Character Traits: (-3 Total)

Positive:
Alertness – the character's innate 'sixth sense' bristles alerting him to potential danger. Character receives a +1 to skills involving auditory and visual Perception checks. (+1)

Silence - The character can move in complete silence. He gains +2D to all sneak checks and a +1D when attacking from behind. (+3)

Negative:
Character Trait Modifier (-4)

Bigotry (Kidnappers) - The character has "something against" a particular race of people, a particular religion, or some other aspect of life that a minority of people "fit into." While this bigotry should not be overt and rule the character, it is something that should be role-played. The character will discriminate against other characters who are of the minority, or, at best, accept them as "exceptions to the rule." The character will make insensitive comments and generally be annoying in regards to those people. The character takes -1D penalties to all interaction rolls (Con, Persuasion, Bargain, Value, etc.) except Intimidation against (Race) but gains +1D to Intimidation against (Race). (-2)

Poverty - The character begins the game with the shirt on their back and, maybe, a few pieces of cheap and substandard equipment. The character should also have the attitude of someone who is "poor," whatever that might be in the game setting.(-1)
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