KERA GANALO

Status
Not open for further replies.

MatthiasMatthias is verified member.

Walking Weapons Arsenal
Staff member
Veteran
Game Master
Loremaster
Joined
Apr 29, 2017
Messages
1,244
Reaction score
1,268
Points
113
Location
Shithole, USA
Points
798
Character Sheet
Gender
Male
OVERVIEW TAB

Character Species: Mirialan
Gender: Male
Age: 27
Height: 175 cm
Weight: 68 kg
Character Move: 10/13
Personal Quote: TBA
Character Health Points: 24
Character Initiative: 14
Morality: +2
Renown: 0
Spent FP: 0
Character Pic: TBA

Character Points: 43
Learning: Pick Something
Teacher: --
Sims Left: --

Character Credits: 4 400 (700 Sovereigns)
Force Sensitive? No
Force Path: --
Force Rank: --
Master (if applicable): --
Character FP: 2
Development Points: --
Midichlorian Count: TBA


Character Bio:
Kera Ganalo was born into a clan of performers on Rhen Var. His mother was a musician and father a dancer. As he grew, an interest in gymnastics and acrobatic dominated his youth. As a young adult, Kera became an integral part of the troop.

His brother in law sought to expand the troop's operations, but proceeded too fast. He ended up in debt to the Hutts after having to cancel several performances. The Hutts are not known to be forgiving, and indentured his family to recoup their losses.

The troop was separated and scattered around the Outer Rim. Kera has not seen any of his relatives in quite a long while.

Kera has managed to define and pay down his debt by judicious poverty. However, he has nothing to show for the past few years. While debt free, he had few options for career changes and so still finds himself in poverty on the fringe where helping hands up are few and far between.


Personality:
See http://www.quistic.com/personality-type/istp for more information.

Story Factors:
Tribal Tattoos: Mirialans have tribal tattoos all over their face and bodies. The more elaborate the tattoo the greater the task that was completed. Mirialans gain tattoos all of their lives, each time they complete a task they receive another tattoo. The application of these tattoos is very painful, it is considered to be great disrespect when a Mirialan is afraid to receive or will not accept one.

TRAITS TAB
Character Trait Modifier: (+3)

Positive Traits: (+9)

Speed - Kera’s initial training taught him efficiency of movement and focus when moving that enables him to move unusually fast.(+1)

Whipcord Reflexes - His early training honed his reflexes. While he is no longer enjoying the glamorous life of a performer, his habits still work to keep his responses fast. (+8)


Negative Traits: (-12 )

Rogue - His family let him down and he’s decided to never depend closely on others that tightly again. The kind of camaraderie soldiers use is no longer an option for him. (-3)

Poverty - Scrimping and saving to pay his way out of indentured servitude has left him with little. Scrounging has improved somethings, but not enough. (-1)

Metabolic Difference - The character needs more life support (normally food) than “normal” and will begin to take damage, after hours of malnutrition. For example, the character must eat a meal every four hours or, every hour after the four are up, the character lose one Hit Point that cannot be recovered except by eating. (-2)

Prejudice against Hutts - While his brother-in-law is the true culprit behind his families impoverishment, the Hutts were quick to exploit the troop’s misfortune. Their manner of extending indentures often at a whim have left Kera willing to blame the Hutt businesses for all manner of injury. (-2)

Cultural Unfamiliarity (High Society) - While his family had some high society connections, Kera never really learned those well. That combined with his recent destitution had left him uncomfortable around wealthy individuals. (-3)

Minor Stigma (open internal spaces) - Old habits die hard and Kera still spends a lot of time thinking about aerial dancing. As a consequence, whenever his comes into a large internal space, he tends to zone out mentally, reviewing all the interesting leaps he’d like to take in this new unfamiliar space. (-1)

ABILITIES TAB
DEXTERITY: 4D
├ Acrobatics
├ Contortions
├ Dancing
├ Dodge (+1D , 5D)
├ Firearms
├ Melee Combat (+1 , 4D+1)
├ Running (+1, 4D+1)
├ Thrown Weapons (+1, 4D+1)
└ ADV. Counter

STRENGTH: 3D+1
├ Brawling (1D+2 , 5D)
├ Climbing/Jumping (+2 , 4D)
├ Stamina (+1, 3D+2)
└ ADV. Martial Arts (+1D +1, 4D+2)
Flip
Multiple Strikes
Weapon Parry

KNOWLEDGE: 3D+1
├ Alien Species
├ Languages
(S) Language: Galactic Basic
(S) Language: Mirialan
├ Planetary Systems
├ Streetwise (+1, 3D+2)
├ Survival (+1, 3D+2)
└ Willpower (+1, 3D+2)

PERCEPTION: 3D+1
├ Bargain
├ Con
├ Hide (+1, 3D+2)
├ Persuasion (+1, 3D+2)
├ Search (+1, 3D+2)
└ Sneak (+1, 3D+2)

MECHANICAL: 2D
├ Beast Riding
└ Repulsorlift Operation

TECHNICAL: 2D
└ First Aid (+1D+1 , 3D+1)


Special Abilities:
Frigid Environment: Mirialans get +2 pip bonus to survival when in temperatures below 0.

Radiation Resistance: Mirialans gain +1 pip bonus to Strength to resist the harmful effects of radiation.

THE FORCE TAB
Character is NOT Force-sensitive.

INVENTORY TAB
BASIC EQUIPMENT:
├ Bedroll
├ Mirialan Medpac (stats/application equivalent to regular Medpac)
├ Personal Comlink
└ Pouch, large leather (for carrying personal belongings, etc.)


ARMOR:
Padded Fencing Armor
├ Type: Padded Armor
├ Scale: Character
Game Notes: Provides +2 Physical Resistance, +1 Energy Resistance


WEAPONS:
Quarterstaff
├ Type: Typical staff
├ Scale: Character
├ Skill: Melee combat: staff
├ Cost: 15
├ Availability: 1
├ Difficulty: Very Easy
├ Damage: STR+1D (maximum: 5D)
Source: The Star Wars Sourcebook (page 100)

Czerka Adventurer
├ Type: Slugthrower rifle
├ Scale: Character
├ Skill: Firearms
├ Ammo: 15
├ Cost: 360 (ammo clip: 6)
├ Availability: 1, F
├ Range: 3-30/100/300
├ Damage: 4D
Source: Arms and Equipment Guide (page 23)

Throwing Knife
├ Model: Standard throwing knife
├ Type: Melee weapon
├ Scale: Character
├ Skill: Thrown Weapons
├ Cost: 35-50
├ Availability: 1
├ Range: 2-3/5/10
├ Damage: STR+1D (maximum: 6D)
Game Notes: May be used as a normal knife in melee combat.
Source: Rulebook (page 228), Tales of the Jedi Companion (page 126)
 
Status
Not open for further replies.
Back
Top