty.(-3)
TOTAL NEGATIVE TRAITS: (-36)
ABILITIES
DEXTERITY: 4D (+1 Trait)
├ Acrobatics (+1D+2, +1 Trait, 6D)
├ Blaster (+2D, +1 Trait, 6D+1)
├ Dodge (+2D+1 , +1 Trait, 6D+2)
├ ADV. Lightsaber (+2D , +1 Trait , 6D+1)
├ (ADV. S) Lightsaber: Form I (Shii-Cho) (+2D , +1 Trait , 6D+1)
├ (ADV. S) Lightsaber: Form II (Makashi) (+2D , +1 Trait , 6D+1)
└ (ADV. S) Lightsaber: Form III (Soresu) (+2D , +1 Trait , 6D+1)
├ Melee Combat (+1D+2, +1 Trait, 6D)
├ Running (+1D+2, +1 Trait, 6D)
├ ADV. Defend
├ ADV. Guard
├ ADV. Quick Draw
└ ADV. Single Weapon Focus
STRENGTH: 4D
├ Brawling (+1D, 5D)
├ Climbing/Jumping (+2, 4D+2)
├ Stamina (+1D Trait, 5D)
└ Swimming (+2, 4D+2)
KNOWLEDGE: 5D
├ Alien Species
├ Bureaucracy
├ Cultures
├ Intimidation
├ Languages
├ (S) Language: Galactic Basic
├ (S) Language: Gand
└ (S) Language: Hapan
├ Law Enforcement
├ Planetary Systems
├ Streetwise
├ Survival
├ Scholar: Archaeology
├ Scholar: Political Science
├ Scholar: Jedi Lore (+2D , 7D)
├ Scholar: Sith Lore (+1D, 6D)
└ Willpower (+1D+2 , 6D+2)
PERCEPTION: 5D (+1 to Visual/Auditory Checks, Trait) (+1D Bobblehead) (6D+1 MAX)
├ Bargain (+1, +1 Trait, 5D+2)
├ Con (+1, 5D+1)
├ Hide (+1, 5D+1)
├ Investigation (+1, 5D+1)
├ Persuasion (+1, +1 Trait, 5D+2)
├ Search (+1, 5D+1)
└ Sneak (+1, +2D Trait, 7D+1)
MECHANICAL: 3D
├ Astrogation (+1D, 4D)
├ Communications (+1D , 4D)
├ Beast Handling (+1D , 4D)
├ Beast Riding (+1D , 4D)
├ Sensors (+1D, 4D)
└ Space Transports (+1D , 4D)
TECHNICAL: 3D+2
├ Computer Programming/Repair (+1D , 4D+2)
├ Droid Programming/Repair (+1D, 4D+2)
├ First Aid (+2D+1 , 6D)
├ Security (+1D, 4D+2)
├ Space Transports Repair (+1D, 4D+2)
└ ADV. Lightsaber Repair (+3D, 6D+2)
Special Skills:
Attractiveness:
Hapan humans, both male and female, are extremely beautiful. Hapans receive +1D bonus to any bargain, con, command, or persuasion rolls made against non-Hapan humans of the opposite sex.
Language:
Hapans are taught the Hapan language from birth. Few are able to speak Basic, and if they can, it is as a second language. Callista is fluent in Galactic Basic.
Vision:
Due to the intensive light of their home world, Hapans have very poor night vision. Treat all lesser darkness modifiers (such as poor light and moonlit night modifiers) as complete darkness, adding +4D to the difficulty for all ranged attacks.
THE FORCE
CONTROL: 5D (+1 artifact , +1D shard , 6D+1)
Accelerate Healing (+2 , +1 artifact , +1D shard , 7D)
├ Control Breathing (+2 , +1 artifact , +1D shard , 7D)
├ Control Pain (+2 , +1 artifact , +1D shard , 7D)
├ Detoxify Poison (+2 , +1 artifact , +1D shard , 7D)
├ Remove Fatigue (+2 , +1 artifact , +1D shard , 7D)
└ Retain Consciousness (+2 , +1 artifact , +1D shard , 7D)
Enhance Attribute (+1 , +1 artifact , +1D shard , 6D+2)
├ Enhance Skill (+1 , +1 artifact , +1D shard , 6D+2)
├ Force of Will (+3D , +1 artifact , +1D shard , 9D+1)
└ Emptiness (+1 , +1 artifact , +1D shard , 6D+2)
├ Force Speed (+1 , +1 artifact , +1D shard , 6D+2)
├ Magnify Senses (+1 , +1 artifact , +1D shard , 6D+2)
└ Short-Term Memory Enhancement (+1 , +1 artifact , +1D shard , 6D+2)
SENSE: 5D (+2 artifact , 5D+2) (Gifted Learner)
Life Detection (+0 , +2 Artifact , 5D+2)
├ Life Sense (+0 , +2 Artifact , 5D+2)
└ Natural Navigation (+0 , +2 Artifact , 5D+2)
Precognition (+0 , +2 Artifact , 5D+2)
├ Danger Sense (+0 , +2 Artifact , 5D+2)
├ Enhance Combat (+1 , +2 Artifact , 5D+2)
└ Postcognition (+0 , +2 Artifact , 5D+2)
└ Farseeing (+0 , +2 Artifact , 5D+2)
Telepathy (+0 , +2 Artifact , 5D+2)
├ Affect Mind (+1D , +2 Artifact , 6D+2)
├ Aura of Peace (+0 , +2 Artifact , 5D+2)
└ Read Surface Thoughts (+0 , +2 Artifact , 5D+2)
└ Empathy (+0 , +2 Artifact , 5D+2)
ALTER: 4D+2
Absorb/Dissipate Energy (+1D , 5D+2)
├ Electronic Manipulation (+1D , 5D+2)
├ Imbue Weapon (+1D , 5D+2)
└ Resist Stun (+1D , 5D+2)
└ Lesser Force Shield (+1D , 5D+2)
Telekinesis (+1D , 5D+2)
├ Force Throw (+1D , 5D+2)
├ Jedi Athletics (+1D , 5D+2)
└ Thermalkinesis (+1D , 5D+2)
Force Bond: (Davin Ingram Kabak)
+1D to SENSE, Life Detection, Life Sense, Force Meld, Merge Senses, Telepathy, Read Surface Thoughts, Empathy and Transfer Force checks made against each other.
Characters receive a -1D penalty to all Force Concealment, Force Camouflage, and offensive Dark Side powers that damage each other.
Informs either member of the bond when the other is in EXCRUCIATING pain, at -10 HP or less, or dead.
Lightside Alignment Bonus - Once a character has reached 70 or -70, they receive +1D to powers that match with their chosen path, but -1D to powers of their opposing path. At 80 or -80, this effect increases to +2D/ -2D. At 90 or -90, it becomes +3D / -3D. Powers affected by the Lightside Alignment Bonus, include:
INVENTORY
WEAPONRY:
JM-27 Spitfire Custom Blaster Pistol
Damage: 6D STUN
Stunbolt and Stuncoil settings
Target Acquisition Sensor: +1D to blaster rolls, DC 21 Sensors roll to detect when active
Cell Recognizer: Callista TJarrell
Bryar Pistol (5D) - The Bryar pistol, made famous by Kyle Katarn, is a unique blaster pistol that is specially made for increased accuracy. The Bryar pistol is scientifically aligned to provide the most accurate firing blast possible, which is part of the reason why the weapon is so often used by mercenaries and some smugglers and pirates who do not want to carry enough firepower to take out a batallion and only need to make precise shots, if not terribly rapid shots. Note: The bryar pistol grants the wielder a +1 bonus to any blaster rolls when firing the weapon.
SoroSuub Controller Force Pike (STR+3D) - The force pike is a two meter long pole arm weapons topped with a charged power tip. Weighing barely seven kilograms, its light for its size. Allowing someone with sufficent training to manipulate the weapon with stunning swiftness. As typical of other vibroweapons the force pikes power cell energizes an ultrasonic vibtation generator and so produces a distinctive low hum when activated. When set on stun, the force pike deals STR+1D stun damage.
BlasTech DL-18 Blaster Pistol
Ammo: 100
Cost: 500c (power packs: 25)
Availability: 1, F, R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
Standard Knife
Type: Melee weapon
Cost: 25-35c
Availability: 1
Difficulty: Very Easy
Damage: STR+1D (maximum: 6D)
VC-1 Flame Rifle
http://i44.tinypic.com/soqu05.jpg
Fire Rate: Semi-Automatic
Range: 3-20/40/80 Meters
Damage: 5D/3D/2D (Tiered per round target burns
Fuel: Sticky, Viscous Liquid - Can be lit while projected, or sprayed then lit.
Charges: 20 (One attack action per charge.)
M-11 Service Pistol
http://www.neaca.com...69288xx._3_.JPG
Fire Rate: Semi-Automatic
Range: 1-20/20-35/35-65
Damage: 4D base
Ammunition: 8 Rounds, Magazine
Bandolier: 4 extra Magazines
ARMOR & ACCESSORIES:
Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as water-proof, fire-resistant, and well-insulated.
Utility Belt with Holster - A regular utility belt with a holster attached. Left-thigh and right-thigh versions can be purchased.
Imperial Stormtrooper Utility Belt
Painted Brown
Power Packs (5 each)
Backup Comlink (ISTC issue, Military-Grade Handheld)
Bio-Tech FastFlesh Medpacs (2 each)
Filtering Vaporator Canteen (700 mL)
Food Concentrate Pills (1 week, each)
Pocket Flamer
Jelled Fuel Tabs (2 each)
Folding Knife (STR +1D)
Snare Wire
SyntheRope Dispenser (30m, each)
Folding Grapple Hook
Mini Ion Flares (2 each)
Mini Thermal Flare
Mini Laser Strobe
Mini Glowrod
Blaster Cleaning Kit
Form-fitting Armorweave Armor
1D/1D (Resists two damage absorbed by mitigation) SPECIAL: Due to a random event occurring in the construction of this armor, any impacts taken to the individuals back mitigate an additional +2 damage.
+1 to Dexterity, due to Armorweave.
Embedded medical sensor in the armor allows any individual making a first aid/medical check a +1D bonus from a fast diagnosis.
Zero-G capable- user pulls a stiff hood over, and places a full-facial breath mask over their face to seal it, to allow sustained zero-g operations for two hours.
Corellian Industries Huntsuit Armor
Type: Medium Non-powered Armor
Scale: Character
Covered Areas: Head, Neck, Torso, Shoulders, Arms, Front and Back of Legs, Buttocks and Groin
Protection: +2D/+1D
Availability: 3, R or X
Sensor Pod: +1D to all Search attempts made within 50 meters.
Power Suit: Adds +1D to Lifting.
Cost: 6000
Game Notes: This armor has good expansion capabilities (see Corellian Power Suit for sample). As the suit is light and flexible, no Dexterity penalties are incurred thought its use. A repair kit (8 uses) is included in the price.
Modified Corellian Powersuit
Type: Powersuit Body Armor
Scale: Character
Skill: Powersuit operation
Cost: 10,000
Availability: 2, R
Specifications: +1D+2 physical, +1D energy. Servos in the armor provide +1D Strength bonus for lifting skill rolls and melee and brawling damage. If the wearer can’t make an Easy powersuit operation roll, or if the armor is disabled or out of power, this bonus does not apply and the wearer suffers a further -1D penalty to Strength and Dexterity.
Imperial Munitions Rampart II Shield Generator - this portable unit provides 6D character-scale protection to those behind the shield. These shields are currently configured to one of two settings, either closing off an entire corridor, or standing roughly 1.5 meters high, and stretching 6 meters wide, allowing ample protection while permitting return fire. When the shield is struck, roll 6D versus the damage code of the weapon fired. If this total is lower than the weapon’s damage roll, the generator’s protection drops -1D; when the shield reaches 0D, it is destroyed. Computer Programming/Repair is REQUIRED for use.
JEDI EQUIPMENT:
├ Training Lightsaber (3D Stun, Blue Blade, cannot block full Blaster bolts)
├ Training Lightsaber (3D Stun, Red Blade)
├ Jedi Robes - Armored Tan Robes (+1/+1/+1) - Two sets of armored tan robes like the ones prefered by Obi-Wan Kenobi, these robes have a brown, tan, and white color scheme. The outer cloak is, as usual, brown; the inner tunic is tan; and the undershirt is white. These robes have an armor-weave.
├ Alchemized Jedi Robes(1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.
├ Full set of +2 lightsaber parts (crystal not included)
├ Engraved Electrum Pendant - Immaculate Condition (+1 to Control, with Alignment - Light)
├ Obsidian Signet Ring
└── Illyrium Band (Conforms to fit wearer)
└── +2 Sense Attribute
└── Value: 400-800 Credits
Force Crystal Shard
├ Bonded: This item is bonded to its owner through the Force, and therefore priceless, but only to the owner. It may not be sold or traded.
├ Force Sensitives: +1D to Force Attribute (CONTROL)
└ Non-Force Sensitives: Receive the Advanced skill Resist Force at 3D*. May not be upgraded until character learns the skill. Upon learning the skill normally, the Character gains +1D to all Dark Side uses of the Force against them.
LIGHTSABER SPECIFICATIONS:
Datacard: Custom Lightsaber Design (Standard, Expanded x 5, DC 20, 6 SU Remaining)
├ Custom Lightsaber Casing (Standard, Expanded x 5, DC 20, 6 SU Remaining)
├ Custom Crafted Focusing Crystal Assembly (+2)
├ Custom Crafted Cycling Field Energizers (+2)
├ Custom Crafted Inert Energy Insulator (+2)
├ Custom Crafted Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable)
├ Custom Crafted Activation Controls (+2)
├ Custom Crafted Diatium Power Cell (+2)
├ Royal Blue Lightsaber Crystal - (Natural Mephite, Exquisite Value: 50,000c , -2 DC to Lightsaber Repair and Force Alchemy on this)
├ 1 synthetic Adegan Gem - This crystal grants a +1D bonus to damage if used in the construction of a lightsaber. This crystal does not replace the primary focusing crystal for the blade.
CALLISTA'S MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY": COMPLETED
Statistics:
Color: Royal Blue
Damage: 7D
Value: 150,000 (estimated)
Bonuses:+2D to Aura of Peace (when ignited)
Cost: 3000c
Crystals:
Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
Synthetic Adegan Gem (+1D Damage, Cannot be primary)
STUN/DEMP Gun Mode:
Skill: Blaster
Ammo: Unlimited
Range: 1-10 / 11-25 / 26-50
Damage: 7D Stun/ION
Design Slots:
Required External Slots - 5
Extra External Slots - 3
Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
Extra Internal Slots - 3
Total Design DC: 17 - Completed
External Parts: ASSEMBLED
Custom Crafted (+2): Activation Controls (+2) - Completed
Custom Crafted (+2): Recharge Port - Completed
Custom Crafted (+2): Belt Hanger - Completed
Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
Cost: 5000 CR
Difficulty: 25 (Lightsaber Repair) - Completed
Internal Parts: ASSEMBLED
Custom Crafted (+2): Inert Energy Insulator - Completed
Custom Crafted (+2): Cycling Field Energizers - Completed
Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
Custom Crafted Diatium Power Cell - Completed (+2 Part)
Cost: 7500c
Difficulty: 17/31
Modification Parts:
Cell Recognition Sensor (800 cr) - Completed
Cell Recognition Chip (350 cr) - Completed
Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen, Aklaioc'assu'sarey
Multi-purpose Use (Stun/DEMP Capable) - Completed
MEDICAL EQUIPMENT:
Medpac - A disposable emergency kit which contains an assortment of drugs and bacta ointments to promote rapid healing. A character can only have one medpac used on them once every 24 hours. Medpacs are good for one use only. Knocks the basic difficulty for treating HP damage down from Difficult (16) to Moderate (11).
Medical Kit - A small kit containing a variety of tools and medicines to be used to stabilize a dying character, or to restore lost hit points. A kit like this one is mandatory for treating dazed, stunned, or knocked out characters. The difficulty for stabilizing a dying character is knocked down by 5 when this kit is used.
BioTech FastFlesh Medpac - The FastFlesh medpack is more advanced compact version of your standard medpack. It contains a broader array of chemicals and medical tools, giving a trained doctor or paramedic more options for medical treatment. Like a standard medpac it has only enough materials and power for one use. Use of this medpack grants +1D to First Aid or Medicine, and knocks the basic difficulty for treating HP damage down from Difficult (16) to Moderate (11).
PoisonPac - A disposable emergency kit which contains an assortment of drugs and bacta ointments to cure most types of poison. PoisonPacs are good for one use only. This will not heal missing Hit points;this will only stop the further damage of the poison. Knocks the basic difficulty for treating poison damage down from Difficult (16) to Moderate (11).
SURVIVAL GEAR:
Aqua Breather - Provides up to two hours of breathable air through the mouthpiece.
Field Kit - Basically a backpack full of survival goods, the typical kit contains 2 condensing canteens with built-in water purification filters, a sunshield roll, a weeks worth of rations, 2 glowrods, 2 breath masks, 24 filters, 12 atmosphere canisters, and an all-temperature cloak.
Hand Claws (STR+1D (Maximum of 5D)) - Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.
CLOTHING and ACCESSORIES:
Casual Clothes - Set of casual clothes that includes a shirt, trousers, underwear, and socks. Can be whatever styles and colors you want, as long as it is casual.
Formal Clothes - A set of formal clothes. Like the casual clothes, can be whatever color and style as long as it is formal.
Formal Shoes - Stylish shoes like those worn in the Core Worlds and the Colonies regions. Expensive, but well worth it.
Data Chrono - Top of the line wrist chrono, has all the storage capability of a datacard built in, and a retractable cord designed to plug in to a standard dataslot.
TECH EQUIPMENT:
MFTAS Combat Sensory Headband
This unobtrusive headband is wearable in public, and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
1 Input lead (For display)
1 Output Lead (For eye-tracking)
High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
MFTAS: Multi-Frequency Targeting Acquisition System
Variant: ISTC Model VII, Mod X
Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
Military Grade Comlink
Voice-Activated, Button Toggle
50 KM Range Overland or Low Orbit
To Jam: DC 16-20
To Tap: DC 21-25
To Decrypt: DC 35+ (Computer Required)
Personal Holonet Transciever w/ Imagecaster (Wrist Mounted)
Deus Datapad - The Deus is a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+2 bonus to Computer Programming and Droid Programming/Repair.
Improved Datapad - An improved datapad. This datapad provides +2 to Computer Programming/Repair and +1 to Droid Programming/Repair.
Datapad - These small, low-cost, handheld personal computers can serve as notebooks, day planners, calculators, and sketchpads. In addition to performing basic computer functions, datapads can interface with and download information from larger computer networks. Datapads provide a +1 equipment bonus to Computer Programming/Repair. Datapads are the lightest of the computing options available to the galaxy. They are handheld devices that weigh about 3 kg and can be used freely and quickly, anywhere.
Comlink - The standard comlink has a base range of 50 kilometers, which can be increased by bouncing the signal through local communications networks. Unecrypted comlinks can be jammed easily. To jam an unecrypted comlink, the difficulty is Moderate (11-15). To tap an unencrypted comlink, the difficulty is Easy (6-10).
Macrobinoculars - Macrobinoculars are not as powerful as electrobinoculars and have an effective range of one kilometer. Standard features include zoom; readouts for azimuth, range, and elevation; a light amplifier for twilight conditions; and impact resistant casing.
Handheld Holoprojector (Sorosuub Imagecaster™) - Can project holographic images up to 30 centimeters across and stores up to 100 minutes’ worth of images. Can be connected to almost any data source, including droids, holo-recorders and larger holo-projectors. It cannot transmit or receive images by itself, but if two comlinks are each connected to an Imagecaster, they can send and receive real-time images. Energy cell lasts for 24 hours of use.
Tool Kit - A kit of various tools for electronics and mechanical devices, the tool kit provides +2 equipment bonus to all Repair and Craft checks.
Lock Breaking Kit
Type: Security code descrambler
Cost: 8,000 credits (legitimate agent), 16,000+ credits (illegal)
Skill: Security: lockpicking
Availability: 4, R or X
Game Notes: Adds +2D to a user's security skill when attempting to open an electronically sealed entryway.
DROIDS:
R3 Astromech Droid, "Snap"
Type: Industrial Automaton R3 Astromech Droid, military issue
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2DAstrogation 4D
Capital Ship Piloting 4D
Space Transports 3D
PERCEPTION 1D
Search 4D
STRENGTH 1D
TECHNICAL 2DCapital Ship Repair 6D
Capital Ship weapon Repair 6D
Computer Programming/Repair 5D
Security 5D
Equipped With:
Three wheeled legs (one retractable)
Retractable heavy grasper arm (lifting 2D)
Retractable fine work grasper arm
Small electric arc welder (1D to 5D damage, .3 meter range)
Small circular saw (4D damage, .3 meter range)
Video display screen
Holographic projector/recorder
Acoustic signaler
Fire extinguisher
Move: 5
Size: 1 meter tall
Cost: 5,000
NOTE: The R3 served on many Old Republic capital warships, and has seen service on Imperial ships, privateer vessels, and Rebel starships that stock up on stolen Imperial goods. Purchase of the R3 was restricted to government military agencies. The R3 is capable of storing up to five hyperspace jump coordinate in RAM.
TRINKETS & ARTIFACTS:
Heart of the World - Secondary Crystal (cannot be used as focusing crystal in a lightsaber)
Color: Heliotrope
Player receives a +1D bonus to telekinesis and all related rolls. Player receives +1D to resist telekinesis and all related rolls.
At -50 Morality, player receives an additional +1D bonus to Telekinetic Kill.
Approximate Value: 10,000 credits.
NOTE: When using this bonus: If player rolls an RComp of 10 or less, morality is decreased by 2. If player rolls an RComp of 1, morality is decreased by 5.
Null Sphere - a smoky glass-like sphere (nearly impossible to destroy) that resonates with a negative Force.These artifacts were created by unknown means for unknown uses and have only come to light from archaeological digs in areas where the culture largely self-destructed without a logical reason why.Basically, a Null Sphere has the effect of an Ysalimir, canceling out the Force in a specific area around itself. The degree of cancellation is variable, but usually extending several (up to 10) meters in diameter.
NOTE: Item must be declared at the beginning of sim to be in character's possession (like a Bobblehead article) and must be safely stowed away as to not impede Force use until such time as it is taken out of its protective confines.
Silver Brooch - taken from a fallen body of a Vorn Acolyte
2 small Crystal Shards (from shattered Sith Arena Emitter)
+1D to Shield Strength (Character scale) -or- Lightsaber Deflection if used in a lightsaber
+2D to Lesser Force Shield
Amber Jedi Translation Orb
+1 to Translation (Force Power, while reading)
+1 to Knowledge (reading or translating foreign languages)
Limited Edition: Davin Kabak Bobblehead
+1D to Perception (while carried - MUST be stated at the beginning of each sim for bonus to apply)
MISCELLANY:
Carsunum Black Spice
Model: Black Sevari Spice
Type: Physical enhancing drug.
Cost: 1,000 per dose
Availability: 4, X
Specifications: Carsunum users become more intelligent, faster, stronger, and generally more able. Users also experience a mild euphoria and increased confidence. This benefit has a dark side: after the effect wears off, users become listless, sometimes poisoned, and occasionally overdose fatally. Carsunum increases all abilities and skills by +1D for 1D hours. At the end of the effect, the user takes 1D damage for each hour under the influence (the carsunum bonus cannot be applied). Force skills and bonuses from Force Points are decreased by -1D per dose for the appropriate period. Carsunum was a rare and highly illegal spice variant mined on Sevarcos. Use of carsunum granted a boost of both mental and physical abilities as well as a pleasurable sense of well-being; however, once the spice hit ended, side effects could vary from jitters to death.
Krz`Thak Beast Spine - properties as yet unknown; DC 24 Repair roll or DC 18 Animal related roll (like Beastmaster) to ID fully. VERY sharp and resonant.
Gand Title - "She Who Has Earned a Spine In Friendship"
PRIMARY
COMBAT EQUIPMENT
ARMOR
Alchemized Jedi Robes(1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.
Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as water-proof, fire-resistant, and well-insulated.
Imperial Stormtrooper Utility Belt
├ Painted Brown
├ Power Packs (5 each)
├ Backup Comlink (ISTC issue, Military-Grade Handheld)
├ Bio-Tech FastFlesh Medpacs (2 each)
├ Filtering Vaporator Canteen (700 mL)
├ Food Concentrate Pills (1 week, each)
├ Pocket Flamer
├ Jelled Fuel Tabs (2 each)
├ Folding Knife (STR +1D)
├ Snare Wire
├ SyntheRope Dispenser (30m, each)
├ Folding Grapple Hook
├ Mini Ion Flares (2 each)
├ Mini Thermal Flare
├ Mini Laser Strobe
├ Mini Glowrod
└ Blaster Cleaning Kit
WEAPONS
MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY":
Statistics:
├ Color: Royal Blue
├ Damage: 7D
├ Value: 150,000 (estimated)
└ Bonuses:+2D to Aura of Peace (when ignited)
└ Cost: 3000cCrystals:
├ Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
└ Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
└ Synthetic Adegan Gem (+1D Damage, Cannot be primary)STUN/DEMP Gun Mode:
├ Skill: Blaster
├ Ammo: Unlimited
├ Range: 1-10 / 11-25 / 26-50
└ Damage: 7D Stun/ION
Design Slots:
├ Required External Slots - 5
├ Extra External Slots - 3
├ Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
├ Extra Internal Slots - 3
└ Total Design DC: 17 - Completed
External Parts: ASSEMBLED
├ Custom Crafted (+2): Activation Controls (+2) - Completed
├ Custom Crafted (+2): Recharge Port - Completed
├ Custom Crafted (+2): Belt Hanger - Completed
├ Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
├ Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
├ Cost: 5000 CR
└ Difficulty: 25 (Lightsaber Repair) - Completed
Internal Parts: ASSEMBLED
├ Custom Crafted (+2): Inert Energy Insulator - Completed
├ Custom Crafted (+2): Cycling Field Energizers - Completed
├ Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
├ Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
├ Custom Crafted Diatium Power Cell - Completed (+2 Part)
├ Cost: 7500c
└ Difficulty: 17/31
Modification Parts:
├ Cell Recognition Sensor (800 cr) - Completed
├ Cell Recognition Chip (350 cr) - Completed
└ Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen
└ Multi-purpose Use (Stun/DEMP Capable) - Completed
Bryar Pistol (5D) - The Bryar pistol, made famous by Kyle Katarn, is a unique blaster pistol that is specially made for increased accuracy. The Bryar pistol is scientifically aligned to provide the most accurate firing blast possible, which is part of the reason why the weapon is so often used by mercenaries and some smugglers and pirates who do not want to carry enough firepower to take out a batallion and only need to make precise shots, if not terribly rapid shots. Note: The bryar pistol grants the wielder a +1 bonus to any blaster rolls when firing the weapon.
CONVEYANCE
Hand Claws (STR+1D (Maximum of 5D)) - Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.
AUXILIARY EQUIPMENT
ARCANE ARTIFACTS
Engraved Electrum Pendant - Immaculate Condition (+1 to Control, with Alignment - Light)
Obsidian Signet Ring
├ Illyrium Band (Conforms to fit wearer)
├ +2 Sense Attribute
└ Value: 400-800 Credits
KITS & TECH DEVICES
MFTAS Combat Sensory Headband - this unobtrusive headband is wearable in public, and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
├ Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
└ 1 Input lead (For display)1
├ Output Lead (For eye-tracking)
└ High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
Deus Datapad - The Deus is a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+2 bonus to Computer Programming and Droid Programming/Repair.
ALTERNATE
COMBAT EQUIPMENT
ARMOR
Form-fitting Armorweave Armor
├ 1D/1D (Resists two damage absorbed by mitigation) SPECIAL: Due to a random event occurring in the construction of this armor, any impacts taken to the individuals back mitigate an additional +2 damage.
├ +1 to Dexterity, due to Armorweave.
├ Embedded medical sensor in the armor allows any individual making a first aid/medical check a +1D bonus from a fast diagnosis.
└ Zero-G capable- user pulls a stiff hood over, and places a full-facial breath mask over their face to seal it, to allow sustained zero-g operations for two hours.
Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as water-proof, fire-resistant, and well-insulated.
Imperial Stormtrooper Utility Belt
├ Painted Brown
├ Power Packs (5 each)
├ Backup Comlink (ISTC issue, Military-Grade Handheld)
├ Bio-Tech FastFlesh Medpacs (2 each)
├ Filtering Vaporator Canteen (700 mL)
├ Food Concentrate Pills (1 week, each)
├ Pocket Flamer
├ Jelled Fuel Tabs (2 each)
├ Folding Knife (STR +1D)
├ Snare Wire
├ SyntheRope Dispenser (30m, each)
├ Folding Grapple Hook
├ Mini Ion Flares (2 each)
├ Mini Thermal Flare
├ Mini Laser Strobe
├ Mini Glowrod
└ Blaster Cleaning Kit
WEAPONS
MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY":
Statistics:
├ Color: Royal Blue
├ Damage: 7D
├ Value: 150,000 (estimated)
└ Bonuses:+2D to Aura of Peace (when ignited)
└ Cost: 3000cCrystals:
├ Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
└ Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
└ Synthetic Adegan Gem (+1D Damage, Cannot be primary)STUN/DEMP Gun Mode:
├ Skill: Blaster
├ Ammo: Unlimited
├ Range: 1-10 / 11-25 / 26-50
└ Damage: 7D Stun/ION
Design Slots:
├ Required External Slots - 5
├ Extra External Slots - 3
├ Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
├ Extra Internal Slots - 3
└ Total Design DC: 17 - Completed
External Parts: ASSEMBLED
├ Custom Crafted (+2): Activation Controls (+2) - Completed
├ Custom Crafted (+2): Recharge Port - Completed
├ Custom Crafted (+2): Belt Hanger - Completed
├ Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
├ Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
├ Cost: 5000 CR
└ Difficulty: 25 (Lightsaber Repair) - Completed
Internal Parts: ASSEMBLED
├ Custom Crafted (+2): Inert Energy Insulator - Completed
├ Custom Crafted (+2): Cycling Field Energizers - Completed
├ Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
├ Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
├ Custom Crafted Diatium Power Cell - Completed (+2 Part)
├ Cost: 7500c
└ Difficulty: 17/31
Modification Parts:
├ Cell Recognition Sensor (800 cr) - Completed
├ Cell Recognition Chip (350 cr) - Completed
└ Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen, Aklaioc'assu'sarey
└ Multi-purpose Use (Stun/DEMP Capable) - Completed
JM-27 Spitfire Custom Blaster Pistol
├ Damage: 6D STUN
├ Stunbolt and Stuncoil settings
├ Target Acquisition Sensor: +1D to blaster rolls, DC 21 Sensors roll to detect when active
└ Cell Recognizer: Callista TJarrell
CONVEYANCE
Hand Claws (STR+1D (Maximum of 5D)) - Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.
AUXILIARY EQUIPMENT
ARCANE ARTIFACTS
Engraved Electrum Pendant - Immaculate Condition (+1 to Control, with Alignment - Light)
Obsidian Signet Ring
├ Illyrium Band (Conforms to fit wearer)
├ +2 Sense Attribute
└ Value: 400-800 Credits
KITS & TECH DEVICES
MFTAS Combat Sensory Headband - this unobtrusive headband is wearable in public, and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
├ Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
└ 1 Input lead (For display)1
├ Output Lead (For eye-tracking)
└ High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
Lock Breaking Kit
├ Type: Security code descrambler
├ Cost: 8,000 credits (legitimate agent), 16,000+ credits (illegal)
├ Skill: Security: lockpicking
├ Availability: 4, R or X
└ Game Notes: Adds +2D to a user's security skill when attempting to open an electronically sealed entryway.
Character Species: Hapan
Gender: Female
Age: 32
Height: 1.57 m
Weight: 43 kg
Character Move: 10/13
Personal Quote: "Persuasion is better than force."
Health Points: 50
Initiative: 26
Morality: +100 (106)
Renown: 4 [Trait Included]
Spent FP: 4
Appearance: See Below
Character Points: 118
Learning: Sense Path
Teacher: Lana Star
Sims Left: 1
Character Credits: 70 083 (4, 600 Sovereigns)
Force Sensitive? Yes
Force Path: Jedi
Force Rank: Knight
Master (if applicable): Davin Kabak (former)
Character FP: 10
Development Points: 90
Midichlorian Count: 13 570
Character Bio:
- Born on Hapes to a noble family
- Has a twin sister, Rhiannon
- Cousin to Corvus Arca Dalen
- Former CorSec Operative
- Attended the Imperial Navy Command Officers School on Carida
- Worked for the Corellian Diktat
- Close friend, confidante and former love interest of Davin Kabak
- Honor-sister to Gand Findsman, Q'Zayn
Follower of the original Jedi Code:
Personality:
Quiet, serious, sensitive and kind. Does not like conflict, and not likely to do things which may generate conflict. Loyal and faithful. Extremely well-developed senses, and aesthetic appreciation for beauty. Not interested in leading or controlling others. Flexible and open-minded. Likely to be original and creative. Enjoys the present moment.
Serene, soft-spoken and gentle are perhaps the three words that best define her; never quick to anger or judge a situation merely by its appearance alone. Often hesitant and appearing shy, Callista is the quintessential cryptic enigma. The saying "still waters run deep" more than becomes this deceptively passive Hapan female - it defines her.
TRAITS
Character Trait Modifier: (+4)
Ambidextrous Fighting – during combat, the character can perform equally well with either hand without incurring penalties. (+2)
Alertness – the character’s innate ’sixth sense’ bristles alerting him to potential danger. Character receives a +1 to skills involving auditory and visual Perception checks. (+1)
Whipcord Reflexes – the character’s bodily motion reveals astounding swiftness and grace, permitting him to move with blinding speed and lethal precision. The character’s Dexterity attribute and all the skills beneath it, increase by +1. (+8)
Favored - Callista is exceptionally lucky. Whenever she rolls 6 as the first number in the roll, she suffers instant Critical Success to whatever action she is taking, further resulting in a beneficial outcome as determined by the GM. (+4)
Heroism - the heroic character can tolerate more pain than the average person. Add 1D+2 to any Willpower rolls that involve staving off pain or attempting to stay conscious during combat. (+2)
Silence - The character can move in complete silence. He gains +2D to all sneak checks and a +1D when attacking from behind. (+3)
Magnanimous Appeal – the character exhibits lofty courage and noble grace, especially in matters of public speaking or private discourse. Her graceful mien permits her to remain calm and compassionate even when suffering outrageous affronts to her personal morality or dignity. The character’s Renown and Persuasion increases by +1. (+3)
Gifted Learner - The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute: SENSE. She always learns new skills as if she had a teacher (even if he doesn’t), and she can improve skills she already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations. (+3)
Pacifist Conditioning – the character believes in the sanctity of all life and would never take a life or harm another living being except in extraordinary circumstances that call for protecting the lives of others. Character gains +1D to Bargain and Persuasion rolls that call or diplomacy and negotiation where character lives are on the line. (+4)
Endurance - the character has great endurance, and gains a +1D to stamina rolls when performing taxing physical tasks (i.e., holding one’s breath underwater for a long period, running a long distance, etc.). (+2)
TOTAL POSITIVE TRAITS: (+36)
Culture Shock - Nudity in humans causes the character to freeze and take -2 to ALL interaction and reaction rolls until the condition is gone. (-3)
Bonded Allegiance – the Jedi Order. If the character wishes to avoid assisting them, they must roll WP vs a DC of 21. If the player succeeds, roll 1d100. Any roll below 66 results in the blood oath being broken, and Blood Oath is then converted to Vendetta from the target. (-6)
Vendetta – Galactic Empire. When in the vicinity of this person or group, the player must roll 1d100. Any roll below 66 results in a confrontation. Upon Failure, the player may roll WP. If he meets the DC of 21, player receives +1D bonuses to- Hide, Sneak, Running and Dodge for a total of 3 rounds. (-8)
Metabolic Difference - the character needs more life support (normally food) than “normal” and will begin to take damage, after hours of malnutrition. For example, the character must eat a meal every four hours or, every hour after the four are up, the character lose one Hit Point that cannot be recovered except by eating. (-2)
Phobic - Callista is deathly afraid of Bunnies (Tribute to Anya from "Buffy, the Vampire Slayer"). Unless the character makes a Very Difficult willpower roll, he dissolves into terror and cannot make any non-defensive actions until they gain control of themselves or they are no longer exposed to the source of the phobia. Character may make another Willpower roll every 2 rounds, with the DC decreasing by 5 each time. (-2)
Chronic Pain - the character suffers intense MIGRAINES on a continual or recurring basis. The pain proves difficult to ignore causing the character to suffer a -1D penalty to all Strength and Dexterity based rolls attempted during the flare up. At least once during a sim session, the GM will require the player to roll Strength + WP to determine if the character suffers a painful attack. Failure indicates that agonizing pain consumes the character for the duration of a minimum of 3 full rounds. (-12)
Cultural Unfamiliarity - Callista hails from Hapes, hardly the "mainstream” culture of the society she spends the most time in. She just doesn’t fit in (socially). The character should constantly make mistakes and “social gaffs,” and all attempts at Streetwise or similar “getting around town” skills should have a minimum +6 to the difficulty.(-3)
TOTAL NEGATIVE TRAITS: (-36)
FREE TRAIT RESPEC - YET TO BE APPLIED
ABILITIES
DEXTERITY: 4D (+1 Trait)
├ Acrobatics (+1D+2, +1 Trait, 6D)
├ Blaster (+2D, +1 Trait, 6D+1)
├ Dodge (+2D+1 , +1 Trait, 6D+2)
├ ADV. Lightsaber (+2D , +1 Trait , 6D+1)
├ (ADV. S) Lightsaber: Form I (Shii-Cho) (+2D , +1 Trait , 6D+1)
├ (ADV. S) Lightsaber: Form II (Makashi) (+2D , +1 Trait , 6D+1)
└ (ADV. S) Lightsaber: Form III (Soresu) (+2D , +1 Trait , 6D+1)
├ Melee Combat (+1D+2, +1 Trait, 6D)
├ Running (+1D+2, +1 Trait, 6D)
├ ADV. Defend
├ ADV. Guard
├ ADV. Quick Draw
└ ADV. Single Weapon Focus
STRENGTH: 4D
├ Brawling (+1D, 5D)
├ Climbing/Jumping (+2, 4D+2)
├ Stamina (+1D Trait, 5D)
└ Swimming (+2, 4D+2)
KNOWLEDGE: 5D
├ Alien Species
├ Bureaucracy
├ Cultures
├ Intimidation
├ Languages
├ (S) Language: Galactic Basic
├ (S) Language: Gand
└ (S) Language: Hapan
├ Law Enforcement
├ Planetary Systems
├ Streetwise
├ Survival
├ Scholar: Archaeology
├ Scholar: Political Science
├ Scholar: Jedi Lore (+2D , 7D)
├ Scholar: Sith Lore (+1D, 6D)
└ Willpower (+1D+2 , 6D+2)
PERCEPTION: 5D (+1 to Visual/Auditory Checks, Trait) (+1D Bobblehead) (6D+1 MAX)
├ Bargain (+1, +1 Trait, 5D+2)
├ Con (+1, 5D+1)
├ Hide (+1, 5D+1)
├ Investigation (+1, 5D+1)
├ Persuasion (+1, +1 Trait, 5D+2)
├ Search (+1, 5D+1)
└ Sneak (+1, +2D Trait, 7D+1)
MECHANICAL: 3D
├ Astrogation (+1D, 4D)
├ Communications (+1D , 4D)
├ Beast Handling (+1D , 4D)
├ Beast Riding (+1D , 4D)
├ Sensors (+1D, 4D)
└ Space Transports (+1D , 4D)
TECHNICAL: 3D+2
├ Computer Programming/Repair (+1D , 4D+2)
├ Droid Programming/Repair (+1D, 4D+2)
├ First Aid (+2D+1 , 6D)
├ Security (+1D, 4D+2)
├ Space Transports Repair (+1D, 4D+2)
└ ADV. Lightsaber Repair (+3D, 6D+2)
Special Skills:
Attractiveness:
Hapan humans, both male and female, are extremely beautiful. Hapans receive +1D bonus to any bargain, con, command, or persuasion rolls made against non-Hapan humans of the opposite sex.
Language:
Hapans are taught the Hapan language from birth. Few are able to speak Basic, and if they can, it is as a second language. Callista is fluent in Galactic Basic.
Vision:
Due to the intensive light of their home world, Hapans have very poor night vision. Treat all lesser darkness modifiers (such as poor light and moonlit night modifiers) as complete darkness, adding +4D to the difficulty for all ranged attacks.
THE FORCE
CONTROL: 5D (+1 artifact , +1D shard , 6D+1)
Accelerate Healing (+2 , +1 artifact , +1D shard , 7D)
├ Control Breathing (+2 , +1 artifact , +1D shard , 7D)
├ Control Pain (+2 , +1 artifact , +1D shard , 7D)
├ Detoxify Poison (+2 , +1 artifact , +1D shard , 7D)
├ Remove Fatigue (+2 , +1 artifact , +1D shard , 7D)
└ Retain Consciousness (+2 , +1 artifact , +1D shard , 7D)
Enhance Attribute (+1 , +1 artifact , +1D shard , 6D+2)
├ Enhance Skill (+1 , +1 artifact , +1D shard , 6D+2)
├ Force of Will (+3D , +1 artifact , +1D shard , 9D+1)
└ Emptiness (+1 , +1 artifact , +1D shard , 6D+2)
├ Force Speed (+1 , +1 artifact , +1D shard , 6D+2)
├ Magnify Senses (+1 , +1 artifact , +1D shard , 6D+2)
└ Short-Term Memory Enhancement (+1 , +1 artifact , +1D shard , 6D+2)
SENSE: 5D (+2 artifact , 5D+2) (Gifted Learner)
Life Detection (+0 , +2 Artifact , 5D+2)
├ Life Sense (+0 , +2 Artifact , 5D+2)
└ Natural Navigation (+0 , +2 Artifact , 5D+2)
Precognition (+0 , +2 Artifact , 5D+2)
├ Danger Sense (+0 , +2 Artifact , 5D+2)
├ Enhance Combat (+1 , +2 Artifact , 5D+2)
└ Postcognition (+0 , +2 Artifact , 5D+2)
└ Farseeing (+0 , +2 Artifact , 5D+2)
Telepathy (+0 , +2 Artifact , 5D+2)
├ Affect Mind (+1D , +2 Artifact , 6D+2)
├ Aura of Peace (+0 , +2 Artifact , 5D+2)
└ Read Surface Thoughts (+0 , +2 Artifact , 5D+2)
└ Empathy (+0 , +2 Artifact , 5D+2)
ALTER: 4D+2
Absorb/Dissipate Energy (+1D , 5D+2)
├ Electronic Manipulation (+1D , 5D+2)
├ Imbue Weapon (+1D , 5D+2)
└ Resist Stun (+1D , 5D+2)
└ Lesser Force Shield (+1D , 5D+2)
Telekinesis (+1D , 5D+2)
├ Force Throw (+1D , 5D+2)
├ Jedi Athletics (+1D , 5D+2)
└ Thermalkinesis (+1D , 5D+2)
Force Bond: (Davin Ingram Kabak)
+1D to SENSE, Life Detection, Life Sense, Force Meld, Merge Senses, Telepathy, Read Surface Thoughts, Empathy and Transfer Force checks made against each other.
Characters receive a -1D penalty to all Force Concealment, Force Camouflage, and offensive Dark Side powers that damage each other.
Informs either member of the bond when the other is in EXCRUCIATING pain, at -10 HP or less, or dead.
Lightside Alignment Bonus - Once a character has reached 70 or -70, they receive +1D to powers that match with their chosen path, but -1D to powers of their opposing path. At 80 or -80, this effect increases to +2D/ -2D. At 90 or -90, it becomes +3D / -3D. Powers affected by the Lightside Alignment Bonus, include:
- Accelerate Healing
- Control Breathing
- Reduce Injury
- Magnify Senses
- Positive version of Bolt of Force, Life Sense
- Aura of Peace
- Force Alchemy
- Lesser Force Shield, Dissipate Energy (when guarding another individual).
- Force Of Will (vs Dark Side)
- Control Pain
- Hibernation Trance
- Remove Fatigue
- Retain Consciousness
- Detoxify Poison
- Control Disease
INVENTORY
WEAPONRY:
JM-27 Spitfire Custom Blaster Pistol
Damage: 6D STUN
Stunbolt and Stuncoil settings
Target Acquisition Sensor: +1D to blaster rolls, DC 21 Sensors roll to detect when active
Cell Recognizer: Callista TJarrell
Bryar Pistol (5D) - The Bryar pistol, made famous by Kyle Katarn, is a unique blaster pistol that is specially made for increased accuracy. The Bryar pistol is scientifically aligned to provide the most accurate firing blast possible, which is part of the reason why the weapon is so often used by mercenaries and some smugglers and pirates who do not want to carry enough firepower to take out a batallion and only need to make precise shots, if not terribly rapid shots. Note: The bryar pistol grants the wielder a +1 bonus to any blaster rolls when firing the weapon.
SoroSuub Controller Force Pike (STR+3D) - The force pike is a two meter long pole arm weapons topped with a charged power tip. Weighing barely seven kilograms, its light for its size. Allowing someone with sufficent training to manipulate the weapon with stunning swiftness. As typical of other vibroweapons the force pikes power cell energizes an ultrasonic vibtation generator and so produces a distinctive low hum when activated. When set on stun, the force pike deals STR+1D stun damage.
BlasTech DL-18 Blaster Pistol
Ammo: 100
Cost: 500c (power packs: 25)
Availability: 1, F, R or X
Fire Rate: 1
Range: 3-10/30/120
Damage: 4D
Standard Knife
Type: Melee weapon
Cost: 25-35c
Availability: 1
Difficulty: Very Easy
Damage: STR+1D (maximum: 6D)
VC-1 Flame Rifle
http://i44.tinypic.com/soqu05.jpg
Fire Rate: Semi-Automatic
Range: 3-20/40/80 Meters
Damage: 5D/3D/2D (Tiered per round target burns
Fuel: Sticky, Viscous Liquid - Can be lit while projected, or sprayed then lit.
Charges: 20 (One attack action per charge.)
M-11 Service Pistol
http://www.neaca.com...69288xx._3_.JPG
Fire Rate: Semi-Automatic
Range: 1-20/20-35/35-65
Damage: 4D base
Ammunition: 8 Rounds, Magazine
Bandolier: 4 extra Magazines
ARMOR & ACCESSORIES:
Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as water-proof, fire-resistant, and well-insulated.
Utility Belt with Holster - A regular utility belt with a holster attached. Left-thigh and right-thigh versions can be purchased.
Imperial Stormtrooper Utility Belt
Painted Brown
Power Packs (5 each)
Backup Comlink (ISTC issue, Military-Grade Handheld)
Bio-Tech FastFlesh Medpacs (2 each)
Filtering Vaporator Canteen (700 mL)
Food Concentrate Pills (1 week, each)
Pocket Flamer
Jelled Fuel Tabs (2 each)
Folding Knife (STR +1D)
Snare Wire
SyntheRope Dispenser (30m, each)
Folding Grapple Hook
Mini Ion Flares (2 each)
Mini Thermal Flare
Mini Laser Strobe
Mini Glowrod
Blaster Cleaning Kit
Form-fitting Armorweave Armor
1D/1D (Resists two damage absorbed by mitigation) SPECIAL: Due to a random event occurring in the construction of this armor, any impacts taken to the individuals back mitigate an additional +2 damage.
+1 to Dexterity, due to Armorweave.
Embedded medical sensor in the armor allows any individual making a first aid/medical check a +1D bonus from a fast diagnosis.
Zero-G capable- user pulls a stiff hood over, and places a full-facial breath mask over their face to seal it, to allow sustained zero-g operations for two hours.
Corellian Industries Huntsuit Armor
Type: Medium Non-powered Armor
Scale: Character
Covered Areas: Head, Neck, Torso, Shoulders, Arms, Front and Back of Legs, Buttocks and Groin
Protection: +2D/+1D
Availability: 3, R or X
Sensor Pod: +1D to all Search attempts made within 50 meters.
Power Suit: Adds +1D to Lifting.
Cost: 6000
Game Notes: This armor has good expansion capabilities (see Corellian Power Suit for sample). As the suit is light and flexible, no Dexterity penalties are incurred thought its use. A repair kit (8 uses) is included in the price.
Modified Corellian Powersuit
Type: Powersuit Body Armor
Scale: Character
Skill: Powersuit operation
Cost: 10,000
Availability: 2, R
Specifications: +1D+2 physical, +1D energy. Servos in the armor provide +1D Strength bonus for lifting skill rolls and melee and brawling damage. If the wearer can’t make an Easy powersuit operation roll, or if the armor is disabled or out of power, this bonus does not apply and the wearer suffers a further -1D penalty to Strength and Dexterity.
Imperial Munitions Rampart II Shield Generator - this portable unit provides 6D character-scale protection to those behind the shield. These shields are currently configured to one of two settings, either closing off an entire corridor, or standing roughly 1.5 meters high, and stretching 6 meters wide, allowing ample protection while permitting return fire. When the shield is struck, roll 6D versus the damage code of the weapon fired. If this total is lower than the weapon’s damage roll, the generator’s protection drops -1D; when the shield reaches 0D, it is destroyed. Computer Programming/Repair is REQUIRED for use.
JEDI EQUIPMENT:
├ Training Lightsaber (3D Stun, Blue Blade, cannot block full Blaster bolts)
├ Training Lightsaber (3D Stun, Red Blade)
├ Jedi Robes - Armored Tan Robes (+1/+1/+1) - Two sets of armored tan robes like the ones prefered by Obi-Wan Kenobi, these robes have a brown, tan, and white color scheme. The outer cloak is, as usual, brown; the inner tunic is tan; and the undershirt is white. These robes have an armor-weave.
├ Alchemized Jedi Robes(1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.
├ Full set of +2 lightsaber parts (crystal not included)
├ Engraved Electrum Pendant - Immaculate Condition (+1 to Control, with Alignment - Light)
├ Obsidian Signet Ring
└── Illyrium Band (Conforms to fit wearer)
└── +2 Sense Attribute
└── Value: 400-800 Credits
Force Crystal Shard
├ Bonded: This item is bonded to its owner through the Force, and therefore priceless, but only to the owner. It may not be sold or traded.
├ Force Sensitives: +1D to Force Attribute (CONTROL)
└ Non-Force Sensitives: Receive the Advanced skill Resist Force at 3D*. May not be upgraded until character learns the skill. Upon learning the skill normally, the Character gains +1D to all Dark Side uses of the Force against them.
LIGHTSABER SPECIFICATIONS:
Datacard: Custom Lightsaber Design (Standard, Expanded x 5, DC 20, 6 SU Remaining)
├ Custom Lightsaber Casing (Standard, Expanded x 5, DC 20, 6 SU Remaining)
├ Custom Crafted Focusing Crystal Assembly (+2)
├ Custom Crafted Cycling Field Energizers (+2)
├ Custom Crafted Inert Energy Insulator (+2)
├ Custom Crafted Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable)
├ Custom Crafted Activation Controls (+2)
├ Custom Crafted Diatium Power Cell (+2)
├ Royal Blue Lightsaber Crystal - (Natural Mephite, Exquisite Value: 50,000c , -2 DC to Lightsaber Repair and Force Alchemy on this)
├ 1 synthetic Adegan Gem - This crystal grants a +1D bonus to damage if used in the construction of a lightsaber. This crystal does not replace the primary focusing crystal for the blade.
CALLISTA'S MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY": COMPLETED
Statistics:
Color: Royal Blue
Damage: 7D
Value: 150,000 (estimated)
Bonuses:+2D to Aura of Peace (when ignited)
Cost: 3000c
Crystals:
Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
Synthetic Adegan Gem (+1D Damage, Cannot be primary)
STUN/DEMP Gun Mode:
Skill: Blaster
Ammo: Unlimited
Range: 1-10 / 11-25 / 26-50
Damage: 7D Stun/ION
Design Slots:
Required External Slots - 5
Extra External Slots - 3
Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
Extra Internal Slots - 3
Total Design DC: 17 - Completed
External Parts: ASSEMBLED
Custom Crafted (+2): Activation Controls (+2) - Completed
Custom Crafted (+2): Recharge Port - Completed
Custom Crafted (+2): Belt Hanger - Completed
Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
Cost: 5000 CR
Difficulty: 25 (Lightsaber Repair) - Completed
Internal Parts: ASSEMBLED
Custom Crafted (+2): Inert Energy Insulator - Completed
Custom Crafted (+2): Cycling Field Energizers - Completed
Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
Custom Crafted Diatium Power Cell - Completed (+2 Part)
Cost: 7500c
Difficulty: 17/31
Modification Parts:
Cell Recognition Sensor (800 cr) - Completed
Cell Recognition Chip (350 cr) - Completed
Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen, Aklaioc'assu'sarey
Multi-purpose Use (Stun/DEMP Capable) - Completed
MEDICAL EQUIPMENT:
Medpac - A disposable emergency kit which contains an assortment of drugs and bacta ointments to promote rapid healing. A character can only have one medpac used on them once every 24 hours. Medpacs are good for one use only. Knocks the basic difficulty for treating HP damage down from Difficult (16) to Moderate (11).
Medical Kit - A small kit containing a variety of tools and medicines to be used to stabilize a dying character, or to restore lost hit points. A kit like this one is mandatory for treating dazed, stunned, or knocked out characters. The difficulty for stabilizing a dying character is knocked down by 5 when this kit is used.
BioTech FastFlesh Medpac - The FastFlesh medpack is more advanced compact version of your standard medpack. It contains a broader array of chemicals and medical tools, giving a trained doctor or paramedic more options for medical treatment. Like a standard medpac it has only enough materials and power for one use. Use of this medpack grants +1D to First Aid or Medicine, and knocks the basic difficulty for treating HP damage down from Difficult (16) to Moderate (11).
PoisonPac - A disposable emergency kit which contains an assortment of drugs and bacta ointments to cure most types of poison. PoisonPacs are good for one use only. This will not heal missing Hit points;this will only stop the further damage of the poison. Knocks the basic difficulty for treating poison damage down from Difficult (16) to Moderate (11).
SURVIVAL GEAR:
Aqua Breather - Provides up to two hours of breathable air through the mouthpiece.
Field Kit - Basically a backpack full of survival goods, the typical kit contains 2 condensing canteens with built-in water purification filters, a sunshield roll, a weeks worth of rations, 2 glowrods, 2 breath masks, 24 filters, 12 atmosphere canisters, and an all-temperature cloak.
Hand Claws (STR+1D (Maximum of 5D)) - Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.
CLOTHING and ACCESSORIES:
Casual Clothes - Set of casual clothes that includes a shirt, trousers, underwear, and socks. Can be whatever styles and colors you want, as long as it is casual.
Formal Clothes - A set of formal clothes. Like the casual clothes, can be whatever color and style as long as it is formal.
Formal Shoes - Stylish shoes like those worn in the Core Worlds and the Colonies regions. Expensive, but well worth it.
Data Chrono - Top of the line wrist chrono, has all the storage capability of a datacard built in, and a retractable cord designed to plug in to a standard dataslot.
TECH EQUIPMENT:
MFTAS Combat Sensory Headband
This unobtrusive headband is wearable in public, and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
1 Input lead (For display)
1 Output Lead (For eye-tracking)
High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
MFTAS: Multi-Frequency Targeting Acquisition System
Variant: ISTC Model VII, Mod X
Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
Military Grade Comlink
Voice-Activated, Button Toggle
50 KM Range Overland or Low Orbit
To Jam: DC 16-20
To Tap: DC 21-25
To Decrypt: DC 35+ (Computer Required)
Personal Holonet Transciever w/ Imagecaster (Wrist Mounted)
Deus Datapad - The Deus is a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+2 bonus to Computer Programming and Droid Programming/Repair.
Improved Datapad - An improved datapad. This datapad provides +2 to Computer Programming/Repair and +1 to Droid Programming/Repair.
Datapad - These small, low-cost, handheld personal computers can serve as notebooks, day planners, calculators, and sketchpads. In addition to performing basic computer functions, datapads can interface with and download information from larger computer networks. Datapads provide a +1 equipment bonus to Computer Programming/Repair. Datapads are the lightest of the computing options available to the galaxy. They are handheld devices that weigh about 3 kg and can be used freely and quickly, anywhere.
Comlink - The standard comlink has a base range of 50 kilometers, which can be increased by bouncing the signal through local communications networks. Unecrypted comlinks can be jammed easily. To jam an unecrypted comlink, the difficulty is Moderate (11-15). To tap an unencrypted comlink, the difficulty is Easy (6-10).
Macrobinoculars - Macrobinoculars are not as powerful as electrobinoculars and have an effective range of one kilometer. Standard features include zoom; readouts for azimuth, range, and elevation; a light amplifier for twilight conditions; and impact resistant casing.
Handheld Holoprojector (Sorosuub Imagecaster™) - Can project holographic images up to 30 centimeters across and stores up to 100 minutes’ worth of images. Can be connected to almost any data source, including droids, holo-recorders and larger holo-projectors. It cannot transmit or receive images by itself, but if two comlinks are each connected to an Imagecaster, they can send and receive real-time images. Energy cell lasts for 24 hours of use.
Tool Kit - A kit of various tools for electronics and mechanical devices, the tool kit provides +2 equipment bonus to all Repair and Craft checks.
Lock Breaking Kit
Type: Security code descrambler
Cost: 8,000 credits (legitimate agent), 16,000+ credits (illegal)
Skill: Security: lockpicking
Availability: 4, R or X
Game Notes: Adds +2D to a user's security skill when attempting to open an electronically sealed entryway.
DROIDS:
R3 Astromech Droid, "Snap"
Type: Industrial Automaton R3 Astromech Droid, military issue
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2DAstrogation 4D
Capital Ship Piloting 4D
Space Transports 3D
PERCEPTION 1D
Search 4D
STRENGTH 1D
TECHNICAL 2DCapital Ship Repair 6D
Capital Ship weapon Repair 6D
Computer Programming/Repair 5D
Security 5D
Equipped With:
Three wheeled legs (one retractable)
Retractable heavy grasper arm (lifting 2D)
Retractable fine work grasper arm
Small electric arc welder (1D to 5D damage, .3 meter range)
Small circular saw (4D damage, .3 meter range)
Video display screen
Holographic projector/recorder
Acoustic signaler
Fire extinguisher
Move: 5
Size: 1 meter tall
Cost: 5,000
NOTE: The R3 served on many Old Republic capital warships, and has seen service on Imperial ships, privateer vessels, and Rebel starships that stock up on stolen Imperial goods. Purchase of the R3 was restricted to government military agencies. The R3 is capable of storing up to five hyperspace jump coordinate in RAM.
TRINKETS & ARTIFACTS:
Heart of the World - Secondary Crystal (cannot be used as focusing crystal in a lightsaber)
Color: Heliotrope
Player receives a +1D bonus to telekinesis and all related rolls. Player receives +1D to resist telekinesis and all related rolls.
At -50 Morality, player receives an additional +1D bonus to Telekinetic Kill.
Approximate Value: 10,000 credits.
NOTE: When using this bonus: If player rolls an RComp of 10 or less, morality is decreased by 2. If player rolls an RComp of 1, morality is decreased by 5.
Null Sphere - a smoky glass-like sphere (nearly impossible to destroy) that resonates with a negative Force.These artifacts were created by unknown means for unknown uses and have only come to light from archaeological digs in areas where the culture largely self-destructed without a logical reason why.Basically, a Null Sphere has the effect of an Ysalimir, canceling out the Force in a specific area around itself. The degree of cancellation is variable, but usually extending several (up to 10) meters in diameter.
NOTE: Item must be declared at the beginning of sim to be in character's possession (like a Bobblehead article) and must be safely stowed away as to not impede Force use until such time as it is taken out of its protective confines.
Silver Brooch - taken from a fallen body of a Vorn Acolyte
2 small Crystal Shards (from shattered Sith Arena Emitter)
+1D to Shield Strength (Character scale) -or- Lightsaber Deflection if used in a lightsaber
+2D to Lesser Force Shield
Amber Jedi Translation Orb
+1 to Translation (Force Power, while reading)
+1 to Knowledge (reading or translating foreign languages)
Limited Edition: Davin Kabak Bobblehead
+1D to Perception (while carried - MUST be stated at the beginning of each sim for bonus to apply)
MISCELLANY:
Carsunum Black Spice
Model: Black Sevari Spice
Type: Physical enhancing drug.
Cost: 1,000 per dose
Availability: 4, X
Specifications: Carsunum users become more intelligent, faster, stronger, and generally more able. Users also experience a mild euphoria and increased confidence. This benefit has a dark side: after the effect wears off, users become listless, sometimes poisoned, and occasionally overdose fatally. Carsunum increases all abilities and skills by +1D for 1D hours. At the end of the effect, the user takes 1D damage for each hour under the influence (the carsunum bonus cannot be applied). Force skills and bonuses from Force Points are decreased by -1D per dose for the appropriate period. Carsunum was a rare and highly illegal spice variant mined on Sevarcos. Use of carsunum granted a boost of both mental and physical abilities as well as a pleasurable sense of well-being; however, once the spice hit ended, side effects could vary from jitters to death.
Krz`Thak Beast Spine - properties as yet unknown; DC 24 Repair roll or DC 18 Animal related roll (like Beastmaster) to ID fully. VERY sharp and resonant.
Gand Title - "She Who Has Earned a Spine In Friendship"
PRIMARY
COMBAT EQUIPMENT
ARMOR
Alchemized Jedi Robes(1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.
Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as water-proof, fire-resistant, and well-insulated.
Imperial Stormtrooper Utility Belt
├ Painted Brown
├ Power Packs (5 each)
├ Backup Comlink (ISTC issue, Military-Grade Handheld)
├ Bio-Tech FastFlesh Medpacs (2 each)
├ Filtering Vaporator Canteen (700 mL)
├ Food Concentrate Pills (1 week, each)
├ Pocket Flamer
├ Jelled Fuel Tabs (2 each)
├ Folding Knife (STR +1D)
├ Snare Wire
├ SyntheRope Dispenser (30m, each)
├ Folding Grapple Hook
├ Mini Ion Flares (2 each)
├ Mini Thermal Flare
├ Mini Laser Strobe
├ Mini Glowrod
└ Blaster Cleaning Kit
WEAPONS
MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY":
Statistics:
├ Color: Royal Blue
├ Damage: 7D
├ Value: 150,000 (estimated)
└ Bonuses:+2D to Aura of Peace (when ignited)
└ Cost: 3000cCrystals:
├ Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
└ Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
└ Synthetic Adegan Gem (+1D Damage, Cannot be primary)STUN/DEMP Gun Mode:
├ Skill: Blaster
├ Ammo: Unlimited
├ Range: 1-10 / 11-25 / 26-50
└ Damage: 7D Stun/ION
Design Slots:
├ Required External Slots - 5
├ Extra External Slots - 3
├ Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
├ Extra Internal Slots - 3
└ Total Design DC: 17 - Completed
External Parts: ASSEMBLED
├ Custom Crafted (+2): Activation Controls (+2) - Completed
├ Custom Crafted (+2): Recharge Port - Completed
├ Custom Crafted (+2): Belt Hanger - Completed
├ Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
├ Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
├ Cost: 5000 CR
└ Difficulty: 25 (Lightsaber Repair) - Completed
Internal Parts: ASSEMBLED
├ Custom Crafted (+2): Inert Energy Insulator - Completed
├ Custom Crafted (+2): Cycling Field Energizers - Completed
├ Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
├ Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
├ Custom Crafted Diatium Power Cell - Completed (+2 Part)
├ Cost: 7500c
└ Difficulty: 17/31
Modification Parts:
├ Cell Recognition Sensor (800 cr) - Completed
├ Cell Recognition Chip (350 cr) - Completed
└ Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen
└ Multi-purpose Use (Stun/DEMP Capable) - Completed
Bryar Pistol (5D) - The Bryar pistol, made famous by Kyle Katarn, is a unique blaster pistol that is specially made for increased accuracy. The Bryar pistol is scientifically aligned to provide the most accurate firing blast possible, which is part of the reason why the weapon is so often used by mercenaries and some smugglers and pirates who do not want to carry enough firepower to take out a batallion and only need to make precise shots, if not terribly rapid shots. Note: The bryar pistol grants the wielder a +1 bonus to any blaster rolls when firing the weapon.
CONVEYANCE
Hand Claws (STR+1D (Maximum of 5D)) - Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.
AUXILIARY EQUIPMENT
ARCANE ARTIFACTS
Engraved Electrum Pendant - Immaculate Condition (+1 to Control, with Alignment - Light)
Obsidian Signet Ring
├ Illyrium Band (Conforms to fit wearer)
├ +2 Sense Attribute
└ Value: 400-800 Credits
KITS & TECH DEVICES
MFTAS Combat Sensory Headband - this unobtrusive headband is wearable in public, and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
├ Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
└ 1 Input lead (For display)1
├ Output Lead (For eye-tracking)
└ High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
MFTAS: Multi-Frequency Targeting Acquisition System Properties
├ Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
├ Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
├ Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
├ Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
├ Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
├ Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
├ Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
└ Military Grade Comlink
├ Voice-Activated, Button Toggle
└ 50 KM Range Overland or Low Orbit
├ To Jam: DC 16-20
├ To Tap: DC 21-25
└ To Decrypt: DC 35+ (Computer Required)
├ Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
├ Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
├ Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
├ Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
├ Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
├ Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
├ Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
└ Military Grade Comlink
├ Voice-Activated, Button Toggle
└ 50 KM Range Overland or Low Orbit
├ To Jam: DC 16-20
├ To Tap: DC 21-25
└ To Decrypt: DC 35+ (Computer Required)
Deus Datapad - The Deus is a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with a +1D+2 bonus to Computer Programming and Droid Programming/Repair.
ALTERNATE
COMBAT EQUIPMENT
ARMOR
Form-fitting Armorweave Armor
├ 1D/1D (Resists two damage absorbed by mitigation) SPECIAL: Due to a random event occurring in the construction of this armor, any impacts taken to the individuals back mitigate an additional +2 damage.
├ +1 to Dexterity, due to Armorweave.
├ Embedded medical sensor in the armor allows any individual making a first aid/medical check a +1D bonus from a fast diagnosis.
└ Zero-G capable- user pulls a stiff hood over, and places a full-facial breath mask over their face to seal it, to allow sustained zero-g operations for two hours.
Styke Combat Boots - Even more durable, the Styke combat boots can stand up to the rigors of battle. They are steel toed as well as water-proof, fire-resistant, and well-insulated.
Imperial Stormtrooper Utility Belt
├ Painted Brown
├ Power Packs (5 each)
├ Backup Comlink (ISTC issue, Military-Grade Handheld)
├ Bio-Tech FastFlesh Medpacs (2 each)
├ Filtering Vaporator Canteen (700 mL)
├ Food Concentrate Pills (1 week, each)
├ Pocket Flamer
├ Jelled Fuel Tabs (2 each)
├ Folding Knife (STR +1D)
├ Snare Wire
├ SyntheRope Dispenser (30m, each)
├ Folding Grapple Hook
├ Mini Ion Flares (2 each)
├ Mini Thermal Flare
├ Mini Laser Strobe
├ Mini Glowrod
└ Blaster Cleaning Kit
WEAPONS
MASTERCRAFT KNIGHT LIGHTSABER, "SERENITY":
Statistics:
├ Color: Royal Blue
├ Damage: 7D
├ Value: 150,000 (estimated)
└ Bonuses:+2D to Aura of Peace (when ignited)
└ Cost: 3000cCrystals:
├ Natural Mephite (6D Base Damage; +2D Aura of Peace); (Exquisite Value: 50k)
└ Difficulty: Easy, +5 DC for each +1 Pip of bonus you intend to confer. (Force Alchemy)
└ Synthetic Adegan Gem (+1D Damage, Cannot be primary)STUN/DEMP Gun Mode:
├ Skill: Blaster
├ Ammo: Unlimited
├ Range: 1-10 / 11-25 / 26-50
└ Damage: 7D Stun/ION
Design Slots:
├ Required External Slots - 5
├ Extra External Slots - 3
├ Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
├ Extra Internal Slots - 3
└ Total Design DC: 17 - Completed
External Parts: ASSEMBLED
├ Custom Crafted (+2): Activation Controls (+2) - Completed
├ Custom Crafted (+2): Recharge Port - Completed
├ Custom Crafted (+2): Belt Hanger - Completed
├ Custom Crafted (+2): Blade Emitter Matrix (+2, Ranged Stun/DEMP Capable) - Completed
├ Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
├ Cost: 5000 CR
└ Difficulty: 25 (Lightsaber Repair) - Completed
Internal Parts: ASSEMBLED
├ Custom Crafted (+2): Inert Energy Insulator - Completed
├ Custom Crafted (+2): Cycling Field Energizers - Completed
├ Custom Crafted (+2): Crystal Assembly #1 (Primary) - Completed
├ Custom Crafted (+2): Crystal Assembly #2 (Secondary) - Completed
├ Custom Crafted Diatium Power Cell - Completed (+2 Part)
├ Cost: 7500c
└ Difficulty: 17/31
Modification Parts:
├ Cell Recognition Sensor (800 cr) - Completed
├ Cell Recognition Chip (350 cr) - Completed
└ Encrypted for: Callista T'Jarell, Davin Kabak, Corvus Arca Dalen, Aklaioc'assu'sarey
└ Multi-purpose Use (Stun/DEMP Capable) - Completed
JM-27 Spitfire Custom Blaster Pistol
├ Damage: 6D STUN
├ Stunbolt and Stuncoil settings
├ Target Acquisition Sensor: +1D to blaster rolls, DC 21 Sensors roll to detect when active
└ Cell Recognizer: Callista TJarrell
CONVEYANCE
Hand Claws (STR+1D (Maximum of 5D)) - Often times a task will require a Shadow Guard to scale a difficult wall or canyon. For this they use a set of specially designed climbing claws, which attach to the backs of their hands. Lightweight, sturdy, and razor-sharp, these climbing claws not only dig into most solid surfaces, but also double as a weapon in melee combat if necessary. The claws weight less than a pound each, are made of a thin, silvery metal, and extend over a clenched fist roughly 4 inches. When worn while attempting to climb, offers +2D to all climbing/jumping skill rolls.
AUXILIARY EQUIPMENT
ARCANE ARTIFACTS
Engraved Electrum Pendant - Immaculate Condition (+1 to Control, with Alignment - Light)
Obsidian Signet Ring
├ Illyrium Band (Conforms to fit wearer)
├ +2 Sense Attribute
└ Value: 400-800 Credits
KITS & TECH DEVICES
MFTAS Combat Sensory Headband - this unobtrusive headband is wearable in public, and provides full-function MFTAS ability through it is integrated Combat Monocle and ear stalks.
├ Combat Monocle Headband (Retracting, High-Quality/Durability, Eye-tracking)
└ 1 Input lead (For display)1
├ Output Lead (For eye-tracking)
└ High Quality Holodisplay "surrounds" the user visually in a virtual 3D display interface
MFTAS: Multi-Frequency Targeting Acquisition System Properties
├ Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
├ Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
├ Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
├ Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
├ Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
├ Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
├ Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
└ Military Grade Comlink
├ Voice-Activated, Button Toggle
└ 50 KM Range Overland or Low Orbit
├ To Jam: DC 16-20
├ To Tap: DC 21-25
└ To Decrypt: DC 35+ (Computer Required)
├ Passive Scanning: +2D PERC in smoke, low-light and other visibility obscuring conditions.
├ Active Scanning: +3D PERC in smoke, low-light and other visibility obscuring conditions.
├ Audio Enhancement and Filtering: +2D to audio perception checks, automatic hearing protection
├ Motion-Tracking Viewplate: +2D to Blaster checks against targets moving more than 10 meters per round. (* Viewplate heads up display)
├ Infrared Spectrum Viewplate: +2D Search, Infrared Spectrum
├ Ultraviolet Spectrum Viewplate: +2D Search, Ultraviolet Spectrum
├ Macrobinocular Viewplate: +2D Search for targets greater than 100m but less then 1km.
└ Military Grade Comlink
├ Voice-Activated, Button Toggle
└ 50 KM Range Overland or Low Orbit
├ To Jam: DC 16-20
├ To Tap: DC 21-25
└ To Decrypt: DC 35+ (Computer Required)
Lock Breaking Kit
├ Type: Security code descrambler
├ Cost: 8,000 credits (legitimate agent), 16,000+ credits (illegal)
├ Skill: Security: lockpicking
├ Availability: 4, R or X
└ Game Notes: Adds +2D to a user's security skill when attempting to open an electronically sealed entryway.