Wookiee

Wookiee

Homeworld: Kashyyyk
Height: 2 - 2.3 meters
Move: 11/15
Attribute Dice: 18D
Character Trait Modifier: 0

ATTRIBUTEMINIMUMMAXIMUM
Dexterity1D4D+1
Strength2D+26D
Knowledge1D2D+1
Perception1D3D+2
Mechanical1D3D+2
Technical1D3D+1

Special Skills:
Brawling: Wookiees are natural hunters, and their predatory instincts best lend themselves to unarmed combat. Their unnatural strength and agility make them fierce warriors, with their physique making it easier for them to gain an edge in unarmed fights. Wookiees get the skill Brawling upon creation, and may upgrade it as a specialization.

Special Abilities:
Berserker Rage: If a Wookiee becomes enraged (the character must believe himself or those to whom he has pledged a life debt to be in immediate deadly, danger) the character gets a +2D bonus to Strength for purposes of causing damage while brawling. The character also suffers a -2D penalty to all non-Strength and non-Dexterity attribute and skill checks.

When trying to calm down from a Berserker Rage while enemies are still present, the Wookiee must make a Moderate Willpower roll. The Wookiee suffers a -1D penalty to their Willpower and rolls a minimum of 1D for the check (therefore, while most Wookiees are enraged, they will normally have to roll a 6 with their Wild Die to be able to calm down).

After all enemies have been eliminated, the character must only make an Easy Willpower roll (with no penalty) to calm down.

Wookiee player characters must be careful when using Force Points while in a Berserker Rage. Since the rage is clearly based on anger and aggression, using Force Points will almost always lead to the character getting a Dark Side Point. The use of the Force Point must be wholly justified not to incur a Dark Side Point.

Climbing Claws: Wookiees have retractable climbing claws which are used for climbing only. They add +2D to their climbing skill while using the claws. Any Wookiee who intentionally uses his claws in hand-to-hand combat is automatically considered dishonorable by other members of his species, possibly to be hunted down--regardless of the circumstances. If used, the claws deal STR+1D damage and the character gains the "Exiled" character quirk if any Wookiee sees/is told of the act.

Story Factors:
Reputation: Wookiees are widely regarded as fierce savages with short tempers. Most people will go out of their way not to enrage a Wookiee.

Enslaved: Prior to the defeat of the Empire, almost all Wookiees were enslaved by the Empire, and there was a substantial bounty for the capture of "free" Wookiees.

Language: Wookiees cannot speak Basic, but they all understand it. Nearly always, they have a close friend why they travel with who can interpret for them - though a Wookiee intent is seldom misunderstood.

Honor: Wookiees are honor-bound. They are fierce warriors with a great deal of pride and they can be rage-driven, cruel, and unfair--but they have a code of honor. They do not betray their species--individually or as a whole. They do not betray their friends or desert them. They may break the "law", but never their code. The Wookiee code of honor is as stringent as it is ancient. Atonement for a crime against their honor code is nearly impossible--it is usually only achieved posthumously. But Wookiees falsely accused can be freed of their dishonor, and there are legends of dishonored Wookiees "coming back".
Author
Raine
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