RAINE ANDYR

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Character Sheet
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OVERVIEW TAB

Character Species: Force Alchemy (Naboo Human) Clone
Gender: Female
Age: 16
Height: 1.78 m
Weight: 50 kg
Character Move: 10/13
Personal Quote: "Something whispered. I listened. Perhaps it has always been there, this thing, this demon inside me. Or behind my back, waiting for me to turn around."
Character Health Points: 50
Character Initiative: 31
Morality: +42
Renown: 9
Spent FP: 15
Appearance: See Below

Character Points: 206
Learning: Force Acumen
Teacher: Davin Kabak
Sims Left: 4

Character Credits: 169 239 (5,200 Sovereigns)
Force Sensitive? Yes
Force Path: Force Adept
Character Force Rank: Knight
Master: Muriel Y'ar (former)
Character FP: 12
Development Points: 148
Midichlorian Count: 19 975

Character Bio:
Cloned on board the ISD Mark II, the "Omega" by the hand of the Sith Lord, Muriel Y'ar, Raine had not known any other existence beyond that which the Omega had to offer. Guided by a Sith Lord's beckon call, she had always believed her destiny to be dictated by others. Her accelerated growth brought about a sudden 'release' from her environment's sterile confines - and thus allowed to seek all the answers to her destiny, Raine Andyr left the isolation and safety of the "Omega" to find the truth of her innate origins ...

Personality:
Quietly forceful, original, and sensitive. Tend to stick to things until they are done. Extremely intuitive about people, and concerned for their feelings. Well-developed value systems which they strictly adhere to. Well-respected for their perseverance in doing the right thing. Likely to be individualistic, rather than leading or following.

TRAITS TAB

Ambidextrous Fighting - during combat, the character can perform equally well with either hand without incurring penalties. (+2)

Gifted Learner (DEXTERITY) - The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute. He always learns new skills as if he had a teacher (even if he doesn't), and he can improve skills he already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations. (+3)

Pacifist Conditioning - the character believes in the sanctity of all life and would never take a life or harm another living being except in extraordinary circumstances that call for protecting the lives of others. Character gains +1D to Bargain and Persuasion rolls that call for diplomacy and negotiation where character lives are on the line. (+4)

Iron Will - tthe character possesses more willpower than the average person, and gains +1D when making a WP roll to resist influence attempts from hostile forces via Persuasion, Command, Intimidation, Affect Mind or Control Mind ONLY. (+6)

Heroism - the heroic character can tolerate more pain than the average person. Add 1D+2 to any Willpower rolls that involve staving off pain or attempting to stay conscious during combat. (+2)

TOTAL POSITIVE TRAITS: (+17)


Bigotry (NEIMOIDIANS) - The character has something against a particular race of people, a particular religion, or some other aspect of life that a minority of people fit into. While this bigotry should not be overt and rule the character, it is something that should be role-played. The character will discriminate against other characters who are of the minority, or, at best, accept them as exceptions to the rule. The character will make insensitive comments and generally be annoying in regards to those people. The character takes -1D penalties to all interaction rolls (Con, Persuasion, Bargain, Value, etc.) except Intimidation against (Race) but gains +1D to Intimidation against (Race). (-2)

Culture Shock - Exposure to FULL human nudity in public. (-3)

Addiction - (Valium - she has been given rather substantial doses to keep her memories from surfacing, and her mind calm. Whenever she felt anxious, Raine would be encourage to take drops of it with her food or drink.) At random times, the character suffers intense cravings or painful withdrawal resulting from a physical or psychological addiction. At some point in their background, the character developed a dependency for an addictive substance such as a medicine, drug or chemical, which must be declared when the trait is taken. At any time the Game Master requests, the Character rolls Willpower and must pass a DC 21. In case of failure, character takes -2D penalty to all rolls until the difficulty check has been met, or they ingest the substance listed. (-8)

TOTAL NEGATIVE TRAITS: (-13)

Character Trait Modifier (-4)

ABILITIES TAB

DEXTERITY: 4D (Gifted Learner)
├ Acrobatics (+2D , 6D)
├ Armor Weapons (+2D , 6D)
├ Blaster (+2D , 6D)
├ Dancing
└ (S) Dancing: Exotic Dancer
├ Dodge (+3D , 7D)
├ Melee Combat (+2D , +1D+1 Claw, 7D+2)
├ Missile Weapons (+2D , 6D)
├ Pick Pocket
├ Running (+2D , 6D)
├ ADV. Flurry
├ ADV. Guard
├ ADV. Lightsaber (+3D+1, [+1D+1 Claw] , 8D+2)
(ADV. S) Lightsaber: Single-bladed Lightsaber (+3D+2, 7D+2)
(ADV. S) Form I:Shii-Cho (+3D+2, 7D+2)
(ADV. S) Form II: Makashi (+3D+2, 7D+2)
(ADV. S) Form III: Soresu (+3D+2, 7D+2)
(ADV. S) Form IV: Ataru (+3D+2, 7D+2)
(ADV. S) Form V: Shien / Djem So (+3D+2, 7D+2)
├ ADV. Quick Draw
└ ADV. Single Weapon Focus

STRENGTH: 4D
├ Brawling (+1D , 5D)
├ Climbing/Jumping (+1D , 5D)
├ Stamina (+1D , 5D)
├ Swimming (+1D , 5D)
├ ADV. Off-Handed Fighting
└ ADV. One-Handed Fighting

KNOWLEDGE: 5D
Alien Species (+1D , 6D)
Cultures (+1D , 6D)
(S) Culture: Ysanna (+1D , 6D)
├ Languages (+1D , 6D)
(S) Language: Ysanna (+1D , 6D)
├ Planetary Systems (+1D , 6D)
├ Scholar: Jedi Lore (+2D , +1D racial*, 8D)
├ Scholar: Sith Lore (+1D , 6D)
├ Survival (+1D Racial, 6D)
├ Tactics (+1D , 6D)
├ Willpower (+2D , 7D)
├ ADV. Profession - Ace Pilot
├ Starfighter Piloting
├ Space Transports
└ Starship Gunnery

└ ADV. Profession - Jedi Warrior

PERCEPTION: 4D
├ Bargain (+1D , 5D)
├ Con (+1D , 5D)
├ Gambling (+1D , 5D)
├ Hide (+1D , 5D)
├ Investigation (+1D , 5D)
├ Persuasion (+1D , 5D)
├ Search (+1D, 5D)
└ Sneak (+1D, 5D)

MECHANICAL: 4D
├ Astrogation (+2D , 6D)
├ Communications (+2D , 6D)
├ Repulsorlift Operation
├ Sensors (+2D , 6D)
├ Space Transports (+2D , 6D)
├ Starfighter Piloting (+2D , 6D)
├ Starship Gunnery (+2D , 6D)
└ Starship Shields (+1D, 5D)

TECHNICAL: 4D
├ Armor Repair (+2D , 6D)
├ Blaster Repair (+1D , 5D)
├ Computer Programming/Repair (+1D, 5D)
├ Droid Programming/Repair (+1D , 5D)
├ First Aid (+1D+2 , 5D+2)
├ Security (+2D , 6D)
├ Space Transports Repair (+2D , 6D)
├ ADV. Lightsaber Repair (+2D , 6D)
└ ADV. Medicine (+2D , 6D)


Special Skills:
Skill Bonus: Force Alchemy Clones may choose to focus on a single Perception OR Knowledge based skill*. They receive a +1D bonus to their chosen skill, and can advance it at half the normal CP cost.

THE FORCE TAB

CONTROL: 5D+2
Accelerate Healing (+2D , 7D+2)
├ Control Breathing (+2D , 7D+2)
├ Control Pain (+2D , 7D+2)
├ Contort/Escape (+2D , 7D+2)
└ Reduce Injury (+2D , 7D+2)
├ Detoxify Poison (+2D , 7D+2)
├ Control Disease (+2D , 7D+2)
├ Remove Fatigue (+2D , 7D+2)
└ Retain Consciousness (+2D , 7D+2)Enhance Attribute (+2D , 7D+2)
├ Enhance Skill (+2D , 7D+2)
└ Force Meld (+2D , 7D+2)
├ Force Charged Strike (+2D , 7D+2)
├ Force of Will (+2D , 7D+2)
└ Emptiness (+2D , 7D+2)
├ (S) Force Speed (+2D , 7D+2)
├ Magnify Senses (+2D , 7D+2)
└ Shift Sense (+2D , 7D+2)
└ Short Term Memory Enhancement (+2D , 7D+2)

SENSE: 5D+2
(+1D Crystal Shard, 6D+2)
Life Detection (+2D , 7D+2)
├ Life Sense (+2D , 7D+2)
└ Natural Navigation (+2D , 7D+2)
└ Instinctive Astrogation (+2D , 7D+2)
Precognition (+2D , 7D+2)
├ Danger Sense (+2D , 7D+2)
└ Sense Trap (+2D , 7D+2)
├ Enhance Combat (+2D , 7D+2) (+2D Jedi Warrior, 9D+2)
└ Combat Sense (+2D , 7D+2)
└ Postcognition (+2D , 7D+2)
├ Farseeing (+2D , 7D+2)
└ Sense Path (+2D , 7D+2)
Telepathy (+2D , 7D+2)
├ Affect Mind (+2D , 7D+2)
└ Force Mirage (+2D , 7D+2)
├ Aura of Peace (+2D , 7D+2)
├ Dim Others` Senses (+2D , 7D+2)
└ Read Surface Thoughts (+2D , 7D+2)
├ Empathy (+2D , 7D+2)
└ Merge Senses (+2D, 7D+2)


ALTER: 5D+2

Absorb-Dissipate Energy (+2D , 7D+2)
├ Bolt of Hatred (Force) (+2D , 7D+2)
└ Force Lightning (+2D , 7D+2)
├ Electronic Manipulation (+2D , 7D+2)
└ Force Camouflage (+2D , 7D+2)
├ Imbue Weapon (+2D , 7D+2)
├ Force Alchemy (+2D , 7D+2)
└ Distort Matter (+2D , 7D+2)
└ Resist Stun (+2D , 7D+2)
├ Deflect Force Lightning (+2D , 7D+2)
└ Lesser Force Shield (+2D , 7D+2)

Telekinesis (+2D , 7D+2)
├ Force Throw (+2D , 7D+2)
└ Ballistakinesis (+2D , 7D+2)
├ Jedi Athletics (+2D , 7D+2)
└ Thermalkinesis (+2D , 7D+2)Force Bond: (Xadao Tobu)
+1D to SENSE, Life Detection, Life Sense, Force Meld, Merge Senses, Telepathy, Read Surface Thoughts, Empathy and Transfer Force checks made against each other.
Characters receive a -1D penalty to all Force Concealment, Force Camouflage, and offensive Dark Side powers that damage each other.
Informs either member of the bond when the other is in EXCRUCIATING pain, at -10 HP or less, or dead.


JEDI WARRIOR DISCIPLINE BONUSES

Padawan Level
May choose to upgrade a single chosen specialization of the Lightsaber dexterity skill at +2D opposed
Can choose one of the following powers to advance as a specialization: Combat Sense, Force Speed, Resist Stun, Jedi Athletics or Control Pain
└ +1D to Enhance Combat
Knight Level
May choose a specialization (i.e., partner) for the Back To Back advanced Dexterity skill as if they had a teacher.
Receives the special ability Aggressive Negotiations which grants a +1D bonus to interaction rolls (Bargain, Con, Intimidation, Persuasion) to convince a weaker or numerically inferior hostile target NOT to fight the Warrior and/or their allies.
+1D to Lightsaber (or any of its specializations)
+2D to Enhance Combat
└ +1D to Tactics checks

INVENTORY TAB

BASIC EQUIPMENT:
Breath Mask
Personal Comlink
Datapad
Glowrod
Macrobinoculars
Medpac
Blast Helmet
Blast Vest
Medical Kit
3 sets of Civilian Clothes
1 formal gown (Naboo high fashion)
1 set of flannel PJs with lightsaber-wielding Ewoks
1 set of desert dweller robes


LIGHTSABERS:

HOLOCRON LIGHTSABER: "LEGEND"
Color: Yellow
Damage: 6D Base Damage
"Balanced" Blade: +2 to Lightsaber (DEXTERITY)
Condition: Immaculate
Value: 7000-16000 Credits

kuUJPNI.jpg


Custom Modifications:
Contains Holocron of Jedi Master Govon Drayven
To activate: Touch runse near emitter
Interface: Telepathic (DC 15 to resist)
Must be Force Sensitive
Must have morality > +25
May maintain conversation-level telepathy up to 10 meters
Visual, audio, or simulation telepathy requires physical contact
Capable of instructing the wielder in the use of any Force Power, as if they had a teacher


CORVUS DALEN'S KNIGHT LIGHTSABER, "AAAARRRRGGGGHH!":

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Statistics:
├ Color: Fiery Tangelo
├ Damage: 7D
└ Bonuses: +1D+2 to Lightsaber (To Hit)

Crystals:

├ Lava Crystal, framed in gold (4D+2 Base Damage); +1D+2 to Lightsaber (Approx. Value: 15k)
└ Synthetic Mephite Crystal (+1D Damage, Cannot be primary)

Design Slots:

├ Required External Slots - 5
├ Extra External Slots - 13
├ Required Internal Slots - 6 (5 + 1 Extra Crystal Assembly)
├ Extra Internal Slots - 6
└ Total Design DC: 36 - Completed

External Parts: ASSEMBLED

├ Custom Forged (+2): Switch - Completed
├ Custom Forged (+2): Recharge Port - Completed
├ Custom Forged (+2): Belt Hangar - Completed
├ Custom Forged (+2): Blade Emitter - Completed
├ Custom Titanium Lightsaber Casing Kit - Completed (+2 Part)
├ Cost: 1000 CR
└ Difficulty: 25 (Lightsaber Repair)

Internal Parts: ASSEMBLED

├ Custom Forged (+2): Inert Power Insulator - Completed
├ Custom Forged (+2): Cycling Field Generators - Completed
├ Custom Forged (+2): Crystal Assembly #1 (Primary) - Completed
├ Custom Forged (+2): Crystal Assembly #2 (Secondary) - Completed
├ Custom Power Cell Kit - Completed (+2 Part)
├ Cost: 1250 CR
├ Difficulty: 35 (Alchemy*)
├ Activation Controls Kit - Completed (+2 Part)
├ Cost: 500 CR
Difficulty: 35 (Alchemy*)

Modification Parts:
Cell Recognition Sensor (800 cr) - Completed
Cell Recognition Chip (350 cr) - Completed
UNIVERSAL Waterproof Casing & Submerged Operation (500cr) - Completed
High Capactity Cycling Circuits (400 cr) - Completed
Grappling Hook (50 cr) - Purchased, DC 15 to Modify

Excess (Unused) Parts:
Power Cell Kit
(Incomplete, +2 Part)
Cost: 1250 CR
Materials for forging a custom power cell for your lightsaber, by you.
Requires a successful Alchemy* check to craft, DC 35. (+2 Part)


RAINE'S BASIC KNIGHT LIGHTSABER "Shamar"
├ Blade Color: Green
├ Blade Length: 1.3 Meters
├ Damage: 6D
├ Notes: +1D to Lightsaber(ADV) skill
Design:
├ Crystals: 1
├ Mods: None
├ Internal Slots (Req/Total): (5/5)
├ External Slots (Req/Total): (5/5)
├ Design Roll Result: 26
Internal Parts:
├ +0 Case & Grip (200c)
├ +0 Switch (20c)
├ +0 Recharge Port (50c)
├ +0 Blade Emitter (300c)
├ +0 Belt Hanger (30c)
External Parts:
├ +0 Diatium Power Cell (600)
├ +0 Inert Power Insulator (100)
├ +0 Crystal Mount (250)
├ +0 Cycling Field Generators (300)
├ +0 Activation Control Circuits (150)
Crystal: Synthetic Mephite (5D Base)
├ Cost: 250c
├ Forge Roll: 32 (DC 31)
├ Color Roll: 3 (Green)
├ Force Alchemy: +1D Lightsaber Skill, DC: 41, FP: 2, Cost: 3000c
└ (F.A. Performed by Master Davin Kabak)


ARMORS, ROBES & CLOTHING:

Jal Shey Preceptor`s Robes (+2/+2/+2) - The Jal Shey are an order of Force users that are generally Light or Grey, and devoted to pursuits of Knowledge and Diplomacy. As such, they are not regarded as great warriors, and this robe reflects those passions.
  • +1D to the following skills while worn - Persuasion, Bargain, Con, and Dodge. +2 to KNO, TECH, and +2 to SENSE rolls related to interaction with others or self preservation (LS, LD, Sense path, Sense Trap, etc.) but not direct combat enhancing skills. The Robes will stack with alignment bonuses. Must be +70 or above to equip.
  • +2 also extended to the Defensive power Lesser Force Shield under ALTER. These robes were designed to get a diplomat or artificer into a situation and keep them alive long enough to get out with their knowledge intact.
  • In this age of Force Sects disappearing under the iron fist of the Empire - such an artifact is a double edged sword - its value is priceless in the right hands, and makes the wearer a target for those pursuing extinction of all Force users. Such is the way of things.
Alchemized Jedi Robes (1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.


Jedi Robes - Armored Tan Robes (+1/+1/+1) A set of armored robes like the ones preferred by Obi-Wan Kenobi, these robes have a brown, tan, and white color scheme. The outer cloak is, as usual, brown; the inner tunic is tan; and the undershirt is white. These robes have an armor weave.


Beskar'gam Mandalorian Scout Armor
├ Coverage: Full Coverage
├ Protection: 2D Physical, 1D+2 Energy, 1D Lightsaber
├ Encumberance: None (requires fitting, DC 21)
├ Materials: Tungsten, armorweave.
└ Communication: Built-in Military Comlink

Vision Enhancement:
├ IR/Motion Sensor: +1D PERC vs low light & moving targets (Front/Left/Right view )
├ Macrobinocular Viewplate (+1D Search, 100-200m )
└ Sensor Pod (+2D Search, 50-100m)

Sealed Envirofilter:
├ Built-in breath mask, filters harmful airborne pathogens & gases
└ Up to 60 minutes of Oxygen (Low/No Atmosphere)

Wrist Laser:
├ Skill: Armour Weapons
├ Ammo: Powered from armour power supply
├ Range: 3-5/15/25m
└ Damage: 5D

Flame Projector:
├ Skill: Armour Weapons
├ Ammo: 5
├ Range: 1 m Diameter, 1-5 m long
└ Damage: 5D

Jetpack:
├ Allows 70 m horizontal or 50 m vertical jumps.
└ 10 charges, 1 round cooldown.


Katarn Armor

├ Model: Katarn-class Republic Commando Body Armor
├ Type: Personal Battle Armor
├ Scale: Character
├ Cost: Not available for sale
└ Availability: 4, X

Specifications:
├ Armor Protection:
├ +2D+2 to Strength vs Physical Damage
├ +1D+2 to Strength vs Energy Damage
└ -0D+2 penalty to Dexterity and related skills
Comlink: Tongue-activated helmet comlink allows for easy and quick flipping between channels.
Retractable Vibroblade: Concealed in right gauntlet, does STR+1D+2 damage, uses melee combat skill. May be set to automatically spring out every time the user punches something, in which case it uses the Brawling skill.
Sealed Body Glove: Climate controlled body glove and breath filter allows operation in uncomfortably cold or warm climates and limited protection in toxic-air environments.
Under-Suit: Thermally balanced Zero-G vacuum suit. Sealed suit allows up to five minutes exposure to the vacuum of space.
Filtration Mask: Blocks most harmful molecules in the atmosphere.
Auto-Bacta Injectors: When the wearer suffers a Wounded or worse injury, the system automatically injects bacta on the affected area. This does not actually heal the wound, but reduces the injury penalty by 1D (and keeps an Incapacitated character awake, as if he was only Wounded Twice). Unit has a single charge; multiple bacta injections grant no further benefits.
Bacta Optimization: Partially due to special implants in the Clone Commandos, and partially due to the design of the armor Clone Commandos could heal damage virtually instantly. When a Bacta Canister is connected to the armor it allows a Clone Commando to make a healing test with instantaneous results, this may be done as often as new Bacta Canisters are available. Anyone without Clone Commando implants may use the Armour as a mobile Bacta Tank but gain no extra advantage from the Bacta Optimisation.
MFTAS: Multi-Frequency Targeting Acquisition System; adds +2D to Perception and search checks in low-visibility situations (darkness, smoke), +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
Viewplate: Macrobinocular imaging set (50-100/200/500 meters range) with UV night vision (See MFTAS, above).
Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs, additional supplies pouches.
Survival Pack: Reconfigurable for multiple mission profiles, from hostile environments to hard vacuum.
Backpack Cartridges: Easily deployed explosives, detonators, Bacta cartridges and ammunition is quickly available from the lower part of the backpack.
└ GAME NOTES: Perhaps the best version of Clone/Storm Trooper Armour ever made, the Katarn-Class Armour was deployed to the Clone-Commandos during the Clone Wars. This armor was more expensive and provided better protection than standard clone armor due to the special composition of its armor plates. It was also optimized for easy bacta insertion by handheld dispensers. It was often highly customized by the clone commandos who wore it.BLASTERS, GUNS & RIFLES:

BlasTech DH-17 (4D)
├ Model: BlasTech DH-17 Blaster Pistol
├ Type: Personal blaster pistol
├ Scale: Character
├ Skill: Blaster: blaster pistol
├ Ammo: 100
├ Cost: 800
├ Availability: 2, R
├ Fire Control: 1D
├ Range: 5-15/30/120
├ Damage: 4D
└ Game Notes: A Difficult blaster repair roll allows the user to modify the weapon to fire in bursts. Only one 20-second burst can be fired after which the weapon is completely useless. For the duration of the burst, the shooter receives +3D to her blaster roll but cannot dodge.


Espo Riot Gun (5D+1)
├ Model: BlasTech 500 Riot Gun
├ Type: Riot Gun
├ Scale: Character
├ Skill: Blaster: blaster rifle
├ Ammo: 300
├ Cost: 1,500
├ Availability: 2, R
├ Range: 3-30/100/300
├ Damage: 5D+1
└ Game Notes: On constant-fire mode, each “shot” fires five blasts; holding the trigger down will fire six “shots” per round. In game terms, once a shot hits in a round, all following shots at the same or immediately adjacent target (within one meter) are one difficulty level lower. With this type of firing mode, it is much easier to shoot down a row of stormtroopers or other targets.


Bryar Pistol (5D) - The Bryar pistol, made famous by Kyle Katarn, is a unique blaster pistol that is specially made for increased accuracy. The Bryar pistol is scientifically aligned to provide the most accurate firing blast possible, which is part of the reason why the weapon is so often used by mercenaries and some smugglers and pirates who do not want to carry enough firepower to take out a battalion and only need to make precise shots, if not terribly rapid shots. Note: The Bryar pistol grants the wielder a +1 bonus to any blaster rolls when firing the weapon.


M-9 Assault Blaster
├ Model: Mandalorian Assault Blaster M-9
├ Scale: Character
├ Skill: Blasters: Blaster Rifle
├ Ammo: 150
├ Cost: 8,000
├ Availability: 2,X
├ Range: 3-75/200/500
└ Damage: 6D


BlasTech DC-17m Interchangeable Combat Weapon System
├ Type: Assault Blaster Rifle
├ Scale: Character
├ Cost: 1,900 + 500 per attachment
├ Availability: 3, R or X
├ Game Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes:
├ Blaster Attachment
├ Skill: Blaster
├ Fire Rate: Burst Fire, Automatic
├ Ammo: 60
├ Range: 3-20/50/100
└ Damage: 4D
├ Sniper Rifle Attachment
├ Skill: Blaster
├ Ammo: 5
├ Fire Rate: 1
├ Fire Control: 1D (when used for one round of aiming)
├ Range: 20-50/200/400
└ Damage: 6D
├ Anti-Armor Attachment
├ Skill: Missile weapons: grenade launcher
├ Ammo: 4
├Fire Rate: 1
├ Blast Radius: 0-2/4/6
└ Damage: 7D/4D/2DModified* Imperial Arms Model 22T4
├ Model:
Imperial Arms Model 22T4 Hold-Out Blaster
├ Type: Hold-out blaster
├ Scale: Character
├ Skill: Blaster: hold-out
├ Ammo: 7
├ Cost: 1200
├ Availability: X
├ Fire Rate: 1
├ Range: 3-5/10/15
└ Damage: *4D+1 (modified from original 3D+1)


Dashade Sonic Blaster
├ Type: Sonic weapon
├ Scale: Character
├ Skill: Sonic weapons: heavy blaster
├ Ammo: 30
├ Cost: 3,000
├ Availability: 3, R (available only on Nagi)
├ Range: 3-10/30/120
├ Damage: First setting: 4D stun; Second setting: 4D, Third setting: 6D+1 (drains 2 shots)
Game Notes: This weapon ignores common armor.


Merr-Sonn C-22 Flame Carbine
├ Type: Flame projector
├ Scale: Character
├ Skill: Flame-thrower
├ Ammo: 10
├ Cost: 500
├ Availability: 4, X
├ Fire Rate: 1/2
├ Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds unless extinguished)


MELEE WEAPONS:

Custom Gand Sword - a one-handed blade with a wrapped hand grip, and a silver colored pommel guard, and a smoky gray blade, that looks to be VERY sharp.

Inherent Characteristics:
├ DMG: STR+3D
├ Made of an alloy of Chalon & Mandalorian Iron, can deflect both sabers & blasters
├ Custom Fit Grip imparts +2 to Melee Combat
├ Finely balanced and surprisingly light to wield
├ Bonded to you - Users who are *not* you suffer a -1D to use unless they too are bonded to you.
├ Reaction skills such as Running, Dodging, Deflecting, etc, are buffed by +1D while wielding.
└ If the weapon is modified in any way that would affect reactions, the blessing will leave it. Other modifications are acceptable.


Vibroblade
├ Model:
Standard vibroblade
├ Type: Melee weapon
├ Scale: Character
├ Skill: Melee Combat
├ Cost: 250
├ Availability: 2, F
├ Difficulty: Moderate
└ Damage: STR+3D (maximum: 6D)


Ancient Sith Lightsaber - 5D, no other inherent Force or otherwise special properties.


Cathedral Ship Captain's Staff - Similar to force pike. STR+3D DMG or STR+1D stun, depending on setting. Notes: Stun setting is more based on inflicting pain than a normal pike. It also has a data crystal embedded in it that contains the captain's command codes.


FORCE ARTIFACTS:

Limited Edition Bobblehead of Serena Andyr Elysar Bobblehead (gift from Muriel Y'ar). This item which easily fits in a pocket or your hand, has the following properties:
├ +1D to DEXTERITY (while carried - MUST be stated at the START of each sim for bonus to apply)
└ +1D to Enhance Combat (when wielding a single-bladed lightsaber) & ONLY when using Form V: Shien

Amber Jedi Translation Orb
├ +1 to Translation (Force Power, while reading)
└ +1 to Knowledge (reading or translating foreign languages

Force Crystal Shard
├ Bonded: This item is bonded to its owner through the Force, and therefore priceless, but only to the owner. It may not be sold or traded.
├ Force Sensitives: +1D to Force Attribute (SENSE)
└ Non-Force Sensitives: Receive the Advanced skill Resist Force at 3D*. May not be upgraded until character learns the skill. Upon learning the skill normally, the Character gains +1D to all Dark Side uses of the Force against them.


KITS & TECH DEVICES:

Antique Custom Lightsaber Tool Kit: Super-Durable construction (Heavy weight, heavy duty), +1D to any Lightsaber Repair skill checks including Final Construction & Crystal Alignment (Force Alchemy effect) Stacks with any other bonuses.

Universal Tool Kit - a kit of various tools for electronics and mechanical devices, the tool kit provides +2 equipment bonus to all Repair and Craft checks.

Field Kit - basically a backpack full of survival goods, the typical kit contains two condensing canteens with built-in water purification filters, a sun shield roll, a week`s worth of rations, two glowrods, two breath masks, twenty-four filters, twelve atmosphere canisters, and an all-temperature cloak.

Medkit - a small kit containing a variety of tools and medicines to be used to stabilize a dying character, or to restore lost hit points. A kit like this one is mandatory for treating dazed, stunned, or knocked out characters. The difficulty for stabilizing a dying character is knocked down by 5 when this kit is used.

Medpac - A disposable emergancy kit which contains an assortment of drugs and bacta ointments to promote rapid healing. A character can only have one medpac used on them once every 24 hours. Medpacs are good for one use only. Knocks the basic difficulty for treating HP damage down from Difficult (16) to Moderate (11).

Medisensor - a handheld medical device that could be used to determine a patient`s medical condition. Medisensor`s were short-ranged devices but could be patched into larger sensor systems to increase their range. When used in FA: Diagnosis, using this sensor knocks down the difficulty of obtaining a precise readout, by 5.

Deus Datapad - a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with +1D+2 to Computer Programming/Repair and Droid Programming/Repair.

Wide Scan Binoculars - provide a +1D bonus to search rolls where the target individual or area lies more than 20 meters from the viewer. Value: 100 credits

Gyro-Grappler - this standard gyro-grappler has built-in microthrusters that activate upon throwing, propelling the device forward in the intended direction. All climbing rolls have a bonus of +1D for characters employing a gyro-grappler in their ascent. Value: 15 credits.


Aratech Cradset System – Code Key Lock
├ Cost: 1,000
├ Availability: 2, F
└ Game Notes: Installing this lock yourself requires a Difficult security roll. Failure means the lock sometimes sticks, and sometimes doesn’t engage all the way. Most key card locks come with two imprinted cards. Bypassing this lock requires a Very Difficult security roll.

Security Kit
├ Type: Typical security kit
├ Skill: Security
├ Cost: 750, 1,500 (mastercarft)
├ Availability: 2, R or X
Game Notes: A security kit is a set of special tools for bypassing electronic and mechanical locks. This item gives it user a +1D bonus on security rolls. It also provides a +1D bonus on any repair rolls relating to security systems. A mastercraft security kit provides a +2D bonus and contains a comlink that monitors frequencies typically used by silent alarms, so the user can know if such an alarm has been triggered at any point during the operation.
└ Source: d20 Core Rulebook (page 143)


Military grade Miniaturized Medical Kit
├ Cost: Unknown
├ Bonus: +1D+2 to First Aid and Medicine
├ Scale: Portable (Courier Case)
└ Equipment:
├ BioTech RFX/K Medisensor
├ Large Chromostring Reservoir
├ Large Fast-Flesh Reservoir
├ Large Stimpack Reservoir
├ Reloadable Hypospray
├ Neuro-Cordical Stimulator
├ Cardiac Stimulator
├ Bacta Patches, Thread & Gauss
├ Portable Transfusion Kit
└ Emergency Surgical Tools


UniTech "Patch"
├ Model: UniTech Diagnostic Systems Diverter
├ Type: Interfacing System Bridge
├ Skill: Computer Programming/Repair
├ Cost: 5,200 credits
├ Availability: 2, R (restricted to governments)
└ Game Notes: The patch requires a Moderate computer programming/repair roll to apply, and adds 1D+2 to the character`s security or relevant skill.


LIGHTSABER COMPONENTS:

Generic Custom-Crafted Lightsaber Parts:
EXTERNAL
├ (+2) Case (0/0 Free Slots)
├ (+2) Switch
├ (+2) Recharge Port
└ (+2) Belt Hanger
INTERNAL
├ (+2) Inert Power Insulator
└ (+2) Activation Control Circuits


Permafrost Crystal (Icy Blue Color)
├ This unique and extremely rare crystal is found on Hoth. The exact origin of Permafrost is unknown. However, in 2 ABY, it came into the possession of the township of Aurilia on Dathomir.
├ Effect: When used in a Jedi's lightsaber, the blade glowed a deep, icy blue and gain the Silence modification. Extra permafrost crystal doesn't add new effects. (DMG: 4D+2)
├ Average Value: 2.000 credits.
└ NOTE: Gift from Matthias Jayne


Tangelo Mephite Crystal (Attuned to Raine Andyr) - A fiery orange Mephite crystal (5D). This crystal is attuned to Raine Andyr. This means that if anyone else attempts to build a lightsaber with it, they must bend the crystal to their will (which will turn it Red).


Carnivex Sapphire - Originally given as a gift to a Jedi for their aid in establishing communications with a backwater planet in the Outer Rim, this surprisingly clear sapphire seems to glow with miniature bolts of lightning. If used in a lightsaber, the crystal is a variant of pontite (base 5D+2 damage), and creates a royal blue blade streaked with periodic lightning bolts (cosmetic effect only). If sold, the stone`s base value is 7500 credits.


Pontite Crystal (Sapphire Blue) - fit for a use in a Jedi Lightsaber. The rarest and most powerful type of Adegan crystal. Nearly impossible to find, it resonated with a powerful aura that cooled both skin and tempers. Value: 3000 cr. (5D+2)


VESSELS:

Alpha-class Xg-1 Star Wing, "Persephone" (modified)
├ Name: Imperial Assault Gunboat
├ Type: Cygnus Spaceworks Alpha Class XG-1 Starwing Assault Gunboat
├ Scale: Starfighter
├ Length: 17 Meters
├ Skill: Starfighter Piloting - Imperial Assault Gunboat
├ Crew: 1
├ Crew Skill: Starfighter Piloting 5D+2, Starship Gunnery 5D+1
├ Consumables: 2 Weeks
├ Cost: 250,000 (new), 150,000 (used)
├ Cargo Capacity: 350 Kilograms
├ Hyperdrive Multiplier: x1
├ Hyperdrive Backup: x8
├ Nav Computer: Stores 6 Jumps Only
├ Space: 8
├ Atmosphere: 400;1100kmh
├ Maneuverability: 2D
├ Hull: 4D
├ Shields: 4D
└ Sensors:
├ Passive: 25/1D
├ Scan: 50/2D
├ Search: 75/3D
└ Focus: 3/4D

WEAPONS:
├ Treble Laser Cannons (Firelinked)
├ Fire Arc: Front
├ Fire Control: 2D+2
├ Space: 1-3/12/25
├ Atmosphere Range: 100-300/1.2/2.5km
└ Damage: 7D
├ Twin Heavy Ion Cannons (Firelinked)
├ Fire Arc: Front
├ Fire Control: 3D+1
├ Space: 1-5/10/30
├ Atmosphere Range: 100-500/1/3km
└ Damage: 5D
└ Twin Concussion Missile Launchers (firelinked) (24 Missile Magazine)
├ Fire Arc: Front
├ Fire Control: 3D
├ Space: 1/3/7
├ Atmosphere Range: 30-100/300/700m
└ Damage: 8D

Description:
The Imperial Gunboat is a heavy fighter designed to match the Rebel X-Wing and Y-Wing fighters, and has a heavy load of weapons capable of reducing most targets to scrap. Although later fighters such as the TIE Advanced and TIE Defender also filled this role, the Gunboat was an earlier attempt at taking the rebels on at their own game, and in many ways is a better all round fighter than its replacements. The Gunboat was evolved from the Lambda Shuttle design, although its five wings do not swivel for landing like the Lambda, and the design was eventually retired to make way for TIE variants which matched the Imperial design ethos better than this fighter. The Gunboat was sold to some non-Imperial concerns, although these were always allied closely with the Empire, and has been found in limited numbers on the open market where this heavy fighter is always snatched up for its high speeds, maneuvrability and heavy weapons.


DROIDS:

MODIFIED INDUSTRIAL AUTOMATON R3 ASTROMECH DROID "GRIT"

DEXTERITY 2D
STRENGTH 1D
KNOWLEDGE 3D
└ Languages: Droid Languages 4D
MECHANICAL 3D
├ Astrogation 4D
├ Sensors 3D+2
├ Starfighter Piloting 4D
└ Space Transports 3D+2
PERCEPTION 2D
├ Hide 4D
├ Search 4D+1
└ Sneak 2D+2
TECHNICAL 2D
├ Capital Ship Repair 6D
├ Capital Ship Weapon Repair 6D
├ Computer Programming/Repair 5D
└ Security 5D

Equipped With:
├ Three wheeled legs (one retractable)
├ Retractable heavy grasping arm (lifting at 2D)
├ Retractable fine work arm
├ Small electric arc welder (1D to 5D, as fitting situation, 0.3 meters range
├ Small circular saw (4D, 0.3 meter range)
├ Video display screen
├ Acoustic signaler
├ Holographic projector/recorder
├ Fire extinguisher
├ Astromech translator
├ Vocabulator (Basic, Binary, Bocce, Bothan, Dosh, Epicant, High Coruscanti, Huttese, Minnisiat, Nabooian, Old Corellian, Shriiwook, Sullustan, Twi`leki)
└ A programming string which enables it to accept and vocalize in Galactic Basic. It has been fitted with a custom voice box, which enables this programming to allow the Astromech 'communication' using Basic rather than its native Binary.

Move: 5
Size: 1 meter tall


"ELBIE" - Industrial Automaton Droid
Type: Industrial Automaton Courier Droid

DEXTERITY 1D
KNOWLEDGE 2D
└ Languages 4D
MECHANICAL 1D
└ Communications 5D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 3D
├ Computer Programming/Repair 5D
└ Droid Programming/Repair 5D

Equipped With:
├ Fine work grasping arm
├ Extendable video sensor
├ Full range audio sensor
├ Broad-band Transceiver
├ Holorecorder / projector
├ Vocabulator / sound system
├ Translanguages 2A comm module
├ Universal I/O coupling
├ Ion surge shielding
└ Repulsor unit (4 meter ceiling)

Special Abilities:
Remote Programming: LB class droids can program computers that have radio or audio receivers at a distance of 10 meters at their normal die codes. Ion Resistance: This class of droid resists ion fields and Jawa DEMP guns (add 3D to droid's Strength 10 resist damage). Move: 9 Size: .75 meters tall Cost: 8,500 Credits

Game Notes: Elbie is one of the newest products from the labs of Industrial Automaton. She and only a few hundred like her are currently active at this time. lA is prepared to produce millions more if these first few work out well. The LB series is designed to be a reasoning communications device, capable of both intra-system data transfer, and nannal "'ife-form" communications. Thus. it functions both in class 2 and class 3 applications. LB-K2 is cooperative and verbose. Unless instructed otherwise. the little spherical droid speaks in the tone and register of a Human female. She is clever and inventive, but is yet too young a unit to realize the value of such talents.


MISCELLANY:

Krz`Thak Beast Spine
- properties as yet unknown; DC 24 Repair roll or DC 18 Animal related roll (like Beastmaster) to ID fully. VERY sharp and resonant.

Gand Title - "Serena Spine Speaker"

2-tone electrum rings - matching male and female bands featuring an inlay dragon design

1 set of cuff links - Sterling Silver Rainbow Fire Mother Of Pearl, Black Onyx Inlay Men Cuff Links - Symbol of Happiness

Vial of Valium to use as a calming agent when Raine gets anxious (after having an unpleasant nightmare or daytime reverie). Each vial has approximately 30 days worth of application. Value: 450 cr.

Turquoise & Lapis Lazuli Bracelet from Naboo (gift from Matthias Jayne)

Force-Imbued Terentatek Claw (+1D+1 to Melee Combat, or Lightsaber), Value: 2500 Credits

Genuine Sapphire - a precious gemstone in its natural/uncut state.

Previously Gifted Force Artifacts & Trinkets Record:
Antique Gold & Sapphire Whills Pendant (gift to Matt)
├ +2D Force Bonus to Willpower vs Mental Force Powers
├ Suspended from a 20 inch long electrum chain
└ Decorative Wood Gift Box

Simple Leather Cord Kyber Whills Pendant (gift to Xadao)

├ 1D+1 Resistance to Stun Damage (any source)
└ Decorative Wood Gift Box

PRIMARY LOADOUT TAB

COMBAT EQUIPMENT

ARMOR
Alchemized Jedi Robes (1D/1D/1D) - A rare acquisition, this set of armored Jedi Robes has been specially alchemized to drastically increase its protection against all forms of damage. In addition to the damage mitigation, the robes ignore 2 points of damage sustained from each hit.

WEAPONS
RAINE'S BASIC KNIGHT LIGHTSABER "Shamar"
├ Blade Color: Green
├ Blade Length: 1.3 Meters
├ Damage: 6D
├ Notes: +1D to Lightsaber(ADV) skill
Design:
├ Crystals: 1
├ Mods: None
├ Internal Slots (Req/Total): (5/5)
├ External Slots (Req/Total): (5/5)
├ Design Roll Result: 26
Internal Parts:
├ +0 Case & Grip (200c)
├ +0 Switch (20c)
├ +0 Recharge Port (50c)
├ +0 Blade Emitter (300c)
├ +0 Belt Hanger (30c)

External Parts:

├ +0 Diatium Power Cell (600)
├ +0 Inert Power Insulator (100)
├ +0 Crystal Mount (250)
├ +0 Cycling Field Generators (300)
├ +0 Activation Control Circuits (150)
Crystal: Synthetic Mephite (5D Base)
├ Cost: 250c
├ Forge Roll: 32 (DC 31)
├ Color Roll: 3 (Green)
├ Force Alchemy: +1D Lightsaber Skill, DC: 41, FP: 2, Cost: 3000c
└ (F.A. Performed by Master Davin Kabak)

HOLOCRON LIGHTSABER: "LEGEND"
Color: Yellow
Damage: 6D Base Damage
"Balanced" Blade: +2 to Lightsaber (DEXTERITY)
Condition: Immaculate
Value: 7000-16000 Credits

kuUJPNI.jpg


Custom Modifications:
Contains Holocron of Jedi Master Govon Drayven
To activate: Touch runse near emitter
Interface: Telepathic (DC 15 to resist)
Must be Force Sensitive
Must have morality > +25
May maintain conversation-level telepathy up to 10 meters
Visual, audio, or simulation telepathy requires physical contact
Capable of instructing the wielder in the use of any Force Power, as if they had a teacher

CONVEYANCE
Gyro-Grappler
- this standard gyro-grappler has built-in microthrusters that activate upon throwing, propelling the device forward in the intended direction. All climbing rolls have a bonus of +1D for characters employing a gyro-grappler in their ascent. Value: 15 credits.


AUXILIARY EQUIPMENT

ARCANE ARTIFACTS
Limited Edition Bobblehead of Serena Andyr Elysar (gift from Muriel Y'ar). This item which easily fits in a pocket or your hand, has the following properties:
├ +1D to DEXTERITY (while carried - MUST be stated at the START of each sim for bonus to apply)
└ +1D to Enhance Combat (when wielding a single-bladed lightsaber) & ONLY when using Form V: Shien

Alchemized Terentatek Claw (+1D+1 to Melee Combat, or Lightsaber), Value: 2500 Credits

KITS & TECH DEVICES
Wide Scan Binoculars
- provide a +1D bonus to search rolls where the target individual or area lies more than 20 meters from the viewer. Value: 100 credits

Security Kit
├ Type: Typical security kit
├ Skill: Security
├ Cost: 750, 1,500 (mastercarft)
├ Availability: 2, R or X
Game Notes: A security kit is a set of special tools for bypassing electronic and mechanical locks. This item gives it user a +1D bonus on security rolls. It also provides a +1D bonus on any repair rolls relating to security systems. A mastercraft security kit provides a +2D bonus and contains a comlink that monitors frequencies typically used by silent alarms, so the user can know if such an alarm has been triggered at any point during the operation.
└ Source: d20 Core Rulebook (page 143)

--------------------------------------------
Scout’s Survival Pack
├ Type: Custom survival pack
├ Cost: 900-2,000 cr
├ Availability: 2
├ Contents: breath mask, personal comlink, datapad, water purifying canteen, glowrod, hold-out blaster (3D), macrobinoculars, medpac, personal moisture vaporator, rations, recording rod, survival shelter, syntherope, thermal flare, aquata breather.
└ Source: Gundark’s Fantastic Technology (pages 82-83)

ALTERNATE LOADOUT TAB

COMBAT EQUIPMENT

ARMOR
Beskar'gam Mandalorian Scout Armor
├ Coverage: Full Coverage
├ Protection: 2D Physical, 1D+2 Energy, 1D Lightsaber
├ Encumberance: None (requires fitting, DC 21)
├ Materials: Tungsten, armorweave.
└ Communication: Built-in Military Comlink

Vision Enhancement:
├ IR/Motion Sensor: +1D PERC vs low light & moving targets (Front/Left/Right view )
├ Macrobinocular Viewplate (+1D Search, 100-200m )
└ Sensor Pod (+2D Search, 50-100m)

Sealed Envirofilter:
├ Built-in breath mask, filters harmful airborne pathogens & gases
└ Up to 60 minutes of Oxygen (Low/No Atmosphere)

Wrist Laser:
├ Skill: Armor Weapons
├ Ammo: Powered from armour power supply
├ Range: 3-5/15/25m
└ Damage: 5D

Flame Projector:
├ Skill: Armor Weapons
├ Ammo: 5
├ Range: 1 m Diameter, 1-5 m long
└ Damage: 5D

Jetpack:
├ Allows 70 m horizontal or 50 m vertical jumps
└ 10 charges, 1 round cooldown

WEAPONS
Custom Gand Sword
- a one-handed blade with a wrapped hand grip, and a silver colored pommel guard, and a smoky gray blade, that looks to be VERY sharp.

Inherent Characteristics:
├ DMG: STR+3D
├ Made of an alloy of Chalon & Mandalorian Iron, can deflect both sabers & blasters
├ Custom Fit Grip imparts +2 to Melee Combat
├ Finely balanced and surprisingly light to wield
├ Bonded to you - Users who are *not* you suffer a -1D to use unless they too are bonded to you.
├ Reaction skills such as Running, Dodging, Deflecting, etc, are buffed by 1D while wielding.
└ If the weapon is modified in any way that would affect reactions, the blessing will leave it. Other modifications are acceptable.

M-9 Assault Blaster
├ Model: Mandalorian Assault Blaster M-9
├ Scale: Character
├ Skill: Blasters: Blaster Rifle
├ Ammo: 150
├ Cost: 8,000
├ Availability: 2,X
├ Range: 3-75/200/500
└ Damage: 6D

CONVEYANCE
Jetpack - built into the Beskar'gam armor (see above for details)


AUXILIARY EQUIPMENT

ARCANE ARTIFACTS
Alchemized Terentatek Claw (+1D+1 to Melee Combat, or Lightsaber), Value: 2500 Credits

Limited Edition Bobblehead of Serena Andyr Elysar (gift from Muriel Y'ar). This item which easily fits in a pocket or your hand, has the following properties:
├ +1D to DEXTERITY (while carried - MUST be stated at the START of each sim for bonus to apply)
└ +1D to Enhance Combat (when wielding a single-bladed lightsaber) & ONLY when using Form V: Shien


KITS & TECH DEVICES
Deus Datapad
- a powerful datapad from Core Mekina. Designed with the programmer/slicer in mind, the Deus is fast, adaptable, and reliable datapad. Using the datapad provides the user with +1D+2 to Computer Programming/Repair and Droid Programming/Repair.

Military grade Miniaturized Medical Kit
├ Cost: Unknown
├ Bonus: +1D+2 to First Aid and Medicine
└Scale: Portable (Courier Case)

Equipment:
├ BioTech RFX/K Medisensor
├ Large Chromostring Reservoir
├ Large Fast-Flesh Reservoir
├ Large Stimpack Reservoir
├ Reloadable Hypospray
├ Neuro-Cordical Stimulator
├ Cardiac Stimulator
├ Bacta Patches, Thread & Gauss
├ Portable Transfusion Kit
└ Emergency Surgical Tools

--------------------------------------------
Scout’s Survival Pack
├ Type: Custom survival pack
├ Cost: 900-2,000 cr
├ Availability: 2
├ Contents: breath mask, personal comlink, datapad, water purifying canteen, glowrod, hold-out blaster (3D), macrobinoculars, medpac, personal moisture vaporator, rations, recording rod, survival shelter, syntherope, thermal flare, aquata breather.
└ Source: Gundark’s Fantastic Technology (pages 82-83)
 
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